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* llvmpipe: more debug infoBrian Paul2009-12-031-4/+8
* llvmpipe: fix blend debug stringsBrian Paul2009-12-031-5/+5
* llvmpipe: quick & dirty implementation of lp_rast_store_zstencil()Brian Paul2009-12-031-3/+50
* llvmpipe: additional comment about float->uint conversionBrian Paul2009-12-031-0/+4
* llvmpipe: commentsBrian Paul2009-12-031-0/+9
* llvmpipe: execute shaders on 4x4 blocks instead of 8x2Brian Paul2009-12-024-63/+116
* llvmpipe: whitespace for readabilityBrian Paul2009-12-021-7/+7
* llvmpipe: added assertionsBrian Paul2009-12-011-3/+4
* llvmpipe: simplify mask computationBrian Paul2009-12-011-4/+6
* llvmpipe: replace shifts with multiplies to be clearerBrian Paul2009-12-011-18/+18
* llvmpipe: make nr_blocks unsignedBrian Paul2009-12-012-4/+5
* llvmpipe: comments, reformatting and assertions in tri rast codeBrian Paul2009-12-011-47/+70
* llvmpipe: add a bunch of commentsBrian Paul2009-11-304-13/+54
* llvmpipe: minor refactoring of bin rasterization codeBrian Paul2009-11-301-16/+28
* llvmpipe: update C_SOURCESBrian Paul2009-11-301-2/+3
* llvmpipe: fix the worst of the depth regressions since switch to 4x4Keith Whitwell2009-10-221-1/+1
* llvmpipe: remove one of two definitions of TILESIZEKeith Whitwell2009-10-216-23/+23
* llvmpipe: remove dead codeKeith Whitwell2009-10-211-7/+0
* llvmpipe: minor opts to setup_triKeith Whitwell2009-10-201-36/+30
* llvmpipe: move block list into rast structKeith Whitwell2009-10-202-20/+22
* llvmpipe: build list of 4x4 blocks to be shadedKeith Whitwell2009-10-201-12/+26
* llvmpipe: recursive rasterization within a tileKeith Whitwell2009-10-201-76/+98
* llvmpipe: pass mask as a linear encoding of the 4x4 blockKeith Whitwell2009-10-202-16/+40
* llvmpipe: precalculate some offsetsKeith Whitwell2009-10-205-79/+51
* llvmpipe: remove a leftover 8x2 usageKeith Whitwell2009-10-191-4/+4
* llvmpipe: calculate masks in format desired by shaderKeith Whitwell2009-10-193-61/+44
* llvmpipe: pre-multiply some constants by fixed_oneKeith Whitwell2009-10-192-39/+43
* llvmpipe: Reshape the shader input from 8x2 to 4x4.José Fonseca2009-10-193-15/+14
* llvmpipe: fixed-point rasterizationKeith Whitwell2009-10-194-130/+147
* llvmpipe: Reset the pointer to stored jit context.José Fonseca2009-10-191-2/+6
* llvmpipe: Allocate the blend color from the data store, and ensure it's aligned.José Fonseca2009-10-192-12/+50
* llvmpipe: correctly scale top/left fill adjustmentsKeith Whitwell2009-10-191-3/+3
* llvmpipe: fix typo correcting for fill conventionKeith Whitwell2009-10-191-4/+4
* llvmpipe: Maintain a copy of the shader constants to prevent clobbering.José Fonseca2009-10-182-16/+61
* llvmpipe: Only invoke the shader if necessary.José Fonseca2009-10-101-1/+2
* llvmpipe: Additional checks for binner block lists.José Fonseca2009-10-091-2/+6
* llvmpipe: Use framebuffer coords consistently.José Fonseca2009-10-091-4/+25
* llvmpipe: Fix type in tri bounding box check.José Fonseca2009-10-091-1/+1
* llvmpipe: fill in tri min/max valuesKeith Whitwell2009-10-091-0/+5
* llvmpipe: Remove partial tile override.José Fonseca2009-10-091-5/+0
* llvmpipe: Undo debug override.José Fonseca2009-10-091-5/+0
* llvmpipe: properly clip tile writesKeith Whitwell2009-10-091-2/+10
* llvmpipe: Pass framebuffer coords to shader.José Fonseca2009-10-091-1/+1
* llvmpipe: Tell setup shader inputs.José Fonseca2009-10-091-0/+30
* llvmpipe: correct binning maths for iterating over whole tilesKeith Whitwell2009-10-092-6/+11
* llvmpipe: Get jit_context/jit_function across the rasterizer.José Fonseca2009-10-097-51/+50
* llvmpipe: set block count/used values back to zero on resetKeith Whitwell2009-10-091-0/+2
* llvmpipe: just bin whole tiles for nowKeith Whitwell2009-10-092-0/+7
* llvmpipe: always call begin_binning on transition to active stateKeith Whitwell2009-10-091-2/+37
* llvmpipe: add LP_DEBUG env varKeith Whitwell2009-10-093-36/+124