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* i915g: enable x-tiling for render targetsDaniel Vetter2010-12-021-4/+0
* i915g: switch rendering to mipmapped textures to (x,y) offsetsDaniel Vetter2010-12-023-9/+29
* i915g: enable X-tiling for texturesDaniel Vetter2010-12-023-0/+27
* i915g: don't pot-align stride for tiled buffersDaniel Vetter2010-12-021-2/+3
* i915g: postpone mipmap/face offset calculationDaniel Vetter2010-12-023-27/+43
* i915g: implement unfenced relocs for textures using tiling bitsDaniel Vetter2010-12-023-5/+20
* i915g: implement unfenced color&depth buffer using tiling bitsDaniel Vetter2010-12-022-8/+22
* i915g: return tiling in iws->buffer_from_handleDaniel Vetter2010-12-023-3/+9
* i915g: prepare winsys/batchbuffer for execbuf2Daniel Vetter2010-12-028-27/+38
* i915g: switch to tiled allocations, kill set_fenceDaniel Vetter2010-12-024-60/+2
* i915g: add winsys function to create tiled buffersDaniel Vetter2010-12-024-14/+102
* i915g: drop alignment parameter from iws->buffer_createDaniel Vetter2010-12-026-21/+7
* r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-onlyMarek Olšák2010-12-011-1/+2
* r300g: fix texture swizzling with compressed textures on r400-r500Marek Olšák2010-12-017-13/+28
* r300/compiler: implement and lower OPCODE_CLAMPMarek Olšák2010-12-011-1/+1
* vega: Remove extraneous ;José Fonseca2010-12-011-1/+1
* svga: Silence debug printf.José Fonseca2010-12-011-1/+0
* st/vega: Avoid unnecessary constant bufer upload.Chia-I Wu2010-12-011-30/+48
* st/vega: Initialize pipe states with renderer.Chia-I Wu2010-12-013-26/+28
* st/vega: Create drawing surface mask as needed.Chia-I Wu2010-12-013-35/+38
* st/vega: Delay blend texture creation until needed.Chia-I Wu2010-12-014-57/+32
* st/vega: Remove st_inlines.h.Chia-I Wu2010-12-015-127/+1
* st/vega: Simplify radial gradient.Chia-I Wu2010-12-011-73/+46
* st/vega: Fix degenerate paints.Chia-I Wu2010-12-016-9/+80
* st/vega: Fix negated logic in image_draw.Chia-I Wu2010-12-011-4/+4
* st/vega: Fix paint coordinates transformations.Chia-I Wu2010-12-019-39/+94
* st/vega: Bump version to 1.1.Chia-I Wu2010-12-011-2/+2
* st/vega: Add color transformation support.Chia-I Wu2010-12-017-50/+123
* st/vega: More flexible shader selection.Chia-I Wu2010-12-013-107/+130
* st/vega: Revive mask layer support.Chia-I Wu2010-12-015-47/+64
* st/vega: Add primitive text support.Chia-I Wu2010-12-015-80/+353
* st/vega: Make image_draw take a matrix.Chia-I Wu2010-12-013-6/+4
* st/vega: Make path_render and path_stroke take a matrix.Chia-I Wu2010-12-014-10/+10
* st/vega: Fix image sampler views for alpha-only formats.Chia-I Wu2010-12-011-0/+7
* st/vega: Update to latest headers.Chia-I Wu2010-12-012-9/+10
* st/vega: Get rid of renderer_copy_texture.Chia-I Wu2010-12-014-78/+29
* st/vega: vg_copy_texture and vg_copy_surface should share code.Chia-I Wu2010-12-011-44/+31
* st/vega: Clean up renderer fields and functions.Chia-I Wu2010-12-012-108/+46
* st/vega: Clean up vg_context fields and functions.Chia-I Wu2010-12-014-163/+9
* st/vega: vg_manager should care about only the color buffer.Chia-I Wu2010-12-012-182/+184
* st/vega: Make shader_bind call into the renderer.Chia-I Wu2010-12-013-31/+45
* st/vega: Move g3d states to renderer.Chia-I Wu2010-12-014-200/+230
* st/vega: Use st_framebuffer for fb width/height.Chia-I Wu2010-12-014-30/+27
* st/vega: Delay fb state update to vg_validate_state.Chia-I Wu2010-12-013-64/+73
* st/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer state.Chia-I Wu2010-12-013-240/+277
* st/vega: Use the renderer for vgMask.Chia-I Wu2010-12-011-189/+44
* st/vega: Add FILTER renderer state for image filtering.Chia-I Wu2010-12-013-176/+227
* st/vega: Add CLEAR renderer state for vgClear.Chia-I Wu2010-12-013-113/+68
* st/vega: Add SCISSOR renderer state.Chia-I Wu2010-12-013-49/+126
* st/vega: Add DRAWTEX renderer state.Chia-I Wu2010-12-012-116/+103