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path: root/src/gallium/state_trackers/nine/vertexshader9.h
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* st/nine: Back swvp in nine_contextAxel Davy2016-12-201-1/+1
* st/nine: Move texture setting to nine_context_*Axel Davy2016-12-201-2/+1
* st/nine: Move draw calls to nine_stateAxel Davy2016-12-201-3/+4
* st/nine: Initial ProcessVertices supportAxel Davy2016-10-101-2/+10
* st/nine: Partial software vertex processing supportAxel Davy2016-10-101-2/+6
* st/nine: Fix Pointsize in programmable shaderAxel Davy2016-05-181-4/+15
* st/nine: Align stack for entry pointsAxel Davy2016-02-121-1/+1
* st/nine: Complete ff texture transform implementationAxel Davy2015-08-211-1/+1
* st/nine: Finish Fog implementationAxel Davy2015-08-211-0/+3
* st/nine: Rework shader statesAxel Davy2015-08-211-2/+26
* st/nine: Remove some useless variablesAxel Davy2015-08-211-1/+0
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-1/+1
* st/nine: Fix vertex declarations for non-standard (usage/index)Axel Davy2014-12-031-1/+1
* nine: Add state tracker nine for Direct3D9 (v3)Joakim Sindholt2014-11-181-0/+89