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path: root/src/gallium/state_trackers/nine/nine_ff.c
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* st/nine: Do not use NineBaseTexture9 in nine_contextAxel Davy2016-12-201-3/+3
* st/nine: Move pipe and cso to nine_contextAxel Davy2016-12-201-4/+4
* st/nine: Rename pipe to pipe_data in nine_contextAxel Davy2016-12-201-10/+10
* st/nine: Track dirty state groups in nine_contextAxel Davy2016-12-201-12/+13
* st/nine: Back ps to nine_contextAxel Davy2016-12-201-3/+3
* st/nine: Back all ff states in nine_contextAxel Davy2016-12-201-59/+55
* st/nine: Put ff data in a separate structureAxel Davy2016-12-201-2/+2
* st/nine: Back viewport to nine_contextAxel Davy2016-12-201-1/+1
* st/nine: Back vs to nine_contextAxel Davy2016-12-201-4/+4
* st/nine: Back vdecl to nine_contextAxel Davy2016-12-201-5/+5
* st/nine: Back textures into nine_contextAxel Davy2016-12-201-3/+3
* st/nine: Move draw calls to nine_stateAxel Davy2016-12-201-39/+45
* st/nine: Introduce nine_contextAxel Davy2016-12-201-12/+13
* st/nine: Implement WFOG properlyAxel Davy2016-12-201-7/+35
* st/nine: Fix ff texture coordinate selectionAxel Davy2016-12-201-4/+5
* st/nine: Convert redundant check to assert in ff psAxel Davy2016-12-201-2/+3
* st/nine: Fix two special cases in ff psAxel Davy2016-12-201-0/+20
* st/nine: Remove useless code in ff psAxel Davy2016-12-201-5/+0
* st/nine: Fix ff cases when stages should be disabledAxel Davy2016-12-201-6/+16
* st/nine: Always initialize current in ff psAxel Davy2016-12-201-24/+1
* st/nine: Fix check for ff specularAxel Davy2016-12-201-2/+7
* st/nine: Do not saturate illumination coefficients in ffAxel Davy2016-12-201-4/+0
* st/nine: Fix ff COLOR0 w component computationAxel Davy2016-12-201-21/+10
* st/nine: Fix specular enable for alphaAxel Davy2016-12-201-1/+1
* st/nine: Fix leak in user constant upload pathAxel Davy2016-12-201-10/+12
* st/nine: Properly declare sampler states for ffAxel Davy2016-10-101-1/+6
* st/nine: Handle user clipping planes properly for ffAxel Davy2016-10-101-4/+17
* st/nine: Fix specular w coordinateAxel Davy2016-10-101-4/+2
* st/nine: Disable parts of lighting calculation if no normal providedAxel Davy2016-10-101-26/+35
* st/nine: Fix condition for specular lightningAxel Davy2016-10-101-12/+11
* st/nine: Do always accumulate diffuseAxel Davy2016-10-101-3/+2
* st/nine: Initialize ps ff registersAxel Davy2016-10-101-0/+5
* st/nine: Do not pollute rTmp in ff psAxel Davy2016-10-101-2/+4
* st/nine: Allocate temporaries on demand for ps ffAxel Davy2016-10-101-14/+10
* st/nine: Fix ff computation for inverseAxel Davy2016-10-101-20/+6
* st/nine: Used normed Vtx for reflectionvectorAxel Davy2016-10-101-2/+5
* st/nine: Implement SPHEREMAPAxel Davy2016-10-101-3/+29
* st/nine: Enable passthrough only if positiont is usedAxel Davy2016-10-101-0/+2
* st/nine: Fix wrong mask in ff vsAxel Davy2016-10-101-1/+1
* st/nine: Fix tweening factor computationAxel Davy2016-10-101-2/+2
* st/nine: Disable ff vertex blending if required inputs are missingAxel Davy2016-10-101-2/+12
* st/nine: Use materials if source is not given.Axel Davy2016-10-101-4/+5
* st/nine: Fix ff SPECULARENABLEAxel Davy2016-10-101-10/+3
* st/nine: Undefined specular should be full of zerosAxel Davy2016-10-101-6/+6
* st/nine: Implement normal transformation with vertex blendingAxel Davy2016-10-101-5/+21
* st/nine: Increase MaxVertexBlendMatrixIndexAxel Davy2016-10-101-4/+4
* st/nine: Compact ff vs constants a bitAxel Davy2016-10-101-9/+9
* st/nine: Fix vertex blending aVtx computationAxel Davy2016-10-101-17/+10
* st/nine: Reorganize ff vtx processingAxel Davy2016-10-101-52/+72
* st/nine: Small simplification for position_t and fogAxel Davy2016-10-101-6/+3