| Commit message (Expand) | Author | Age | Files | Lines |
* | gallium: Unify reference counting. | Michel Dänzer | 2009-03-04 | 2 | -7/+7 |
* | Merge branch 'master' into gallium-texture-transfer | Keith Whitwell | 2009-02-16 | 5 | -19/+15 |
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| * | galium: Makefile fixes: -Werror=implicit-function-declaration -> -Werror-impl... | Benjamin Close | 2009-02-13 | 1 | -1/+1 |
| * | g3dvl: Catch up to gallium changes, fix build. | Younes Manton | 2009-02-06 | 4 | -18/+14 |
* | | g3dvl: Fixups for introduction of pipe_transfer. | Michel Dänzer | 2009-02-11 | 1 | -8/+10 |
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* | gallium: make p_winsys internal | Zack Rusin | 2009-01-30 | 2 | -4/+2 |
* | gallium: standardize api on the prefix "nr" | Zack Rusin | 2009-01-27 | 2 | -2/+2 |
* | gallium: standardize naming of masks | Zack Rusin | 2009-01-27 | 1 | -2/+2 |
* | g3dvl: Some cleanups. | Younes Manton | 2009-01-18 | 1 | -1/+7 |
* | g3dvl: Ref count everywhere. | Younes Manton | 2009-01-18 | 3 | -46/+52 |
* | g3dvl: Mark all buffers for incoming frame data as discardable. | Younes Manton | 2009-01-18 | 2 | -10/+10 |
* | g3dvl: Return BadAlloc if we can't create an XvMC surface. | Younes Manton | 2009-01-18 | 1 | -0/+6 |
* | nouveau: Factor out common winsys bits into libnouveaudrm.a | Younes Manton | 2009-01-10 | 1 | -5/+5 |
* | g3dvl: Use Gallium MALLOC wrappers. | Younes Manton | 2009-01-10 | 7 | -25/+28 |
* | g3dvl: Get rid of old unbuffered motion compensation code. | Younes Manton | 2009-01-10 | 4 | -2365/+1 |
* | g3dvl: Map vertex bufs once per frame/flush. | Younes Manton | 2009-01-10 | 1 | -36/+48 |
* | nouveau: Catch some more leaks. | Younes Manton | 2009-01-10 | 1 | -0/+1 |
* | g3dvl: Allocate one set of bufs, let winsys rename them as necessary. | Younes Manton | 2009-01-10 | 1 | -140/+132 |
* | g3dvl: Expand YCbCr to full RGB range by default. | Younes Manton | 2009-01-10 | 1 | -1/+1 |
* | g3dvl: Flag textures holding incoming data as dynamic. | Younes Manton | 2009-01-10 | 1 | -1/+1 |
* | g3dvl: Map/unmap incoming block texture once per frame. | Younes Manton | 2008-12-02 | 1 | -27/+37 |
* | g3dvl: Use texture instead of surface for backbuffer. | Younes Manton | 2008-12-02 | 1 | -25/+30 |
* | g3dvl: Move MC shaders to a seperate file, #included in the original. | Younes Manton | 2008-12-02 | 2 | -1185/+1186 |
* | g3dvl: Get rid of state tracker unit tests, stale and not useful atm. | Younes Manton | 2008-10-17 | 8 | -890/+0 |
* | g3dvl: Ignore client flush requests unless entire frame is buffered. | Younes Manton | 2008-10-04 | 2 | -0/+11 |
* | g3dvl: Bad semantic index in shader decl. | Younes Manton | 2008-10-04 | 1 | -3/+3 |
* | g3dvl: Fix field coded block copy. | Younes Manton | 2008-09-13 | 1 | -14/+4 |
* | g3dvl: Implement surface sync functions. | Younes Manton | 2008-09-12 | 4 | -19/+97 |
* | g3dvl: Fullscreen fixes. Respect src & dst coords during scaling, clear FB. | Younes Manton | 2008-09-12 | 3 | -36/+53 |
* | g3dvl: Update softlinks to nouveau winsys files, related fixes. | Younes Manton | 2008-09-12 | 1 | -1/+1 |
* | g3dvl: Zero-block optimization. | Younes Manton | 2008-09-07 | 1 | -38/+54 |
* | g3dvl: Define texcoords seperately for luma, Cb, Cr textures. | Younes Manton | 2008-09-07 | 1 | -223/+343 |
* | g3dvl: Define block texcoords for each vertex instead of reusing pos. | Younes Manton | 2008-09-07 | 1 | -113/+130 |
* | g3dvl: Use consistent variable names. | Younes Manton | 2008-09-01 | 2 | -25/+25 |
* | g3dvl: Use one VB for all MBs, sort MBs at flush to determine placement. | Younes Manton | 2008-09-01 | 1 | -112/+166 |
* | g3dvl: Some clean ups. | Younes Manton | 2008-09-01 | 2 | -12/+19 |
* | g3dvl: Inline hint for relatively small, frequently called functions. | Younes Manton | 2008-09-01 | 1 | -7/+7 |
* | g3dvl: Re-enable buffer rotation, disable high quality 420->444 conversion. | Younes Manton | 2008-09-01 | 1 | -234/+4 |
* | g3dvl: Buffer the entire frame before rendering. | Younes Manton | 2008-08-28 | 8 | -21/+2400 |
* | g3dvl: Use rotating buffers to avoid waiting for map(). | Younes Manton | 2008-08-18 | 4 | -119/+34 |
* | g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs. | Younes Manton | 2008-08-16 | 23 | -3065/+3794 |
* | g3dvl: Merged tgsi/util and tgsi/exec moved some headers around. | Younes Manton | 2008-08-16 | 2 | -4/+4 |
* | g3dvl: Temporarily disable IDCT. | Younes Manton | 2008-08-03 | 2 | -15/+19 |
* | g3dvl: Use R16_SNORM instead of A8L8_UNORM for block rendering. | Younes Manton | 2008-07-30 | 3 | -276/+153 |
* | nv all: Copy shader tokens on create, free on delete. | Younes Manton | 2008-07-23 | 1 | -10/+10 |
* | g3dvl: Add Nouveau winsys, libdriclient. | Younes Manton | 2008-07-22 | 5 | -14/+73 |
* | g3dvl: Fix some memory leaks in the winsys. | Younes Manton | 2008-07-20 | 1 | -2/+0 |
* | g3dvl: IDCT part 1. | Younes Manton | 2008-07-06 | 3 | -8/+379 |
* | g3dvl: Round surfaces up to POT, use src rect when outputting surfaces. | Younes Manton | 2008-07-06 | 7 | -18/+93 |
* | g3dvl: Use block and stride instead of cpp and pitch. | Younes Manton | 2008-06-30 | 3 | -26/+28 |