| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Kenneth Graunke <[email protected]>
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Now that Mesa is also using an array format for LA, nothing was using
these. (And, clearly, no HW driver had exposed them).
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This allows the driver to request flatshade lowering.
(NIR drivers only so far).
Reviewed-by: Marek Olšák <[email protected]>
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v2: [ Michel Dänzer ]
* Update src/gallium/docs/source/screen.rst accordingly
Signed-off-by: James Xiong <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]> # v1
Reviewed-by: Marek Olšák <[email protected]> # v1
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Accessing the TG4 component via immediates in the llvmpipe backend is quite
messy (like really messy). Roland suggested we change the instruction encoding,
so introduce a cap to allow the component to be selected to be store in the
sampler swizzle, which should be otherwise unused.
I could probably switch all drivers over, but virgl would need some work that
I'd prefer not to rush it.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This mirrors the intrinsics in the GLSL IR. One could imagine an
alternate definition where reading the semantic would account for the
READ_HELPER functionality, but that feels potentially dodgy and could be
subject to CSE unpleasantness.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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u_upload_mgr sets it, so that util_range_add can skip the lock.
The time spent in tc_transfer_flush_region decreases from 0.8% to 0.2%
in torcs on radeonsi.
Reviewed-by: Kenneth Graunke <[email protected]>
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This reverts commit 19546108d3dd5541a189e36df4ea83b3f519e48f.
This commit breaks the build because lima implements
->set_damage_region(). I guess we'll need more discussion before
removing the ->set_damage_region() hook.
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This reverts commit 492ffbed63a2a62759224b1c7d45aa7923d8f542.
BACK_LEFT attachment can be outdated when the user calls
KHR_partial_update(), leading to a damage region update on the
wrong pipe_resource object.
Let's not expose the ->set_damage_region() method until the core is
fixed to handle that properly.
Cc: [email protected]
Signed-off-by: Boris Brezillon <[email protected]>
Acked-by: Daniel Stone <[email protected]>
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To enable EXT_demote_to_helper_invocation:
This extension adds a "demote" keyword that is similar to "discard" but
only suppresses subsequent writes and outputs to the framebuffer, and
does not terminate the execution of the invocation. For the remainder
of the execution, the invocation is "demoted" to act like a helper
invocation.
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: minor formatting fixes
v3: call glsl_type_singleton_init_or_ref and glsl_type_singleton_decref
v4: capitalize and punctuate comments
fix text_executable -> text_intermediate in TODO
make glsl_type_singleton wrapper static
v5: rewrite how we run the nir passes
v6: fix unhandled case switch warning in st/mesa
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]> (v4)
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We want to use it for other formats as well, so give it a more generic name
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Pierre Moreau <[email protected]>
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makes it easier to consume a IR_NATIVE binary
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Pierre Moreau <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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There are GPUs that do not support this feature.
This reverts commit e871abe452ad40efcccb0bab6b88fc31d0551e29
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The PIPE_CAP_GL_SPIRV capability enables ARB_gl_spirv and
ARB_spirv_extensions, and will make sure the corresponding SPIR-V
capabilities and extensions lists are initialized.
The additional PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS capability enables
the support for Variable Pointers in SPIR-V shaders. This depends on
the driver and is not mandatory for ARB_gl_spirv support.
v2: Add a PIPE_CAP for Variable Pointers. (Marek)
Reviewed-by: Alejandro Piñeiro <[email protected]> [v1]
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For radeonsi, we will prefer the NIR pass as it'll generate better code
(some index calculation and a single load vs. a load, then index
calculation, then another load) and oftentimes NIR optimization can kick
in and make all the access indices constant.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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No driver implements them yet, but this is a long way toward gallium
having matching format enums for Mesa formats.
Reviewed-by: Marek Olšák <[email protected]>
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The compute paths in vl are a bit AMD-specific. For example, they (on
nouveau), try to use a BGRX8 image format, which is not supported.
Fixing all this is probably possible, but since the compute paths aren't
in any way better, it's difficult to care.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111213
Fixes: 9364d66cb7 (gallium/auxiliary/vl: Add video compositor compute shader render)
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Now that SVGA doesn't have a table that has to be in PIPE_FORMAT
order, we can let the enums have whatever values they naturally would
without worrying about holes.
Acked-by: Jose Fonseca <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Add a pipe_screen->set_damage_region() hook to propagate
set-damage-region requests to the driver, it's then up to the driver to
decide what to do with this piece of information.
If the hook is left unassigned, the buffer-damage extension is
considered unsupported.
Signed-off-by: Daniel Stone <[email protected]>
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Qiang Yu <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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This function retrieves individual parameters selected by enum
pipe_resource_param. It can be used as a more direct alternative to
pipe_screen::resource_get_handle.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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for radeonsi NIR support.
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for tgsi_to_nir
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needed by radeonsi NIR support
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Will be used in the following patch.
Reviewed-by: Marek Olšák <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93551
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This allows us to avoid having to rename all the PIPE_OS_* at once while
still making sure PIPE_OS_* and DETECT_OS_* are always in sync.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This is basically just an alias for PIPE_OS_WINDOWS.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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PIPE_SUBSYSTEM_DRI was introduced in dacfef158943665fc0d1 ("gallium: New
configuration header.") 11 years ago, and was never used.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This exposes the textureSamplesIdenticalEXT function in GLSL.
We enable it for iris and radeonsi, because their compilers already
have support for this. Tested on Intel Kabylake and AMD Vega 64.
Reviewed-by: Marek Olšák <[email protected]>
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this only adds the PIPE_FORMAT members, not any direct handling for them
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Line wrap to 80 char (Marek Olsak)
Signed-off-by: Sagar Ghuge <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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This is a relatively minimal change to adjust all the gallium interfaces
to use bool instead of boolean. I tried to avoid making unrelated
changes inside of drivers to flip boolean -> bool to reduce the risk of
regressions (the compiler will much more easily allow "dirty" values
inside a char-based boolean than a C99 _Bool).
This has been build-tested on amd64 with:
Gallium drivers: nouveau r300 r600 radeonsi freedreno swrast etnaviv v3d
vc4 i915 svga virgl swr panfrost iris lima kmsro
Gallium st: mesa xa xvmc xvmc vdpau va
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Acked-by: Alyssa Rosenzweig <[email protected]>
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This adds an option to treat gl_PointCoord as a system value.
Signed-off-by: Andreas Baierl <[email protected]>
Reviewed-by: Qiang Yu <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This is needed to fix an issue with OpenGL when a buffer is mapped and
BufferSubData is called. In this case, we can't invalidate the buffer range.
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PIPE_CAP_SM3 has always been an odd one out of all our caps. While most
other caps are fine-grained and single-purpose, this cap encode several
features in one. And since OpenGL cares more about single features, it'd
be nice to get rid of this one.
As it turns, this is now relatively simple. We only really care about
three features using this cap, and those already got their own caps. So
we can remove it, and make sure all current drivers just give the same
response to all of them.
The only place we *really* care about SM3 is in nine, and there we can
instead just re-construct the information based on the finer-grained
caps. This avoids DX9 semantics from needlessly leaking into all of the
drivers, most of who doesn't care a whole lot about DX9 specifically.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Acked-by: Alyssa Rosenzweig <[email protected]>
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Shader Model 3.0 is a big promise to make to the state-tracker, and
for instance mobile hardware might support vertex-shader saturate but
not some of the other features of SM3. So let's give this its own cap
for simplicity.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Shader Model 3.0 is a big promise to make to the state-tracker, and
for instance mobile hardware might support fragment-shader derivatives
but not some of the other features of SM3. So let's give this its own
cap for simplicity.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Shader Model 3.0 is a big promise to make to the state-tracker, and
for instance mobile hardware might support texture lod but not some
of the other features of SM3. So let's give this its own cap for
simplicity.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Not all drivers support TGSI_OPCODE_DIV, so we should have a cap to be able
to check this.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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