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authorKenneth Graunke <[email protected]>2019-07-31 15:47:34 -0700
committerKenneth Graunke <[email protected]>2019-08-01 23:38:54 -0700
commit18c2e09dc747bb4290e9c37bab1f8e039c6c8c7e (patch)
tree26374261df28a6cded67e474286f381f366c6360 /src/gallium/include
parentadcc0a8fdcd5307f882339ed933573ef9825eb69 (diff)
gallium: Implement GL_EXT_shader_samples_identical via a new capability
This exposes the textureSamplesIdenticalEXT function in GLSL. We enable it for iris and radeonsi, because their compilers already have support for this. Tested on Intel Kabylake and AMD Vega 64. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/include')
-rw-r--r--src/gallium/include/pipe/p_defines.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index c706f9819f8..9662cf63b82 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -895,6 +895,7 @@ enum pipe_cap
PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES,
PIPE_CAP_VERTEX_SHADER_SATURATE,
PIPE_CAP_TEXTURE_SHADOW_LOD,
+ PIPE_CAP_SHADER_SAMPLES_IDENTICAL,
};
/**