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* panfrost: Dynamically allocate shader variantsIcecream952020-01-182-3/+23
* panfrost: Expose some functionality with dEQP flagAlyssa Rosenzweig2020-01-181-3/+3
* panfrost: Compact the bo_access readers arrayIcecream952020-01-181-4/+9
* zink: support arrays of samplersErik Faye-Lund2020-01-182-22/+60
* zink: support sampling non-float texturesErik Faye-Lund2020-01-181-6/+7
* zink: store image-type per textureErik Faye-Lund2020-01-181-7/+6
* zink: avoid incorrect vector-constructionErik Faye-Lund2020-01-181-2/+2
* zink: support offset-variants of texturingErik Faye-Lund2020-01-183-5/+17
* zink: implement nir_texop_txsErik Faye-Lund2020-01-183-4/+50
* freedreno/a6xx: add PROG_FB_RAST stateobjRob Clark2020-01-172-0/+6
* freedreno/a6xx: move dynamic program state to streaming stateobjRob Clark2020-01-174-44/+61
* freedreno/a6xx: drop a few more per-draw registersRob Clark2020-01-172-8/+23
* freedreno/a6xx: separate rast stateobj for prim restartRob Clark2020-01-177-37/+67
* freedreno/a6xx: cleanup rasterizer stateRob Clark2020-01-172-89/+54
* freedreno/a6xx: limit scratch/debug markers to debug buildsRob Clark2020-01-171-2/+10
* iris: Fix some indentation in iris_init_render_contextJordan Justen2020-01-171-28/+28
* gallium/swr: Disable showing detected arch message.Krzysztof Raszkowski2020-01-173-16/+29
* lima: Fix alpha blendingAndreas Baierl2020-01-161-23/+101
* iris: set depth stall enabled when depth flush enabled on gen12Tapani Pälli2020-01-161-0/+9
* iris: implement another workaround for non pipelined statesLionel Landwerlin2020-01-161-1/+14
* iris: handle new PIPE_CONTROL fieldLionel Landwerlin2020-01-162-1/+6
* lima: fix handling of reverse depth rangeVasily Khoruzhick2020-01-162-4/+16
* nvc0: disable xfb's which don't have a strideIlia Mirkin2020-01-151-4/+4
* lima/ppir: implement full liveness analysis for regallocErico Nunes2020-01-156-166/+359
* lima/ppir: remove orphan load node after cloningErico Nunes2020-01-153-1/+27
* iris: Print warning and return *out = NULL when fd to syncobj failsKristian H. Kristensen2020-01-151-1/+6
* iris: Advertise PIPE_CAP_NATIVE_FENCE_FDKristian H. Kristensen2020-01-151-0/+1
* iris: Fix export of fences that have already completed.Kenneth Graunke2020-01-151-0/+16
* android: Fix whitespace issueRobert Foss2020-01-151-1/+1
* radeonsi: merge si_compile_llvm and si_llvm_compile functionsMarek Olšák2020-01-154-109/+81
* radeonsi: remove useless #includesMarek Olšák2020-01-157-18/+0
* radeonsi: move code for shader resources into si_shader_llvm_resources.cMarek Olšák2020-01-157-302/+327
* radeonsi: move geometry shader code into si_shader_llvm_gs.cMarek Olšák2020-01-157-812/+865
* radeonsi: remove llvm_type_is_64bitMarek Olšák2020-01-153-17/+7
* radeonsi: move tessellation shader code into si_shader_llvm_tess.cMarek Olšák2020-01-156-1290/+1343
* radeonsi: move si_insert_input_* functionsMarek Olšák2020-01-152-28/+28
* radeonsi: work around an LLVM crash when using llvm.amdgcn.icmp.i64.i1Marek Olšák2020-01-151-0/+1
* radeonsi: fix si_build_wrapper_function for compute-based primitive cullingMarek Olšák2020-01-151-1/+14
* radeonsi/gfx10: separate code for determining the number of vertices for NGGMarek Olšák2020-01-151-25/+41
* radeonsi/gfx10: separate code for getting edgeflags from the gs_invocation_id...Marek Olšák2020-01-151-9/+13
* radeonsi: move VS_STATE.LS_OUT_PATCH_SIZE a few bits higher to make space thereMarek Olšák2020-01-153-5/+8
* radeonsi: make si_insert_input_* functions non-staticMarek Olšák2020-01-152-9/+12
* radeonsi: separate code computing info for small primitive cullingMarek Olšák2020-01-153-40/+54
* radeonsi: drop the negation from fmask_is_not_identityPierre-Eric Pelloux-Prayer2020-01-154-5/+5
* radeonsi: unbind image before compute clearPierre-Eric Pelloux-Prayer2020-01-151-0/+5
* radeonsi: make sure fmask expand is done if neededPierre-Eric Pelloux-Prayer2020-01-151-1/+2
* radeonsi: fix fmask expand compute shaderPierre-Eric Pelloux-Prayer2020-01-151-1/+1
* v3d: fix bug when checking result of syncobj fence importIago Toral Quiroga2020-01-151-1/+1
* radeonsi: move PS LLVM code into si_shader_llvm_ps.cMarek Olšák2020-01-147-1283/+1317
* radeonsi: remove always constant ballot_mask_bits from si_llvm_context_initMarek Olšák2020-01-143-10/+6