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* vc4: Add dumping of VC4_PACKET_TILE_BINNING_MODE_CONFIG.Eric Anholt2015-06-171-1/+32
* vc4: Fix memory leak from simple_list conversion.Eric Anholt2015-06-171-3/+2
* vc4: Track the number of BOs allocated and their size.Eric Anholt2015-06-172-7/+100
* nvc0/ir: can't have a join on a load with an indirect sourceIlia Mirkin2015-06-171-1/+1
* vc4: Make sure that direct texture clamps have a minimum value of 0.Eric Anholt2015-06-162-25/+66
* vc4: Swap around which src we spill to ra31/rb31.Eric Anholt2015-06-161-4/+4
* vc4: R4 is not a valid register for clamped direct texturing.Eric Anholt2015-06-161-1/+1
* vc4: Factor out the live clamp register getter.Eric Anholt2015-06-161-8/+24
* vc4: Drop the unused "stride" field of surfaces.Eric Anholt2015-06-161-1/+0
* vc4: Handle refcounting the exec BO like we do in the kernel.Eric Anholt2015-06-164-10/+34
* vc4: Use VC4_SET/GET_FIELD for some RCL packets.Eric Anholt2015-06-164-77/+89
* vc4: Make symbolic values for packet sizes.Eric Anholt2015-06-164-57/+86
* vc4: Use symbolic values in texture ptype validation.Eric Anholt2015-06-161-10/+13
* vc4: Move vc4_packet.h to the kernel/ directory, since it's also shared.Eric Anholt2015-06-164-3/+3
* nv50,nvc0: clamp uniform size to 64kIlia Mirkin2015-06-152-4/+4
* nvc0/ir: fix collection of first uses for texture barrier insertionIlia Mirkin2015-06-151-5/+11
* vc4: Add support for building on Android.Eric Anholt2015-06-151-0/+37
* nv50/ir: OP_JOIN is a flow instructionJürgen Rühle2015-06-151-1/+1
* ilo: add ilo_state_raster_{line,poly}_stippleChia-I Wu2015-06-156-43/+138
* ilo: add ilo_state_sample_patternChia-I Wu2015-06-159-186/+225
* ilo: add 3DSTATE_AA_LINE_PARAMETERS to ilo_state_rasterChia-I Wu2015-06-154-10/+17
* r600g: handle TGSI input/output array declarations correctlyMarek Olšák2015-06-142-87/+89
* ilo: merge ilo_state_3d*.[ch] to ilo_state.[ch]Chia-I Wu2015-06-157-276/+179
* ilo: add ilo_state_ps to ilo_shader_csoChia-I Wu2015-06-1513-481/+160
* ilo: add ilo_state_{vs,hs,ds,gs} to ilo_shader_csoChia-I Wu2015-06-1515-499/+363
* ilo: embed ilo_state_sbe in ilo_shaderChia-I Wu2015-06-1511-254/+169
* ilo: embed ilo_state_vf in ilo_ve_stateChia-I Wu2015-06-1512-330/+146
* ilo: embed ilo_state_urb in ilo_state_vectorChia-I Wu2015-06-159-350/+185
* ilo: embed ilo_state_sol in ilo_shaderChia-I Wu2015-06-158-151/+154
* ilo: embed ilo_state_cc in ilo_blend_stateChia-I Wu2015-06-1513-979/+462
* ilo: embed ilo_state_raster in ilo_rasterizer_stateChia-I Wu2015-06-1512-1186/+457
* ilo: embed ilo_state_viewport in ilo_viewport_stateChia-I Wu2015-06-1512-369/+142
* ilo: replace ilo_sampler_cso with ilo_state_samplerChia-I Wu2015-06-156-590/+258
* ilo: replace ilo_view_surface with ilo_state_surfaceChia-I Wu2015-06-159-1035/+205
* ilo: replace ilo_zs_surface with ilo_state_zsChia-I Wu2015-06-158-479/+105
* ilo: add ilo_state_psChia-I Wu2015-06-153-0/+848
* ilo: add ilo_state_{vs,hs,ds,gs}Chia-I Wu2015-06-153-0/+919
* ilo: add ilo_state_sbeChia-I Wu2015-06-153-0/+455
* ilo: add ilo_state_vfChia-I Wu2015-06-153-0/+637
* ilo: add ilo_state_urbChia-I Wu2015-06-153-0/+874
* ilo: add ilo_state_solChia-I Wu2015-06-153-0/+448
* ilo: add ilo_state_ccChia-I Wu2015-06-153-0/+1091
* ilo: add ilo_state_rasterChia-I Wu2015-06-153-0/+1262
* ilo: add ilo_state_viewportChia-I Wu2015-06-143-0/+512
* ilo: add ilo_state_samplerChia-I Wu2015-06-143-0/+847
* ilo: add ilo_state_surfaceChia-I Wu2015-06-143-0/+1297
* ilo: add ilo_state_zsChia-I Wu2015-06-143-0/+822
* ilo: update genhw headersChia-I Wu2015-06-1411-282/+298
* ilo: add ilo_image_disable_aux()Chia-I Wu2015-06-143-8/+28
* ilo: add array_size and level_count to ilo_imageChia-I Wu2015-06-142-0/+6