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path: root/src/gallium/drivers/zink/zink_resource.c
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* zink: clamp VkImageCreateInfo.arrayLayers to 1 for image resource creationMike Blumenkrantz2020-06-241-1/+1
* zink: implement transform feedback support to finish off opengl 3.0Mike Blumenkrantz2020-06-171-0/+6
* zink: hammer in an explicit wait when retrieving buffer contents for readingErik Faye-Lund2020-05-221-0/+15
* gallium: rename 'state tracker' to 'frontend'Marek Olšák2020-05-131-1/+1
* zink: load vk_GetMemoryFdKHR while creating screenErik Faye-Lund2020-05-111-5/+0
* zink: be less picky about tiled resourcesErik Faye-Lund2020-04-161-5/+1
* zink. Don't set incorrect sType in VkImportMemoryFdInfoKHR structVilya Harvey2020-03-041-1/+0
* util: Move gallium's PIPE_FORMAT utils to /util/format/Eric Anholt2019-11-141-1/+1
* zink: always allow transfer to/from buffersErik Faye-Lund2019-11-121-4/+2
* zink: always allow sampling of imagesErik Faye-Lund2019-11-061-4/+3
* zink: always allow mutating the formatErik Faye-Lund2019-11-061-2/+3
* zink: only enable KHR_external_memory_fd if supportedErik Faye-Lund2019-10-301-2/+5
* zink: Use optimal layout instead of general. Reduces valid layer warnings. Fi...Duncan Hopkins2019-10-301-5/+10
* zink: emulate optional depth-formatsErik Faye-Lund2019-10-281-1/+1
* zink: implement resource_from_handleErik Faye-Lund2019-10-281-4/+27
* zink: do not set VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT for non-3D texturesErik Faye-Lund2019-10-281-10/+4
* zink: fix rendering to 3D-texturesErik Faye-Lund2019-10-281-0/+2
* zink: do not use both depth and stencil aspects for sampler-viewsErik Faye-Lund2019-10-281-3/+3
* zink: wait for transfer when readingErik Faye-Lund2019-10-281-0/+9
* zink: make sure imageExtent.depth is 1 for arraysErik Faye-Lund2019-10-281-0/+1
* zink: stub resource_from_handleErik Faye-Lund2019-10-281-0/+10
* zink: process one aspect-mask bit at the timeErik Faye-Lund2019-10-281-5/+10
* zink: clean up render-pass managementErik Faye-Lund2019-10-281-6/+1
* zink: remove hack-commentErik Faye-Lund2019-10-281-1/+1
* zink: implement batchingErik Faye-Lund2019-10-281-10/+12
* zink: do not destroy staging-resource, deref itErik Faye-Lund2019-10-281-2/+1
* zink: track used resourcesErik Faye-Lund2019-10-281-0/+3
* zink: texture-rects?Erik Faye-Lund2019-10-281-3/+1
* zink: add dri loaderDave Airlie2019-10-281-4/+52
* zink: introduce opengl over vulkanErik Faye-Lund2019-10-281-0/+465