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* virgl: virgl_transfer should own its virgl_resourceChia-I Wu2019-06-122-8/+6
| | | | | | | | We should avoid having potentially dangling pointers to pipe_resources in general. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* virgl: pass virgl_context to transfer create/destroyChia-I Wu2019-06-125-22/+21
| | | | | | | | A pipe_transfer is a context object. It is fine for the constructor/destructor to have access to the context. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* virgl: init transfer queue from virgl_contextChia-I Wu2019-06-123-10/+11
| | | | | | | | A pipe_transfer is a context object. It is fine for virgl_transfer_queue to have access to the context. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* virgl: clean up virgl_transfer_queue.hChia-I Wu2019-06-122-1/+13
| | | | | | | | Add header guard and forward declare structs. Move virgl_resource.h inclusion to the C file. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* virgl: Work around possible memory exhaustionAlexandros Frantzis2019-06-073-3/+22
| | | | | | | | | | | | | | | | | | | | | Since we don't normally flush before performing copy transfers, it's possible in some scenarios to use too much memory for staging resources and start failing. This can happen either because we exhaust the total available memory (including system memory virtio-gpu swaps out to), or, more commonly, because the total size of resources in a command buffer doesn't fit in virtio-gpu video memory. To reduce the chances of this happening, force a flush before a copy transfer if the total size of queued staging resources exceeds a certain limit. Since after a flush any queued staging resources will be eventually released, this ensures both that each command buffer doesn't require too much video memory, and that we don't end up consuming too much memory for staging resources in total. Fixes kernel errors reported when running texture_upload tests in glbench. Signed-off-by: Alexandros Frantzis <[email protected]> Reviewed-by: Chia-I Wu <[email protected]>
* virgl: Remove incorrect resource wait conditionAlexandros Frantzis2019-06-071-13/+0
| | | | | | | | | | Now that we have copy transfers in place, we can remove the incorrect resource wait condition. Copy transfers and other optimizations minimize the performance impact of this removal, while providing the correct behavior. Signed-off-by: Alexandros Frantzis <[email protected]> Reviewed-by: Chia-I Wu <[email protected]>
* virgl: Use copy transfers for texturesAlexandros Frantzis2019-06-072-9/+87
| | | | | | | | | | Extend copy transfers to also be used for busy textures. Performance results: Unigine Valley, qemu before: 22.7 FPS after: 23.1 FPS Signed-off-by: Alexandros Frantzis <[email protected]> Reviewed-by: Chia-I Wu <[email protected]>
* virgl: Use buffer copy transfers to avoid waiting when mappingAlexandros Frantzis2019-06-076-6/+137
| | | | | | | | | | | | | | | | | | | | We typically need to wait for a buffer to become ready before mapping, so that we don't write new contents while the host is still using the old contents. However, if we are allowed to discard the contents of the mapped buffer range, then we can avoid waiting by using a staging buffer range which we guarantee to never be busy, copying from the staging buffer range to the target buffer in the host. This commit implements this optimization by utilizing a dedicated u_upload_mgr for the staging buffer. Performance results: Twilight Struggle (Steam/Proton), qemu before: 7 FPS after: 25 FPS glmark2 ubo, qemu before: 38 FPS after: 331 FPS Signed-off-by: Alexandros Frantzis <[email protected]> Suggested-by: Gurchetan Singh <[email protected]> Reviewed-by: Chia-I Wu <[email protected]>
* virgl: Support copy transfersAlexandros Frantzis2019-06-075-5/+70
| | | | | | | | | | | | | | | Support transfers that use a different resource as the source of data to transfer. This will be used in upcoming commits to send data to host buffers through a transfer upload buffer, in order to avoid waiting when the buffer resource is busy. Note that we don't support queueing copy transfers in the transfer queue. Copy transfers should be emitted directly in the command queue, allowing us to avoid flushes before them and leads to better performance. Signed-off-by: Alexandros Frantzis <[email protected]> Reviewed-by: Chia-I Wu <[email protected]>
* virgl: Add copy_transfer3d definitionsAlexandros Frantzis2019-06-072-0/+9
| | | | | | | | | | Introduce definitions for the copy_transfer3d protocol command and virgl capability. This command transfers data to the host by copying through another resource, and will be used in upcoming commits to avoid waiting when transferring data for busy resources. Signed-off-by: Alexandros Frantzis <[email protected]> Reviewed-by: Chia-I Wu <[email protected]>
* virgl: Support VIRGL_BIND_STAGINGAlexandros Frantzis2019-06-073-4/+16
| | | | | | | | | Support a new virgl bind type for staging buffers which don't require dedicated host-side storage. These will be used to implement copy transfers. Signed-off-by: Alexandros Frantzis <[email protected]> Reviewed-by: Chia-I Wu <[email protected]>
* virgl: Avoid unfinished transfer_get with PIPE_TRANSFER_DONTBLOCKAlexandros Frantzis2019-06-071-9/+12
| | | | | | | | | | | | | If we are not allowed to block, and we know that we will have to wait, either because the resource is busy, or because it will become busy due to a readback, return early to avoid performing an incomplete transfer_get. Such an incomplete transfer_get may finish at any time, during which another unsynchronized map could write to the resource contents, leaving the contents in an undefined state. Signed-off-by: Alexandros Frantzis <[email protected]> Suggested-by: Chia-I Wu <[email protected]> Reviewed-by: Chia-I Wu <[email protected]>
* virgl: More info about chosen alignment valueAlexandros Frantzis2019-06-071-0/+5
| | | | | | | Add more info about why the value of VIRGL_MAP_BUFFER_ALIGNMENT. Signed-off-by: Alexandros Frantzis <[email protected]> Reviewed-by: Chia-I Wu <[email protected]>
* virgl: store all info about atomic buffersChia-I Wu2019-06-072-16/+23
| | | | | | | | | We will need the full info. This also speeds up virgl_attach_res_atomic_buffers and fixes resource leaks when the context is destroyed. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* virgl: add shader images to virgl_shader_binding_stateChia-I Wu2019-06-072-14/+27
| | | | | | | It replaces virgl_context::images. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* virgl: add SSBOs to virgl_shader_binding_stateChia-I Wu2019-06-072-14/+26
| | | | | | | It replaces virgl_context::ssbos. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* virgl: add UBOs to virgl_shader_binding_stateChia-I Wu2019-06-072-20/+37
| | | | | | | It replaces virgl_context::ubos. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* virgl: add virgl_shader_binding_stateChia-I Wu2019-06-072-43/+44
| | | | | | | | | | | | | | virgl_shader_binding_state will be used to manage all per-stage shader bindings. For now, it manages only sampler views. This replaces virgl_textures_info and fixes some issues - start_slot is now honored - views outside of [start_slot, slart_slot+count) are unmodified - views are released when the context is destroyed Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* virgl: Enable CAP_CLIP_HALFZ if host supports itGert Wollny2019-06-062-1/+3
| | | | | | | | | | | On according hosts this enables the piglits as "pass": arb_clip_control-* v2: sync flag with host Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Chia-I Wu <[email protected]> (v1) Reviewed-by: Emil Velikov <[email protected]>
* virgl: resolve to correct level during texture readChia-I Wu2019-06-041-2/+2
| | | | | | | | | | When PIPE_TRANSFER_READ requires a resolve, we blit from the host storage to a temporary storage, and do a format conversion from the temporary storage to the guest storage. This change makes sure we convert to the correct level of the guest storage. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* virgl: fix texture resolving with compressed formatsChia-I Wu2019-06-041-12/+17
| | | | | | | | | util_format_translate_3d expects the source box to be aligned to the block size. When resolving, make sure the size of the staging buffer is aligned to the block size. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* virgl: fix readback with pending transfersChia-I Wu2019-05-291-6/+26
| | | | | | | | | | When readback is true, and there are pending writes in the transfer queue, we should flush to avoid reading back outdated data. This fixes piglit arb_copy_buffer/dlist and a subtest of arb_copy_buffer/data-sync. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* virgl: remove an incorrect check in virgl_res_needs_flushChia-I Wu2019-05-241-15/+0
| | | | | | | | | | | | | | | | | | | | | Imagine this resource_copy_region(ctx, dst, ..., src, ...); transfer_map(ctx, src, 0, PIPE_TRANSFER_WRITE, ...); at the beginning of a cmdbuf. We need to flush in transfer_map so that the transfer is not reordered before the resource copy. The check for "vctx->num_draws == 0 && vctx->num_compute == 0" is not enough. Removing the optimization entirely. Because of the more precise resource tracking in the previous commit, I hope the performance impact is minimized. We will have to go with perfect resource tracking, or attempt a more limited optimization, if there are specific cases we really need to optimize for. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* virgl: reemit resources on first draw/clear/computeChia-I Wu2019-05-241-6/+24
| | | | | | | | | This gives us more precise resource tracking. It can be beneficial because glFlush is often followed by state changes. We don't want to reemit resources that are going to be unbound. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* virgl: add missing emit_res for SO targetsChia-I Wu2019-05-241-2/+8
| | | | | Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* gallium: Change PIPE_CAP_TGSI_FS_FBFETCH bool to PIPE_CAP_FBFETCH countKenneth Graunke2019-05-231-2/+3
| | | | | | | | | | | | | | TGSI's FBFETCH instruction currently only supports reading from a single render target, but NIR intrinsics can support multiple render targets. radeonsi can only support fetching from RT 0, but other drivers may be able to support fetching from any render target. To express this, this patch renames PIPE_CAP_TGSI_FS_FBFETCH to simply PIPE_CAP_FBFETCH, and converts it from a boolean "is FBFETCH supported?" to an integer number of render targets which can be fetched. Reviewed-by: Marek Olšák <[email protected]>
* virgl: track valid buffer range for transfer syncChia-I Wu2019-05-227-20/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | virgl_transfer_queue_is_queued was used to avoid flushing. That fails when the resource is being accessed by previous cmdbufs but not the current one. The new approach of tracking the valid buffer range does not apply to textures however. But hopefully it is fine because the goal is to avoid waiting for this scenario glBufferSubData(..., offset, size, data1); glDrawArrays(...); // append new vertex data glBufferSubData(..., offset+size, size, data2); glDrawArrays(...); If glTex(Sub)Image* turns out to be an issue, we will need to track valid level/layer ranges as well. v2: update virgl_buffer_transfer_extend as well v3: do not remove virgl_transfer_queue_is_queued Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]> (v1) Reviewed-by: Gurchetan Singh <[email protected]> (v2)
* virgl: remove support for buffer surfacesChia-I Wu2019-05-222-19/+15
| | | | | | | | | | st/mesa does not need it and virglrenderer does not really support it. Remove the support so that we are sure pipe_surface never refers to a buffer resource. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* virgl: handle NULL shader resource explicitlyChia-I Wu2019-05-221-3/+3
| | | | | | | | | | When shader images/buffers are set, do not rely on virgl_encoder_write_res and virgl_resource_dirty to do the implicit NULL check. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* virgl: handle DONT_BLOCK and MAP_DIRECTLYChia-I Wu2019-05-154-7/+45
| | | | | | | | | | Handle PIPE_TRANSFER_DONT_BLOCK and PIPE_TRANSFER_MAP_DIRECTLY. Make virgl_resource_transfer_prepare return an enum instead of a bool for extensibility (e.g., instruct the callers to map differently). Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* virgl: add virgl_resource_transfer_prepareChia-I Wu2019-05-154-55/+49
| | | | | | | | | | | | virgl_resource_transfer_prepare should be called before mapping to prepare the resource. It does flush, readback, and wait as needed. virgl_res_needs_flush and virgl_res_needs_readback become internal helpers to the new function. There should be no externally visible change. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* virgl: honor DISCARD_WHOLE_RESOURCE in virgl_res_needs_readbackChia-I Wu2019-05-151-1/+2
| | | | | Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* virgl: clean up virgl_res_needs_readbackChia-I Wu2019-05-151-5/+16
| | | | | | | Add comments and follow the coding style of virgl_res_needs_flush. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* virgl: clean up virgl_res_needs_flushChia-I Wu2019-05-141-2/+34
| | | | | | | | | | | Add comments and some minor cleanups. v2: document the function Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]> (v1) Reviewed-by: Gurchetan Singh <[email protected]> Signed-off-by: Chia-I Wu <[email protected]>
* virgl: comment on a sync issue in transfersChia-I Wu2019-05-142-0/+20
| | | | | | Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* virgl: PIPE_TRANSFER_READ does not imply flushChia-I Wu2019-05-141-4/+1
| | | | | | | | virgl_res_needs_flush should suffice. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* virgl: do not skip readback because of explicit flushChia-I Wu2019-05-141-3/+0
| | | | | | | | | | Both apps and we (see virgl_buffer_transfer_flush_region) might flush regions that are unmodified. We have to read back for those flushes. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* virgl: remove unused virgl_transfer_inline_writeChia-I Wu2019-05-142-42/+0
| | | | | | | | | | It currently has no user and is probably incorrect (resource_wait is required in some more cases). Remove it so that we can focus on transfers first. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.Eric Anholt2019-05-131-3/+3
| | | | | | | | The _LEVELS assumes that the max is always power of two. For V3D 4.2, we can support up to 7680 non-power-of-two MSAA textures, which will let X11 support dual 4k displays on newer hardware. Reviewed-by: Marek Olšák <[email protected]>
* virgl: do not use inline writes for subdataChia-I Wu2019-05-061-4/+7
| | | | | | | | | | | | | | Inline writes skip transfer map/unamp at the cost of an extra copy on the data during execbuffer. That is generally a win for small transfers. But the heuristic to use inline writes based on buffer sizes rather than transfer sizes makes little sense. More importantly, inline writes miss optimizations that are done for buffer transfers. Let's just use transfers. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-By: Gert Wollny <[email protected]>
* virgl: rework queriesChia-I Wu2019-05-061-45/+71
| | | | | | | | | | | | | | | | | | virglrender has been changed such that - VIRGL_CCMD_GET_QUERY_RESULT is fenced - query buffers (PIPE_BIND_CUSTOM) are coherent We can check if a query is ready using DRM_IOCTL_VIRTGPU_WAIT, and also avoid a synchronized transfer to retrieve the query result. When running against an older virglrenderer, it falls back to the old behavior automatically. TF2 @ 640x480 for pts4.dem went from 17fps to 40fps on my testing machine. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* virgl: export resource_is_busy from winsysChia-I Wu2019-05-061-0/+2
| | | | | Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* virgl: Re-use and extend queue transfers for intersecting buffer subdatas.David Riley2019-05-011-0/+46
| | | | | | | | Small buffer subdatas which are essentially doing a memcpy were getting bogged down by all the overhead of creating new transfers. Signed-off-by: David Riley <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* virgl: Allow transfer queue entries to be found and extended.David Riley2019-05-012-0/+58
| | | | | | | | | Intersecting transfer queue entries allow for the possibility of extending an existing transfer instead of creating a new one (and all the associated mappign/unmapping). Signed-off-by: David Riley <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* virgl: Store mapped hw resource with transfer object.David Riley2019-05-013-7/+7
| | | | | Signed-off-by: David Riley <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* virgl: skip empty cmdbufsChia-I Wu2019-04-232-0/+9
| | | | | | | | Several empty cmdbufs are submitted by app/xserver per frame, from glamor_block_handler for example. Let's skip them. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* virgl: clear vertex_array_dirtyChia-I Wu2019-04-221-0/+2
| | | | | | | Clear vertex_array_dirty after the state is emitted. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* virgl: wait after a flushGurchetan Singh2019-04-183-6/+12
| | | | | | | | | | | | | | | | | We really need to wait under certain circumstances, or we can end up writing to memory the same time the host is reading. Partial revert of d6dc68 ("virgl: use uint16_t mask instead of separate booleans"). Test cases: - dEQP-GLES31.functional.texture.texture_buffer.render_modify.as_vertex_array.bufferdata on vtest protocol version 2 - Flickering during Alien Isolation Fixes: d6dc68 ("virgl: use uint16_t mask instead of separate booleans") Signed-off-by: Gurchetan Singh <[email protected]> Reviewed-By: Gert Wollny <[email protected]> Reviewed-By: Piotr Rak <[email protected]>
* virgl: document potentially failing blitErik Faye-Lund2019-04-171-0/+6
| | | | | | | | | This blit can fail, but this is not new; in the old version we didn't even try to blit in this case. So let's just document the limitation for now, and leave this for another day. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* virgl: do color-conversion during when mapping transferErik Faye-Lund2019-04-171-10/+70
| | | | | | | | | | | | | When running on OpenGL ES, we can't just map any format for reading, because of limitations on glReadPixels. So let's fall back to the blit code-path, and translate the pixels to the correct format in the end. This fixes the remaining failures of KHR-GL32.packed_pixels.* apart from the sRGB tests. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>