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authorChia-I Wu <[email protected]>2019-05-16 14:00:54 -0700
committerChia-I Wu <[email protected]>2019-06-07 22:47:07 +0000
commit920c4143f0a47d60e703cf78228fa18a45af1dc4 (patch)
tree41b5687b94917fcc3135aa47cfcd27dc7cfd5638 /src/gallium/drivers/virgl
parent2e21d66d7a0aadaaea8689276564e9633262d107 (diff)
virgl: add UBOs to virgl_shader_binding_state
It replaces virgl_context::ubos. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
Diffstat (limited to 'src/gallium/drivers/virgl')
-rw-r--r--src/gallium/drivers/virgl/virgl_context.c52
-rw-r--r--src/gallium/drivers/virgl/virgl_context.h5
2 files changed, 37 insertions, 20 deletions
diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c
index f02ed2d211d..2479690e8d4 100644
--- a/src/gallium/drivers/virgl/virgl_context.c
+++ b/src/gallium/drivers/virgl/virgl_context.c
@@ -145,13 +145,16 @@ static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
enum pipe_shader_type shader_type)
{
struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
+ const struct virgl_shader_binding_state *binding =
+ &vctx->shader_bindings[shader_type];
+ uint32_t remaining_mask = binding->ubo_enabled_mask;
struct virgl_resource *res;
- unsigned i;
- for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
- res = virgl_resource(vctx->ubos[shader_type][i]);
- if (res) {
- vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
- }
+
+ while (remaining_mask) {
+ int i = u_bit_scan(&remaining_mask);
+ res = virgl_resource(binding->ubos[i].buffer);
+ assert(res);
+ vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
}
}
@@ -505,20 +508,28 @@ static void virgl_set_constant_buffer(struct pipe_context *ctx,
const struct pipe_constant_buffer *buf)
{
struct virgl_context *vctx = virgl_context(ctx);
+ struct virgl_shader_binding_state *binding =
+ &vctx->shader_bindings[shader];
- if (buf) {
- if (!buf->user_buffer){
- struct virgl_resource *res = virgl_resource(buf->buffer);
- virgl_encoder_set_uniform_buffer(vctx, shader, index, buf->buffer_offset,
- buf->buffer_size, res);
- pipe_resource_reference(&vctx->ubos[shader][index], buf->buffer);
- return;
- }
- pipe_resource_reference(&vctx->ubos[shader][index], NULL);
- virgl_encoder_write_constant_buffer(vctx, shader, index, buf->buffer_size / 4, buf->user_buffer);
+ if (buf && buf->buffer) {
+ struct virgl_resource *res = virgl_resource(buf->buffer);
+ virgl_encoder_set_uniform_buffer(vctx, shader, index,
+ buf->buffer_offset,
+ buf->buffer_size, res);
+
+ pipe_resource_reference(&binding->ubos[index].buffer, buf->buffer);
+ binding->ubos[index] = *buf;
+ binding->ubo_enabled_mask |= 1 << index;
} else {
- virgl_encoder_write_constant_buffer(vctx, shader, index, 0, NULL);
- pipe_resource_reference(&vctx->ubos[shader][index], NULL);
+ static const struct pipe_constant_buffer dummy_ubo;
+ if (!buf)
+ buf = &dummy_ubo;
+ virgl_encoder_write_constant_buffer(vctx, shader, index,
+ buf->buffer_size / 4,
+ buf->user_buffer);
+
+ pipe_resource_reference(&binding->ubos[index].buffer, NULL);
+ binding->ubo_enabled_mask &= ~(1 << index);
}
}
@@ -1156,6 +1167,11 @@ virgl_release_shader_binding(struct virgl_context *vctx,
pipe_sampler_view_reference(
(struct pipe_sampler_view **)&binding->views[i], NULL);
}
+
+ while (binding->ubo_enabled_mask) {
+ int i = u_bit_scan(&binding->ubo_enabled_mask);
+ pipe_resource_reference(&binding->ubos[i].buffer, NULL);
+ }
}
static void
diff --git a/src/gallium/drivers/virgl/virgl_context.h b/src/gallium/drivers/virgl/virgl_context.h
index ad8ba5f98f0..e8d65c6e97b 100644
--- a/src/gallium/drivers/virgl/virgl_context.h
+++ b/src/gallium/drivers/virgl/virgl_context.h
@@ -54,6 +54,9 @@ struct virgl_rasterizer_state {
struct virgl_shader_binding_state {
struct pipe_sampler_view *views[16];
uint32_t view_enabled_mask;
+
+ struct pipe_constant_buffer ubos[PIPE_MAX_CONSTANT_BUFFERS];
+ uint32_t ubo_enabled_mask;
};
struct virgl_context {
@@ -80,8 +83,6 @@ struct virgl_context {
struct virgl_so_target so_targets[PIPE_MAX_SO_BUFFERS];
unsigned num_so_targets;
- struct pipe_resource *ubos[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
-
struct pipe_resource *ssbos[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
struct pipe_resource *images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
uint32_t num_draws, num_compute;