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* virgl: add ARB_tessellation_shader support. (v2)Dave Airlie2018-06-146-4/+107
* virgl: enable ARB_gpu_shader_fp64Dave Airlie2018-06-111-1/+2
* virgl: use bits in caps set v2[email protected]2018-06-052-0/+6
* virgl: add shader offset alignment to to v2 caps struct[email protected]2018-06-053-1/+4
* virgl: Always assume that ORIGIN_UPPER_LEFT and PIXEL_CENTER* are supportedGert Wollny2018-06-011-1/+2
* virgl: Update virgl_hw.hJakob Bornecrantz2018-05-301-0/+1
* virgl: add ARB_transform_feedback_overflow_query supportDave Airlie2018-05-302-2/+4
* virgl: add polygon offset clampDave Airlie2018-05-301-1/+2
* virgl: add derivative control supportDave Airlie2018-05-301-1/+2
* virgl: add ARB_conditional_render_inverted supportDave Airlie2018-05-301-1/+2
* virgl: update caps bitset to latest version.Dave Airlie2018-05-301-0/+5
* gallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITYMarek Olšák2018-05-291-0/+2
* virgl: set texture buffer offset alignment to disable ARB_texture_buffer_range.Dave Airlie2018-05-211-1/+1
* virgl: enable vertex streams when glsl level is high enough.Dave Airlie2018-05-152-2/+3
* virgl: Add support for passing GL_ANY_SAMPLES_PASSED_CONSERVATIVEGert Wollny2018-05-101-1/+2
* gallium: add initial support for conservative rasterizationRhys Perry2018-04-301-0/+10
* virgl: add ARB_cull_distance support.Dave Airlie2018-03-234-5/+13
* virgl: Implement seamless cube mapsStéphane Marchesin2018-03-212-1/+3
* gallium: add packed uniform CAPTimothy Arceri2018-03-201-0/+1
* virgl: add offset alignment values to to v2 caps struct[email protected]2018-03-053-2/+6
* virgl: reduce some default capset limits.Dave Airlie2018-03-051-8/+8
* virgl: handle getting new capsets.Dave Airlie2018-03-051-1/+24
* gallium: allow drivers to impose BO flags restrictions on constant buffer 0Marek Olšák2018-02-171-0/+1
* virgl: remap query types to hw support.Dave Airlie2018-02-161-2/+35
* virgl: add ARB_sample_shading support.Dave Airlie2018-02-143-3/+6
* virgl: add ARB_draw_indirect support.Dave Airlie2018-02-143-2/+28
* gallium: drop all the guard band float caps.Dave Airlie2018-02-141-5/+0
* virgl: Support v2 caps struct (v2)Stéphane Marchesin2018-02-132-12/+45
* virgl: also remove dimension on indirect.Dave Airlie2018-01-311-1/+0
* gallium: introduce PIPE_CAP_FENCE_SIGNAL v2Andres Rodriguez2018-01-301-0/+1
* autotools: include meson build files in tarballDylan Baker2018-01-191-0/+2
* gallium: remove PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák2018-01-171-2/+0
* gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAPMarek Olšák2018-01-171-2/+0
* gallium: remove PIPE_CAP_TWO_SIDED_STENCILMarek Olšák2018-01-171-2/+0
* gallium: plumb context priority through to driverRob Clark2017-12-191-0/+1
* gallium/u_upload_mgr: allow drivers to specify pipe_resource::flagsMarek Olšák2017-12-051-1/+1
* meson: define driver dependenciesDylan Baker2017-12-041-0/+5
* meson: build virgl driverDylan Baker2017-11-281-0/+39
* gallium: add CAPs to support HW atomic counters. (v3)Dave Airlie2017-11-101-0/+2
* util: move os_time.[ch] to src/utilNicolai Hähnle2017-11-091-1/+1
* gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSETMarek Olšák2017-11-061-0/+1
* gallium: add cap for driver specified max combined shader resources.Dave Airlie2017-11-011-0/+1
* gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4.Eric Anholt2017-10-101-0/+1
* gallium: add PIPE_CAP_TGSI_ANY_REG_AS_ADDRESSMarek Olšák2017-10-061-0/+1
* gallium: Remove util_format_s3tc_init()Matt Turner2017-10-021-1/+0
* gallium: Remove util_format_s3tc_enabledMatt Turner2017-10-021-3/+1
* gallium: Add PIPE_SHADER_CAP_INT64_ATOMICSJan Vesely2017-09-211-0/+1
* gallium: Add PIPE_SHADER_CAP_FP16Jan Vesely2017-09-181-0/+1
* gallium: introduce PIPE_CAP_LOAD_CONSTBUFTimothy Arceri2017-09-151-0/+1
* virgl: drop const dimensions on first block.Dave Airlie2017-09-151-0/+27