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* broadcom/vc5: Fix UIF surface size setup for ARB_fbo's mismatched sizes.Eric Anholt2017-11-221-2/+23
* broadcom/vc5: Align 1D texture miplevels to 64b.Eric Anholt2017-11-201-0/+2
* broadcom/vc5: Clamp min lod to the last level.Eric Anholt2017-11-201-2/+3
* broadcom/vc5: Increase simulator memory for tex-miplevel-selection.Eric Anholt2017-11-201-1/+1
* broadcom/vc5: Fix up integer texture handling.Eric Anholt2017-11-191-27/+28
* broadcom/vc5: Fix simulator assertion failures about color RT clears.Eric Anholt2017-11-191-2/+19
* broadcom/vc5: Set up the padded height at surface creation time.Eric Anholt2017-11-173-16/+15
* broadcom/vc5: Fix clear color for swap_color_rb render targets.Eric Anholt2017-11-171-0/+9
* broadcom/vc5: Fix pasteo in front stencil ref value setup.Eric Anholt2017-11-171-1/+1
* broadcom/vc5: Fix colormasking when we need to swap r/b colors.Eric Anholt2017-11-171-9/+24
* broadcom/vc5: Enable the Z min/max clipping planes.Eric Anholt2017-11-171-2/+0
* broadcom/vc5: Fix driver for new PIPE_SHADER_CAP_MAX_HW_ATOMIC_*.Eric Anholt2017-11-171-0/+2
* meson: don't use build_by_default for specific gallium driversDylan Baker2017-11-131-1/+0
* broadcom/vc5: Add vc5_drm.h to the release tarballAndreas Boll2017-11-081-0/+1
* braodcom/vc5: Flush the job when it grows over 1GB.Eric Anholt2017-11-073-0/+10
* broadcom/vc5: Fix pausing of transform feedback.Eric Anholt2017-11-071-1/+1
* broadcom/vc5: Add support for GL_RASTERIZER_DISCARDEric Anholt2017-11-071-0/+2
* broadcom/vc5: Add partial transform feedback query support.Eric Anholt2017-11-073-17/+64
* broadcom/vc5: Add occlusion query support.Eric Anholt2017-11-076-20/+121
* broadcom/vc5: Skip emitting textures that aren't used.Eric Anholt2017-11-071-2/+4
* broadcom/vc5: Add missing SRGBA8 ETC2 support.Eric Anholt2017-11-071-0/+1
* broadcom/vc5: Disable early Z test when the FS writes Z.Eric Anholt2017-11-071-1/+2
* broadcom/vc5: Shift the min/max lod fields by the BASE_LEVEL.Eric Anholt2017-11-072-4/+15
* broadcom/vc5: Add support for anisotropic filtering.Eric Anholt2017-11-071-0/+9
* broadcom/vc5: Fix mipmap filtering enums.Eric Anholt2017-11-071-6/+8
* broadcom/vc5: Fix height padding of small UIF slices.Eric Anholt2017-11-071-1/+5
* broadcom/vc5: Print the actual offsets in HW for our resource layout debug.Eric Anholt2017-11-071-34/+55
* broadcom/vc5: Set the available VS outputs to match the FS inputs.Eric Anholt2017-11-071-1/+4
* broadcom/vc5: Set the max texture LOD bias.Eric Anholt2017-11-071-1/+1
* broadcom/vc5: Fix translation of stencil ops.Eric Anholt2017-11-072-8/+30
* broadcom/vc5: Move stencil state packing to the CSO.Eric Anholt2017-11-073-27/+47
* broadcom/vc5: Introduce a helper for pre-packing our V3DXX structs.Eric Anholt2017-11-072-165/+155
* broadcom/vc5: Add a cl_emit() variant for merging with a pre-packed struct.Eric Anholt2017-11-072-19/+29
* broadcom/vc5: Skip emitting depth offset while disabled.Eric Anholt2017-11-071-1/+4
* broadcom/vc5: Don't emit stencil config if not doing stencil test.Eric Anholt2017-11-071-1/+2
* broadcom/vc5: Don't emit updated blend factors/funcs while disabled.Eric Anholt2017-11-071-1/+5
* broadcom/vc5: Make sure the TMU indirect struct is appropriately aligned.Eric Anholt2017-11-071-0/+2
* broadcom/vc5: Use DEPTH24_STENCIL8 for rendering to depth-only textures.Eric Anholt2017-11-071-1/+1
* gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSETMarek Olšák2017-11-061-0/+1
* gallium: add cap for driver specified max combined shader resources.Dave Airlie2017-11-011-0/+1
* broadcom/vc5: Force blending to treat alpha as 1 for formats without alpha.Eric Anholt2017-10-303-7/+27
* broadcom/vc5: Do BGRA vs RGBA swapping for the BLEND_CONSTANT_COLOR.Eric Anholt2017-10-304-11/+30
* broadcom/vc5: Pack clear colors according to the TLB internal format/type.Eric Anholt2017-10-302-10/+49
* broadcom/vc5: Don't do r/b channel swapping on 565.Eric Anholt2017-10-301-1/+7
* broadcom/vc5: Use the proper gallium format for our RGB10_A2.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Drop duplicated setup of clip_window_height_in_pixels.Eric Anholt2017-10-301-1/+0
* broadcom/vc5: Don't forget to actually turn on stencil testing.Eric Anholt2017-10-301-0/+3
* broadcom/vc5: Set up MSAA texture type according to the internal format.Eric Anholt2017-10-302-2/+39
* broadcom/vc5: Use the sampler view's format, not the resource's.Eric Anholt2017-10-303-8/+1
* broadcom/vc5: Emit raw loads for MSAA buffers.Eric Anholt2017-10-301-0/+58