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gallium
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drivers
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vc5
Commit message (
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Author
Age
Files
Lines
*
broadcom/vc5: Ignore samplers for finding uniform offsets.
Eric Anholt
2018-02-05
1
-1
/
+12
*
broadcom/vc5: Fix non-mipfiltered sampling.
Eric Anholt
2018-02-05
1
-1
/
+6
*
broadcom/vc5: Enable UIF XOR on textures.
Eric Anholt
2018-02-02
3
-7
/
+40
*
broadcom/vc5: Fix alignment of miplevel 1 with UIF.
Eric Anholt
2018-02-02
3
-15
/
+31
*
broadcom/vc5: Switch our RGBA4 support to the new gallium format.
Eric Anholt
2018-02-02
1
-2
/
+1
*
broadcom/vc5: Fix image_h setup for both loads and stores.
Eric Anholt
2018-02-01
1
-3
/
+2
*
broadcom/vc5: Add appropriate height padding for bank conflicts.
Eric Anholt
2018-02-01
4
-0
/
+63
*
broadcom/vc5: Simplify separate stencil surface setup.
Eric Anholt
2018-02-01
3
-99
/
+77
*
broadcom/vc5: Rename the UIFCFG register in the UAPI.
Eric Anholt
2018-02-01
2
-2
/
+2
*
broadcom/vc5: Skip over missing color buffers for a couple of checks.
Eric Anholt
2018-02-01
2
-0
/
+6
*
broadcom/vc5: Add the missing PIPE_CAP_FENCE_SIGNAL.
Eric Anholt
2018-02-01
1
-0
/
+1
*
broadcom/vc5: Don't forget to get the BO offset when opening a dmabuf.
Eric Anholt
2018-01-27
1
-0
/
+12
*
broadcom/vc5: Enable the driver on V3D 4.2.
Eric Anholt
2018-01-27
1
-1
/
+6
*
automake: vc5: remove non-applicable v3dx_simulator.h
Emil Velikov
2018-01-25
1
-1
/
+0
*
broadcom/vc5: Fix source file name.
Vinson Lee
2018-01-21
1
-1
/
+1
*
broadcom/vc5: Add missing include paths.
Vinson Lee
2018-01-21
1
-2
/
+2
*
autotools: include meson build files in tarball
Dylan Baker
2018-01-19
1
-0
/
+2
*
vc5: add missing files to the tarball
Emil Velikov
2018-01-18
1
-0
/
+5
*
gallium: remove PIPE_CAP_USER_CONSTANT_BUFFERS
Marek Olšák
2018-01-17
1
-1
/
+0
*
gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAP
Marek Olšák
2018-01-17
1
-1
/
+0
*
gallium: remove PIPE_CAP_TWO_SIDED_STENCIL
Marek Olšák
2018-01-17
1
-1
/
+0
*
broadcom/vc5: Fix up channel swizzling for textures on 4.x.
Eric Anholt
2018-01-12
1
-2
/
+5
*
broadcom/vc5: Port the draw-time state emission to V3D 4.1.
Eric Anholt
2018-01-12
7
-27
/
+76
*
broadcom/vc5: Rename V3D 3.x Flat Shade Action to match v4.x naming.
Eric Anholt
2018-01-12
1
-5
/
+5
*
broadcom/vc5: Update pixel center setup for V3D 4.x.
Eric Anholt
2018-01-12
1
-2
/
+12
*
broadcom/vc5: Print the buffer name in simulator overflow checks.
Eric Anholt
2018-01-12
1
-2
/
+4
*
broadcom/vc5: Update state setup for V3D 4.1.
Eric Anholt
2018-01-12
7
-14
/
+206
*
broadcom/vc5: Set up depth formats for V3D 4.x.
Eric Anholt
2018-01-12
1
-1
/
+12
*
broadcom/vc5: Always use the RGBA8 formats for RGBX8.
Eric Anholt
2018-01-12
1
-3
/
+7
*
broadcom/vc5: Move the formats table to per-V3D-version compile.
Eric Anholt
2018-01-12
12
-337
/
+451
*
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
Eric Anholt
2018-01-12
1
-3
/
+26
*
broadcom/vc5: Port drawing commands to V3D 4.x.
Eric Anholt
2018-01-12
9
-20
/
+93
*
broadcom/vc5: Enable the driver on V3D 4.1
Eric Anholt
2018-01-12
1
-1
/
+1
*
broadcom/vc5: Port the simulator to support V3D 4.1
Eric Anholt
2018-01-12
9
-125
/
+216
*
broadcom/vc5: Port the RCL setup to V3D4.1.
Eric Anholt
2018-01-12
7
-58
/
+360
*
broadcom/vc5: Fix per-tile extra clear packet.
Eric Anholt
2018-01-12
1
-1
/
+1
*
broadcom/vc5: Move the TLB loads and stores to helper functions.
Eric Anholt
2018-01-12
1
-35
/
+50
*
broadcom/vc5: Convert vc5_cl.h to use the V3DX() macros.
Eric Anholt
2018-01-12
7
-10
/
+24
*
meson: Use dependencies for nir
Dylan Baker
2018-01-11
1
-3
/
+4
*
braodcom/vc5: Fix internal type/bpp for RGB10_A2UI images.
Eric Anholt
2018-01-03
1
-0
/
+1
*
broadcom/vc5: Try to fix up compressed texture load/store.
Eric Anholt
2018-01-03
1
-2
/
+15
*
broadcom/vc5: Fix image_h value for CPU-side tiling on miplevels > 1.
Eric Anholt
2018-01-03
1
-1
/
+2
*
broadcom/vc5: Disable early Z when the stencil func isn't ALWAYS.
Eric Anholt
2018-01-03
1
-1
/
+3
*
broadcom/vc5: Introduce enums for internal depth/type, with V3D prefixes.
Eric Anholt
2018-01-03
5
-57
/
+57
*
broadcom/vc5: Turn the output image format into an enum.
Eric Anholt
2018-01-03
1
-45
/
+45
*
broadcom/vc5: Emit flat shade flags for varying components > 24.
Eric Anholt
2018-01-03
1
-5
/
+32
*
broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).
Eric Anholt
2018-01-03
3
-17
/
+3
*
braodcom/vc5: Rely on OVRTMUOUT always being set.
Eric Anholt
2018-01-03
6
-41
/
+70
*
broadcom/vc5: Move texture return channel setup into the compiler.
Eric Anholt
2018-01-03
2
-15
/
+8
*
broadcom/vc5: Switch to setting the primitive list format in the RCL.
Eric Anholt
2018-01-03
2
-5
/
+8
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