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vc4
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Author
Age
Files
Lines
*
treewide: s/comparitor/comparator/
Ilia Mirkin
2016-12-12
1
-1
/
+1
*
gallium: support for native fence fd's
Rob Clark
2016-12-01
1
-0
/
+1
*
vc4: Avoid false scheduling dependencies for LOAD_IMMs.
Eric Anholt
2016-11-30
2
-0
/
+9
*
vc4: Try to schedule QIR instructions between writing to and reading math.
Eric Anholt
2016-11-30
1
-0
/
+22
*
vc4: Improve interleaving of texture coordinates vs results.
Eric Anholt
2016-11-30
1
-3
/
+3
*
vc4: Fix stray "." on no-op MUL packs.
Eric Anholt
2016-11-30
1
-6
/
+6
*
vc4: Allow merging instructions with SF set where the other writes NOP.
Eric Anholt
2016-11-30
1
-0
/
+1
*
vc4: In a loop break/continue, jump if everyone has taken the path.
Eric Anholt
2016-11-30
1
-10
/
+17
*
gallium: add PIPE_CAP_TGSI_CAN_READ_OUTPUTS
Nicolai Hähnle
2016-11-30
1
-0
/
+1
*
vc4: Add a note for the future about texture latency calculation.
Eric Anholt
2016-11-29
1
-0
/
+20
*
vc4: Add support for coalescing ALU ops into tex_[srtb] MOVs.
Eric Anholt
2016-11-29
4
-29
/
+37
*
vc4: Restructure VPM write optimization into two passes.
Eric Anholt
2016-11-29
1
-18
/
+10
*
vc4: Make qir_for_each_inst_inorder() safe against removal.
Eric Anholt
2016-11-29
1
-1
/
+1
*
vc4: Split optimizing VPM writes from VPM reads.
Eric Anholt
2016-11-29
5
-51
/
+110
*
vc4: Restructure texture insts as ALU ops with tex_[strb] as the dst.
Eric Anholt
2016-11-29
9
-89
/
+194
*
vc4: Refactor qir_get_op_nsrc(enum qop) to qir_get_nsrc(struct qinst *).
Eric Anholt
2016-11-29
17
-36
/
+34
*
vc4: Replace the qinst src[] with a fixed-size array.
Eric Anholt
2016-11-29
3
-4
/
+2
*
vc4: Remove qir_inst4().
Eric Anholt
2016-11-29
2
-25
/
+0
*
vc4: Don't conditionalize the src1 mov of qir_SEL().
Eric Anholt
2016-11-22
1
-4
/
+2
*
vc4: Re-add R4 to the "any" register class.
Eric Anholt
2016-11-22
1
-0
/
+2
*
vc4: Disable MSAA rasterization when the job binning is single-sampled.
Eric Anholt
2016-11-22
1
-2
/
+13
*
vc4: Make sure we don't overflow texture input/output FIFOs when threaded.
Eric Anholt
2016-11-22
1
-2
/
+3
*
gallium: fix more occurences of u_hash.h
Marek Olšák
2016-11-22
1
-1
/
+1
*
vc4: Try compiling our FSes in multithreaded mode on new kernels.
Eric Anholt
2016-11-16
5
-2
/
+20
*
vc4: Add support for ETC1 textures if the kernel is new enough.
Eric Anholt
2016-11-16
4
-5
/
+18
*
vc4: Fix simulator mode missing-GETPARAM debug info.
Eric Anholt
2016-11-16
1
-1
/
+1
*
vc4: Fix resource leak in register allocation failure path.
Mun Gwan-gyeong
2016-11-16
1
-0
/
+2
*
gallium: add PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
Marek Olšák
2016-11-15
1
-0
/
+1
*
vc4: Add simulator kernel validation for multithreaded fragment shaders.
Jonas Pfeil
2016-11-12
3
-5
/
+76
*
vc4: Mark threaded FSes as non-singlethread in the CL.
Eric Anholt
2016-11-12
3
-1
/
+6
*
vc4: Flag the last thread switch in the program as the last.
Eric Anholt
2016-11-12
3
-0
/
+34
*
vc4: Add THRSW nodes after each tex sample setup in multithreaded mode.
Eric Anholt
2016-11-12
2
-0
/
+49
*
vc4: Add some spec citations about texture fifo management.
Eric Anholt
2016-11-12
1
-5
/
+37
*
vc4: Use ra14/rb14 as the spilling registers.
Eric Anholt
2016-11-12
2
-8
/
+8
*
vc4: Add support for register allocation for threaded shaders.
Eric Anholt
2016-11-12
3
-20
/
+85
*
vc4: Split register class setup for physical files from accumulators.
Eric Anholt
2016-11-12
1
-17
/
+19
*
vc4: Use register allocator CLASS_BIT_R0_R3 to clean up CLASS_B.
Eric Anholt
2016-11-12
1
-4
/
+4
*
vc4: Add support for QPU scheduling of thread switch instructions.
Eric Anholt
2016-11-12
1
-2
/
+27
*
vc4: Add a thread switch QIR instruction.
Eric Anholt
2016-11-12
3
-0
/
+18
*
vc4: Add a bit of QPU validation for threaded shaders.
Eric Anholt
2016-11-12
1
-1
/
+102
*
vc4: Fix register class handling of DDX/DDY arguments.
Eric Anholt
2016-11-12
1
-1
/
+1
*
vc4: Clamp the shadow comparison value.
Eric Anholt
2016-11-09
1
-0
/
+9
*
vc4: Don't pair up TLB scoreboard locking instructions early in QPU sched.
Eric Anholt
2016-11-09
1
-0
/
+12
*
vc4: Print a reg pressure estimate in our reg allocation failure dump.
Eric Anholt
2016-11-09
1
-0
/
+5
*
vc4: Don't abort when a shader compile fails.
Eric Anholt
2016-11-09
6
-8
/
+32
*
vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.
Eric Anholt
2016-11-04
1
-1
/
+1
*
vc4: Make sure that vertex shader texture2D() calls use LOD 0.
Eric Anholt
2016-11-04
1
-0
/
+10
*
vc4: Add miptree/texture state support for ETC1 compressed textures.
Eric Anholt
2016-11-03
5
-1
/
+33
*
vc4: Fix use of undefined values since the ralloc zeroing changes.
Eric Anholt
2016-11-03
1
-6
/
+11
*
ralloc: use rzalloc where it's necessary
Marek Olšák
2016-10-31
2
-2
/
+2
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