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drivers
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vc4
Commit message (
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Author
Age
Files
Lines
*
gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)
Kai Wasserbäch
2016-08-29
1
-1
/
+1
*
vc4: Add support for fddx/fddy
Eric Anholt
2016-08-25
1
-0
/
+52
*
vc4: Add register allocation support for MUL output rotation.
Eric Anholt
2016-08-25
2
-0
/
+14
*
vc4: Add support for MUL output rotation.
Eric Anholt
2016-08-25
6
-0
/
+51
*
vc4: Add support for the 2-bit LOAD_IMM variants.
Eric Anholt
2016-08-25
6
-0
/
+58
*
vc4: Add QPU scheduling to handle MUL rotate sources.
Eric Anholt
2016-08-25
1
-0
/
+13
*
vc4: Add disassembly for constant MUL rotates
Eric Anholt
2016-08-25
1
-9
/
+11
*
vc4: Add real validation for MUL rotation.
Eric Anholt
2016-08-25
2
-10
/
+43
*
vc4: Add a QIR value for the QPU element register.
Eric Anholt
2016-08-25
4
-0
/
+8
*
vc4: Fix GPU hangs with >16 varying values.
Eric Anholt
2016-08-24
2
-19
/
+68
*
gallium: add a cap to expose whether driver supports mixed color/zs bits
Ilia Mirkin
2016-08-23
1
-0
/
+1
*
vc4: Tell state_tracker that we would prefer NIR.
Eric Anholt
2016-08-22
3
-8
/
+31
*
vc4: Use proper type sizes for uniforms.
Eric Anholt
2016-08-22
1
-4
/
+5
*
vc4: Add VARYING_SLOT_PNTC support.
Eric Anholt
2016-08-22
1
-4
/
+5
*
vc4: Fix vc4_nir_lower_io for non-vec4 I/O.
Eric Anholt
2016-08-22
1
-22
/
+12
*
nir: Define system values for vc4's blending-lowering arguments.
Eric Anholt
2016-08-22
4
-46
/
+54
*
vc4: Switch store_output to using nir_lower_io_to_scalar / component.
Eric Anholt
2016-08-19
2
-44
/
+16
*
vc4: Use the intrinsic's first_component for vattr VPM index.
Eric Anholt
2016-08-19
2
-7
/
+3
*
vc4: Convert to using nir_lower_io_scalar for FS inputs.
Eric Anholt
2016-08-19
2
-44
/
+62
*
vc4: Switch to using the intrinsic accessors.
Eric Anholt
2016-08-19
3
-23
/
+29
*
ttn: Use nir_load_front_face instead of the TGSI-style input.
Eric Anholt
2016-08-19
1
-14
/
+1
*
ttn: Make FRAG_RESULT_DEPTH be a float variable to match gtn and ptn.
Eric Anholt
2016-08-19
1
-1
/
+1
*
vc4: Dump the TGSI before trying to convert it to NIR.
Eric Anholt
2016-08-19
1
-4
/
+3
*
gallium: add a pipe_context parameter to fence_finish
Marek Olšák
2016-08-10
1
-0
/
+1
*
gallium: add render_condition_enable param to clear_render_target/depth_stencil
Marek Olšák
2016-08-10
1
-2
/
+4
*
vc4: Move scalarizing and some lowering to link time.
Eric Anholt
2016-08-04
1
-5
/
+12
*
vc4: Avoid VS shader recompiles by keeping a set of FS inputs seen so far.
Eric Anholt
2016-08-04
3
-25
/
+81
*
vc4: Don't recompile the CS when the FS changes.
Eric Anholt
2016-08-04
1
-0
/
+2
*
vc4: Move FS inputs setup out to a helper function.
Eric Anholt
2016-08-04
1
-34
/
+41
*
vc4: Avoid generating a custom shader per level in glGenerateMipmaps().
Eric Anholt
2016-08-03
3
-7
/
+25
*
vc4: Tell valgrind about BO allocations from mmap time to destroy.
Eric Anholt
2016-08-03
2
-0
/
+11
*
vc4: Fix a leak of the src[] array of VPM reads in optimization.
Eric Anholt
2016-08-03
1
-4
/
+5
*
vc4: Fix leak of the bo_handles table.
Eric Anholt
2016-08-03
1
-0
/
+1
*
vc4: Fix handling of UBO range offsets.
Eric Anholt
2016-08-03
1
-2
/
+3
*
vc4: Dump NIR at shader state creation time as well.
Eric Anholt
2016-08-03
1
-0
/
+8
*
vc4: Zero-initialize the hardware sampler view structure.
Eric Anholt
2016-07-31
1
-1
/
+1
*
vc4: automake: remove vc4_drm.h from the sources lists
Emil Velikov
2016-07-28
1
-1
/
+0
*
vc4: add hash table look-up for exported dmabufs
Rob Herring
2016-07-26
4
-3
/
+56
*
vc4: Disable early Z with computed depth.
Eric Anholt
2016-07-26
3
-2
/
+11
*
gallium: split transfer_inline_write into buffer and texture callbacks
Marek Olšák
2016-07-23
1
-2
/
+2
*
vc4: Return V3D version details in the GL renderer info.
Eric Anholt
2016-07-20
2
-1
/
+12
*
vc4: Check the V3D version reported by the kernel.
Eric Anholt
2016-07-20
2
-0
/
+62
*
vc4: Detect and report kernel support for branching.
Eric Anholt
2016-07-20
1
-2
/
+12
*
vc4: Switch to using the libdrm-provided vc4_drm.h.
Eric Anholt
2016-07-20
2
-280
/
+2
*
gallium: add a cap for VIEWPORT_SUBPIXEL_BITS (v2)
Józef Kucia
2016-07-20
1
-0
/
+1
*
vc4: Speed up glGenerateMipmaps by avoiding shadow baselevel.
Eric Anholt
2016-07-15
5
-3
/
+23
*
vc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage flags.
Eric Anholt
2016-07-15
4
-8
/
+4
*
vc4: Remove dead dirty_samplers field.
Eric Anholt
2016-07-15
2
-5
/
+0
*
vc4: Turn on control flow support in the simulator environment.
Eric Anholt
2016-07-15
1
-0
/
+4
*
vc4: Emit resets of the uniform stream at the starts of blocks.
Eric Anholt
2016-07-13
9
-0
/
+167
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