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src
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gallium
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drivers
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vc4
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vc4_uniforms.c
Commit message (
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Author
Age
Files
Lines
*
vc4: Move the render job state into a separate structure.
Eric Anholt
2016-09-14
1
-18
/
+19
*
vc4: Avoid generating a custom shader per level in glGenerateMipmaps().
Eric Anholt
2016-08-03
1
-0
/
+18
*
vc4: Fix handling of UBO range offsets.
Eric Anholt
2016-08-03
1
-2
/
+3
*
vc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage flags.
Eric Anholt
2016-07-15
1
-1
/
+4
*
vc4: Emit resets of the uniform stream at the starts of blocks.
Eric Anholt
2016-07-13
1
-0
/
+6
*
gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*
Marek Olšák
2016-04-22
1
-4
/
+4
*
vc4: Add support for texel fetches from MSAA resources.
Eric Anholt
2015-12-08
1
-0
/
+18
*
vc4: Add support for loading sample mask.
Eric Anholt
2015-12-04
1
-0
/
+8
*
vc4: Convert blending to being done in 4x8 unorm normally.
Eric Anholt
2015-10-23
1
-2
/
+28
*
vc4: Move all of our fixed function fragment color handling to NIR.
Eric Anholt
2015-08-14
1
-3
/
+11
*
vc4: Avoid leaking indirect array access UBOs.
Eric Anholt
2015-07-30
1
-0
/
+2
*
vc4: Skip re-emitting the shader_rec if it's unchanged.
Eric Anholt
2015-07-28
1
-0
/
+48
*
vc4: Cache the texture p1 for the sampler.
Eric Anholt
2015-07-14
1
-48
/
+4
*
vc4: Cache texture p0/p1 setup for the sampler view.
Eric Anholt
2015-07-14
1
-17
/
+7
*
vc4: Move uniforms handling to a separate file.
Eric Anholt
2015-07-14
1
-0
/
+340