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path:
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src
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gallium
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drivers
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vc4
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vc4_simulator_validate.h
Commit message (
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Author
Age
Files
Lines
*
vc4: Fix min() wrapper definition for the simulator's kernel code.
Eric Anholt
2015-12-15
1
-1
/
+1
*
vc4: Bring over cleanups from submitting to the kernel.
Eric Anholt
2015-12-05
1
-1
/
+1
*
vc4: Keep the validated shader around for the simulator execution.
Eric Anholt
2015-07-28
1
-0
/
+1
*
vc4: Move tile state/alloc allocation into the kernel.
Eric Anholt
2015-06-17
1
-0
/
+1
*
vc4: Handle refcounting the exec BO like we do in the kernel.
Eric Anholt
2015-06-16
1
-5
/
+15
*
vc4: Update to current kernel validation code.
Eric Anholt
2015-06-09
1
-0
/
+1
*
vc4: Update to current kernel sources.
Eric Anholt
2015-02-24
1
-2
/
+2
*
vc4: Move the mirrored kernel code to a kernel/ directory.
Eric Anholt
2014-10-09
1
-133
/
+6
*
vc4: Add validation of raster-format textures.
Eric Anholt
2014-08-11
1
-0
/
+2
*
vc4: Add validation that vertex indices don't overflow VBO bounds.
Eric Anholt
2014-08-11
1
-0
/
+4
*
vc4: Add a bunch of validation of render mode configuration.
Eric Anholt
2014-08-11
1
-1
/
+2
*
vc4: Add a bunch of validation of the binning mode config.
Eric Anholt
2014-08-11
1
-0
/
+6
*
vc4: Validate that the same BO doesn't get reused for different purposes.
Eric Anholt
2014-08-11
1
-6
/
+16
*
vc4: Align following shader recs to 16 bytes.
Eric Anholt
2014-08-11
1
-0
/
+1
*
vc4: Fix things to validate more than one shader state in a submit.
Eric Anholt
2014-08-11
1
-6
/
+11
*
vc4: Rewrite the kernel ABI to support texture uniform relocation.
Eric Anholt
2014-08-11
1
-4
/
+59
*
vc4: Switch simulator to using kernel validator
Eric Anholt
2014-08-11
1
-0
/
+126