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path: root/src/gallium/drivers/vc4/vc4_simulator_validate.h
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* vc4: Maintain a separate GEM mapping of BOs in the simulator.Eric Anholt2018-11-021-1/+0
* vc4: Move simulator memory management to a u_mm.h heap.Eric Anholt2016-10-211-2/+1
* vc4: Add a bitmap of branch targets in kernel validation.Eric Anholt2016-07-121-0/+18
* vc4: Fix min() wrapper definition for the simulator's kernel code.Eric Anholt2015-12-151-1/+1
* vc4: Bring over cleanups from submitting to the kernel.Eric Anholt2015-12-051-1/+1
* vc4: Keep the validated shader around for the simulator execution.Eric Anholt2015-07-281-0/+1
* vc4: Move tile state/alloc allocation into the kernel.Eric Anholt2015-06-171-0/+1
* vc4: Handle refcounting the exec BO like we do in the kernel.Eric Anholt2015-06-161-5/+15
* vc4: Update to current kernel validation code.Eric Anholt2015-06-091-0/+1
* vc4: Update to current kernel sources.Eric Anholt2015-02-241-2/+2
* vc4: Move the mirrored kernel code to a kernel/ directory.Eric Anholt2014-10-091-133/+6
* vc4: Add validation of raster-format textures.Eric Anholt2014-08-111-0/+2
* vc4: Add validation that vertex indices don't overflow VBO bounds.Eric Anholt2014-08-111-0/+4
* vc4: Add a bunch of validation of render mode configuration.Eric Anholt2014-08-111-1/+2
* vc4: Add a bunch of validation of the binning mode config.Eric Anholt2014-08-111-0/+6
* vc4: Validate that the same BO doesn't get reused for different purposes.Eric Anholt2014-08-111-6/+16
* vc4: Align following shader recs to 16 bytes.Eric Anholt2014-08-111-0/+1
* vc4: Fix things to validate more than one shader state in a submit.Eric Anholt2014-08-111-6/+11
* vc4: Rewrite the kernel ABI to support texture uniform relocation.Eric Anholt2014-08-111-4/+59
* vc4: Switch simulator to using kernel validatorEric Anholt2014-08-111-0/+126