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path: root/src/gallium/drivers/vc4/vc4_simulator_validate.c
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* vc4: Ignore non-address bits of the offset for load/store.Eric Anholt2014-09-091-1/+1
* vc4: Add support for texture tiling.Eric Anholt2014-08-221-31/+112
* vc4: Fix a typo in the validation for miplevels.Eric Anholt2014-08-221-1/+1
* vc4: Convert to using an enum for texture data typesEric Anholt2014-08-221-20/+21
* vc4: Handle stride==0 in VBO validationEric Anholt2014-08-111-7/+9
* vc4: Add validation of raster-format textures.Eric Anholt2014-08-111-17/+94
* vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.Eric Anholt2014-08-111-1/+4
* vc4: Add validation that vertex indices don't overflow VBO bounds.Eric Anholt2014-08-111-18/+67
* vc4: Fix the shader record size for extended strides.Eric Anholt2014-08-111-0/+1
* vc4: Fix the shader record size for extended strides.Eric Anholt2014-08-111-1/+4
* vc4: Add a bunch of validation of render mode configuration.Eric Anholt2014-08-111-10/+148
* vc4: Add a bunch of validation of the binning mode config.Eric Anholt2014-08-111-17/+134
* vc4: Validate that the same BO doesn't get reused for different purposes.Eric Anholt2014-08-111-27/+62
* vc4: Use the packet #defines in the kernel validation code.Eric Anholt2014-08-111-45/+40
* vc4: Align following shader recs to 16 bytes.Eric Anholt2014-08-111-2/+9
* vc4: Fix a potential src buffer overflow in shader rec validation.Eric Anholt2014-08-111-0/+1
* vc4: Compute the proper end address of the relocated command lists.Eric Anholt2014-08-111-0/+5
* vc4: Fix things to validate more than one shader state in a submit.Eric Anholt2014-08-111-52/+59
* vc4: Rewrite the kernel ABI to support texture uniform relocation.Eric Anholt2014-08-111-24/+109
* vc4: Add load/store to the validatorEric Anholt2014-08-111-11/+9
* vc4: Switch simulator to using kernel validatorEric Anholt2014-08-111-0/+464