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path: root/src/gallium/drivers/vc4/vc4_screen.c
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* vc4: Add support for ARL and indirect register access on TGSI_FILE_CONSTANT.Eric Anholt2014-10-281-1/+2
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-241-0/+1
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-211-0/+2
* vc4: Add support for point size setting.Eric Anholt2014-09-241-1/+2
* vc4: Add support for line width setting.Eric Anholt2014-09-241-0/+2
* vc4: Drop maximum number of varyings down to 8.Eric Anholt2014-09-241-1/+4
* vc4: Add support for 8-bit unorm/snorm vertex inputs.Eric Anholt2014-09-231-6/+19
* vc4: Claim ARB_fbo.Eric Anholt2014-09-161-1/+3
* vc4: Bump maximum ARB program temporaries to match Intel/AMD.Eric Anholt2014-09-151-1/+1
* vc4: Bump maximum uniforms count to match other drivers.Eric Anholt2014-09-151-1/+1
* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-121-0/+1
* vc4: Flip around the depth/stencil fields.Eric Anholt2014-09-091-2/+2
* vc4: Add a debug flag for flushing after every draw.Eric Anholt2014-09-091-0/+2
* vc4: Add missing null terminator to the debug options list.Eric Anholt2014-09-091-0/+1
* vc4: Switch to using native integers.Eric Anholt2014-09-041-0/+1
* gallium: add cap for MAX_VERTEX_ATTRIB_STRIDETimothy Arceri2014-08-271-0/+3
* vc4: Add support for all the texture and FBO formats we can.Eric Anholt2014-08-221-50/+2
* vc4: Add support for texture tiling.Eric Anholt2014-08-221-1/+1
* vc4: Include stdio/stdlib in headers so I don't have to include it per file.Eric Anholt2014-08-221-2/+0
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-191-0/+1
* vc4: Add support for swizzling of texture colors.Eric Anholt2014-08-181-1/+1
* gallium/vc4: PIPE_CAP_VIDEO_MEMORY return the amount of system ramEmil Velikov2014-08-151-3/+9
* gallium/vc4: handle query_renderer capsEmil Velikov2014-08-151-0/+12
* gallium: add opcodes/cap for fine derivative supportIlia Mirkin2014-08-141-0/+1
* vc4: Claim the GL 2.1 minimum for 3D textures.Eric Anholt2014-08-121-1/+2
* vc4: Declare what vertex formats we actually support.Eric Anholt2014-08-121-2/+7
* vc4: Stash some debug code for format support checks.Eric Anholt2014-08-121-0/+9
* vc4: Texture format support has nothing to do with VBO format support.Eric Anholt2014-08-121-2/+1
* vc4: Add support for gl_FragCoord.Eric Anholt2014-08-111-2/+4
* vc4: Drop PIPE_SHADER_CAP_MAX_ADDRSEric Anholt2014-08-111-2/+0
* vc4: Add VC4_DEBUG env optionEric Anholt2014-08-081-1/+21
* vc4: Initial skeleton driver import.Eric Anholt2014-08-081-0/+439