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path: root/src/gallium/drivers/vc4/vc4_resource.h
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* vc4: Switch to using u_transfer_helper for MSAA maps.Eric Anholt2018-07-131-3/+0
* broadcom/vc4: Keep pipe_sampler_view->texture matching the original texture.Eric Anholt2017-09-261-14/+0
* gallium: Add renderonly-based support for pl111+vc4.Eric Anholt2017-06-151-0/+1
* vc4: Drop the u_resource_vtbl no-op layer.Eric Anholt2017-05-171-1/+1
* gallium: remove pipe_index_buffer and set_index_bufferMarek Olšák2017-05-101-2/+3
* vc4: Fix fallback to quad clears of depth in GLX.Eric Anholt2016-10-061-0/+11
* vc4: Add support for mapping of MSAA resources.Eric Anholt2015-12-081-0/+3
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-3/+3
* vc4: Drop the unused "stride" field of surfaces.Eric Anholt2015-06-161-1/+0
* vc4: Move vc4_packet.h to the kernel/ directory, since it's also shared.Eric Anholt2015-06-161-1/+1
* vc4: Just stream out fallback IB contents.Eric Anholt2015-05-271-2/+4
* vc4: Remove dead fields from vc4_surface.Eric Anholt2015-04-131-3/+0
* vc4: Add a dump-the-surface-contents routine.Eric Anholt2015-03-241-0/+1
* vc4: Translate 4-byte index buffers to 2 bytes.Eric Anholt2014-10-191-1/+16
* vc4: Add support for rebasing texture levels so firstlevel == 0.Eric Anholt2014-10-191-0/+14
* vc4: Add support for texture cube maps.Eric Anholt2014-09-291-0/+1
* vc4: Rename the slice's size0.Eric Anholt2014-09-291-1/+1
* vc4: Add support for texture tiling.Eric Anholt2014-08-221-2/+18
* vc4: Store the (currently always linear) tiling format in the resource.Eric Anholt2014-08-111-0/+2
* vc4: Initial skeleton driver import.Eric Anholt2014-08-081-0/+68