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path: root/src/gallium/drivers/vc4/vc4_resource.c
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* vc4: Use shared drm_find_modifier utilAlyssa Rosenzweig2019-03-141-15/+3
* drm-uapi: use local files, not system libdrmEric Engestrom2019-02-141-2/+2
* vc4: Hook up perf_debug() output to GL_ARB_debug_output as well.Eric Anholt2018-12-201-0/+1
* vc4: Don't return a vc4 BO handle on a renderonly screen.Eric Anholt2018-11-151-2/+4
* vc4: Make sure we make ro scanout resources for create_with_modifiers.Eric Anholt2018-11-151-1/+9
* vc4: Drop the winsys_stride relayout in the simluatorEric Anholt2018-11-011-4/+2
* gallium/u_transfer_helper: Add support for separate Z24/S8 as well.Kenneth Graunke2018-10-141-1/+2
* vc4: Implement texture_subdata() to directly upload tiled data.Eric Anholt2018-08-081-1/+39
* vc4: Handle partial loads/stores of tiled textures.Eric Anholt2018-08-081-44/+2
* vc4: Switch to using u_transfer_helper for MSAA maps.Eric Anholt2018-07-131-97/+16
* vc4: Don't automatically reallocate a PERSISTENT-mapped buffer.Eric Anholt2018-07-121-1/+1
* gallium/winsys: rename DRM_API_HANDLE_* to WINSYS_HANDLE_*Dave Airlie2018-05-301-5/+5
* broadcom: Remove our defines of DRM_FORMAT_MOD_INVALID.Eric Anholt2018-03-091-4/+0
* broadcom: Suppress compiler warnings about enum pipe_tex_filter.Eric Anholt2018-03-091-0/+1
* broadcom/vc4: Add support for YUV textures using unaccelerated blits.Eric Anholt2018-02-231-2/+4
* broadcom/vc4: Allow importing linear BOs with arbitrary offset/stride.Eric Anholt2018-02-231-8/+25
* vc4: Add labels to BOs for debug builds or with VC4_DEBUG=surf set.Eric Anholt2017-09-271-0/+5
* broadcom/vc4: Keep pipe_sampler_view->texture matching the original texture.Eric Anholt2017-09-261-7/+8
* renderonly/etnaviv: stop importing resource from renderonlyLucas Stach2017-07-191-2/+3
* vc4: Set shareable BOs as T tiled if possibleEric Anholt2017-07-121-13/+144
* vc4: Use vc4_setup_slices for resource importEric Anholt2017-07-121-33/+19
* vc4: Make the miptree debug code available under VC4_DEBUG=surfEric Anholt2017-07-121-5/+3
* vc4: Remove a stale comment.Eric Anholt2017-07-121-4/+0
* gallium: Add renderonly-based support for pl111+vc4.Eric Anholt2017-06-151-0/+38
* vc4: Remove dead code in vc4_dump_surface_msaa()Rhys Kidd2017-05-221-6/+0
* vc4: Don't allocate new BOs to avoid synchronization when they're shared.Eric Anholt2017-05-171-1/+2
* vc4: Drop pointless indirections around BO import/export.Eric Anholt2017-05-171-8/+49
* vc4: Drop the u_resource_vtbl no-op layer.Eric Anholt2017-05-171-28/+22
* gallium: remove pipe_index_buffer and set_index_bufferMarek Olšák2017-05-101-5/+6
* vc4: Add miptree/texture state support for ETC1 compressed textures.Eric Anholt2016-11-031-0/+19
* vc4: Avoid loading from the texture during non-utile-aligned glTexImage().Eric Anholt2016-10-131-12/+34
* vc4: Fix fallback to quad clears of depth in GLX.Eric Anholt2016-10-061-1/+3
* vc4: Add the format name in miptree_debug.Eric Anholt2016-10-061-2/+4
* vc4: use the new parent/child pools for transfersNicolai Hähnle2016-10-051-2/+2
* vc4: Implement job shufflingEric Anholt2016-09-141-9/+8
* vc4: Simplify the DISCARD_RANGE handlingEric Anholt2016-09-141-12/+15
* gallium: switch drivers to the slab allocator in src/utilMarek Olšák2016-09-061-3/+3
* gallium: split transfer_inline_write into buffer and texture callbacksMarek Olšák2016-07-231-2/+2
* vc4: Speed up glGenerateMipmaps by avoiding shadow baselevel.Eric Anholt2016-07-151-1/+3
* vc4: fix memory leakEric Engestrom2016-07-121-1/+1
* vc4: fix vc4_resource_from_handle() stride calculationRob Herring2016-06-151-2/+2
* vc4: Size transfer temporary mappings appropriately for full maps of 3D.Eric Anholt2016-05-181-2/+2
* vc4: Add support for rendering to cube map surfaces.Eric Anholt2016-04-181-1/+2
* vc4: Don't flush on read-only access of buffers read by the CL.Eric Anholt2016-04-181-1/+6
* vc4: Sanity check strides for imported BOs.Eric Anholt2016-04-181-5/+18
* gallium: add external usage flags to resource_from(get)_handle (v2)Marek Olšák2016-03-091-1/+2
* vc4: Fix build from upload changes.Eric Anholt2016-01-021-1/+1
* u_upload_mgr: pass alignment to u_upload_alloc manuallyMarek Olšák2016-01-021-1/+1
* vc4: Don't consider nr_samples==1 surfaces to be MSAA.Eric Anholt2015-12-151-6/+6
* vc4: Add support for mapping of MSAA resources.Eric Anholt2015-12-081-8/+102