Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | vc4: Add support for turning constant uniforms into small immediates. | Eric Anholt | 2014-12-17 | 1 | -2/+5 |
* | vc4: Add a helper for changing a field in an instruction. | Eric Anholt | 2014-12-16 | 1 | -0/+3 |
* | vc4: Rename the 16-bit unpack #define. | Eric Anholt | 2014-12-15 | 1 | -2/+2 |
* | vc4: Add support for the FACE semantic. | Eric Anholt | 2014-10-01 | 1 | -1/+1 |
* | vc4: Add disasm for A-file unpack operations. | Eric Anholt | 2014-09-23 | 1 | -9/+9 |
* | vc4: Reuse the util header instead of defining our own ARRAY_SIZE. | Eric Anholt | 2014-09-15 | 1 | -2/+1 |
* | vc4: Add support for depth clears and tests within a tile. | Eric Anholt | 2014-08-11 | 1 | -0/+1 |
* | vc4: Add support for texturing (under simulation) | Eric Anholt | 2014-08-11 | 1 | -0/+14 |
* | vc4: Add support for SNE/SEQ/SGE/SLT. | Eric Anholt | 2014-08-08 | 1 | -0/+2 |
* | vc4: Switch to actually generating vertex and fragment shader code from TGSI. | Eric Anholt | 2014-08-08 | 1 | -2/+2 |
* | vc4: Initial skeleton driver import. | Eric Anholt | 2014-08-08 | 1 | -0/+255 |