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path: root/src/gallium/drivers/vc4/vc4_packet.h
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* vc4: Set the primitive list format at the start of rendering.Eric Anholt2014-10-171-0/+6
* vc4: Add #defines for the texture uniform fields.Eric Anholt2014-10-091-0/+82
* vc4: Fix swapped 565 dithering versus no-dithering render configs.Eric Anholt2014-09-241-2/+2
* vc4: Add support for loading/storing the depth buffer.Eric Anholt2014-09-091-0/+1
* vc4: Convert to using an enum for texture data typesEric Anholt2014-08-221-0/+22
* vc4: Add a bunch of validation of render mode configuration.Eric Anholt2014-08-111-0/+1
* vc4: Store the (currently always linear) tiling format in the resource.Eric Anholt2014-08-111-6/+17
* vc4: Rename GEM_HANDLES to be in a namespace.Eric Anholt2014-08-111-1/+7
* vc4: Load the tile buffer before incrementally drawing.Eric Anholt2014-08-081-19/+28
* vc4: Use the user's actual first vertex attribute.Eric Anholt2014-08-081-0/+3
* vc4: Initial skeleton driver import.Eric Anholt2014-08-081-0/+194