Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | vc4: Set the primitive list format at the start of rendering. | Eric Anholt | 2014-10-17 | 1 | -0/+6 |
* | vc4: Add #defines for the texture uniform fields. | Eric Anholt | 2014-10-09 | 1 | -0/+82 |
* | vc4: Fix swapped 565 dithering versus no-dithering render configs. | Eric Anholt | 2014-09-24 | 1 | -2/+2 |
* | vc4: Add support for loading/storing the depth buffer. | Eric Anholt | 2014-09-09 | 1 | -0/+1 |
* | vc4: Convert to using an enum for texture data types | Eric Anholt | 2014-08-22 | 1 | -0/+22 |
* | vc4: Add a bunch of validation of render mode configuration. | Eric Anholt | 2014-08-11 | 1 | -0/+1 |
* | vc4: Store the (currently always linear) tiling format in the resource. | Eric Anholt | 2014-08-11 | 1 | -6/+17 |
* | vc4: Rename GEM_HANDLES to be in a namespace. | Eric Anholt | 2014-08-11 | 1 | -1/+7 |
* | vc4: Load the tile buffer before incrementally drawing. | Eric Anholt | 2014-08-08 | 1 | -19/+28 |
* | vc4: Use the user's actual first vertex attribute. | Eric Anholt | 2014-08-08 | 1 | -0/+3 |
* | vc4: Initial skeleton driver import. | Eric Anholt | 2014-08-08 | 1 | -0/+194 |