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src
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gallium
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drivers
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vc4
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vc4_context.h
Commit message (
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Author
Age
Files
Lines
*
vc4: Add support for ARL and indirect register access on TGSI_FILE_CONSTANT.
Eric Anholt
2014-10-28
1
-0
/
+23
*
vc4: Refactor flushing before mapping a BO.
Eric Anholt
2014-10-24
1
-1
/
+1
*
vc4: Add debug output to match shaderdb info to program dumps.
Eric Anholt
2014-10-24
1
-0
/
+5
*
vc4: Add support for user clip plane and gl_ClipVertex.
Eric Anholt
2014-10-15
1
-0
/
+2
*
vc4: Match VS outputs to FS inputs.
Eric Anholt
2014-10-13
1
-0
/
+10
*
vc4: Don't look up the compiled shaders unless state has changed.
Eric Anholt
2014-10-10
1
-0
/
+3
*
vc4: Split the coordinate shader to its own vc4_compiled_shader.
Eric Anholt
2014-10-09
1
-6
/
+3
*
vc4: Add support for two-sided color.
Eric Anholt
2014-10-08
1
-1
/
+6
*
vc4: Add the necessary stubs for occlusion queries.
Eric Anholt
2014-09-29
1
-1
/
+2
*
vc4: Actually add support for polygon offset.
Eric Anholt
2014-09-24
1
-0
/
+11
*
vc4: Add support for flat shading.
Eric Anholt
2014-09-23
1
-0
/
+5
*
vc4: Switch to using Mesa's register allocator.
Eric Anholt
2014-09-23
1
-2
/
+6
*
vc4: Add support for stencil operations.
Eric Anholt
2014-09-18
1
-0
/
+8
*
vc4: Move register allocation to a separate file.
Eric Anholt
2014-09-16
1
-0
/
+1
*
vc4: Fill out the stencil clear field.
Eric Anholt
2014-09-09
1
-0
/
+1
*
vc4: Merge qcompile and tgsi_to_qir
Eric Anholt
2014-09-04
1
-1
/
+1
*
vc4: Add support for all the texture and FBO formats we can.
Eric Anholt
2014-08-22
1
-0
/
+6
*
vc4: Include stdio/stdlib in headers so I don't have to include it per file.
Eric Anholt
2014-08-22
1
-0
/
+2
*
vc4: Consume the implicit varyings for points and lines.
Eric Anholt
2014-08-15
1
-1
/
+1
*
vc4: Move the deref of the color buffer for simulator into the simulator.
Eric Anholt
2014-08-15
1
-2
/
+1
*
vc4: Add support for depth clears and tests within a tile.
Eric Anholt
2014-08-11
1
-1
/
+9
*
vc4: Avoid flushing when mapping buffers that aren't in the batch.
Eric Anholt
2014-08-11
1
-0
/
+1
*
vc4: Keep a reference to BOs queued for rendering.
Eric Anholt
2014-08-11
1
-2
/
+0
*
vc4: Track clears veresus uncleared draws, and the clear color.
Eric Anholt
2014-08-11
1
-0
/
+15
*
vc4: Rewrite the kernel ABI to support texture uniform relocation.
Eric Anholt
2014-08-11
1
-3
/
+4
*
vc4: Switch simulator to using kernel validator
Eric Anholt
2014-08-11
1
-3
/
+8
*
vc4: Drop pointless shader state struct
Eric Anholt
2014-08-11
1
-5
/
+1
*
vc4: Add support for texturing (under simulation)
Eric Anholt
2014-08-11
1
-0
/
+1
*
vc4: Add WIP support for varyings.
Eric Anholt
2014-08-08
1
-0
/
+1
*
vc4: Add shader variant caching to handle FS output swizzle.
Eric Anholt
2014-08-08
1
-2
/
+9
*
vc4: Don't reallocate the tile alloc/state bos every frame.
Eric Anholt
2014-08-08
1
-0
/
+3
*
vc4: Use the user's actual first vertex attribute.
Eric Anholt
2014-08-08
1
-0
/
+2
*
vc4: Switch to actually generating vertex and fragment shader code from TGSI.
Eric Anholt
2014-08-08
1
-0
/
+16
*
vc4: Start converting the driver to use vertex shaders.
Eric Anholt
2014-08-08
1
-0
/
+2
*
vc4: Initial skeleton driver import.
Eric Anholt
2014-08-08
1
-0
/
+177