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path: root/src/gallium/drivers/vc4/kernel/vc4_validate_shaders.c
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* vc4: Add simulator kernel validation for multithreaded fragment shaders.Jonas Pfeil2016-11-121-0/+62
* vc4: Fix termination of the initial scan for branch targets.Eric Anholt2016-10-211-11/+8
* vc4: Add kernel support for branching in shader validation.Eric Anholt2016-07-121-16/+265
* vc4: Add a bitmap of branch targets in kernel validation.Eric Anholt2016-07-121-2/+112
* vc4: Track the current instruction into the validation_state.Eric Anholt2016-07-121-24/+30
* Remove wrongly repeated words in commentsGiuseppe Bilotta2016-06-231-1/+1
* vc4: Bring over cleanups from submitting to the kernel.Eric Anholt2015-12-051-38/+33
* vc4: Make sure that direct texture clamps have a minimum value of 0.Eric Anholt2015-06-161-25/+63
* vc4: R4 is not a valid register for clamped direct texturing.Eric Anholt2015-06-161-1/+1
* vc4: Factor out the live clamp register getter.Eric Anholt2015-06-161-8/+24
* vc4: Update to current kernel sources.Eric Anholt2015-02-241-12/+4
* vc4: Add support for turning constant uniforms into small immediates.Eric Anholt2014-12-171-3/+14
* vc4: Fix decision for whether the MIN operation writes to the B regfile.Eric Anholt2014-12-081-3/+3
* vc4: Add support for ARL and indirect register access on TGSI_FILE_CONSTANT.Eric Anholt2014-10-281-23/+165
* vc4: Drop redundant check for is_tmu_write().Eric Anholt2014-10-281-3/+0
* vc4: Don't forget to validate code that's got PROG_END on it.Eric Anholt2014-10-281-5/+6
* vc4: Fix a couple missing '\n's in error output.Eric Anholt2014-10-281-1/+1
* vc4: Move the mirrored kernel code to a kernel/ directory.Eric Anholt2014-10-091-0/+322