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path: root/src/gallium/drivers/v3d/v3dx_state.c
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* v3d: fix primitive queries for geometry shadersIago Toral Quiroga2019-12-161-1/+1
* v3d: emit geometry shader state commandsIago Toral Quiroga2019-12-161-0/+3
* util: Move gallium's PIPE_FORMAT utils to /util/format/Eric Anholt2019-11-141-1/+1
* v3d: flag dirty state when binding compute statesJose Maria Casanova Crespo2019-09-121-0/+3
* v3d: use the GPU to record primitives written to transform feedbackIago Toral Quiroga2019-08-081-0/+17
* v3d: replace MAYBE_UNUSED with UNUSEDEric Engestrom2019-07-311-1/+1
* v3d: subclass pipe_streamout_output_target to record TF vertices writtenIago Toral Quiroga2019-07-261-8/+8
* v3d: flag dirty state when binding new sampler statesIago Toral Quiroga2019-07-161-0/+20
* v3d: Bump the maximum texture size to 4k for V3D 4.x.Eric Anholt2019-04-041-0/+3
* gallium: add writable_bitmask parameter into set_shader_buffersMarek Olšák2019-04-041-1/+2
* v3d: Create separate sampler states for the various blend formats.Eric Anholt2019-01-271-44/+258
* v3d: Move the sampler state to the long-lived state uploader.Eric Anholt2019-01-271-4/+8
* v3d: Use the symbolic names for wrap modes from the XML.Eric Anholt2019-01-271-6/+9
* v3d: Fix stencil sampling from a separate-stencil buffer.Eric Anholt2019-01-271-0/+6
* v3d: Avoid duplicating limits defines between gallium and v3d core.Eric Anholt2019-01-271-2/+3
* v3d: Rename gallium-local limits defines from VC5 to V3D.Eric Anholt2019-01-271-5/+5
* v3d: Add support for shader_image_load_store.Eric Anholt2019-01-141-1/+93
* v3d: Add SSBO/atomic counters support.Eric Anholt2019-01-141-0/+49
* v3d: Don't try to create shadow tiled temporaries for 1D textures.Eric Anholt2018-12-191-1/+2
* v3d: Add support for texturing from linear.Eric Anholt2018-12-141-0/+40
* v3d: Split most of TEXTURE_SHADER_STATE setup out of sampler views.Eric Anholt2018-12-071-58/+69
* v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packingEric Anholt2018-12-071-4/+4
* v3d: Fix handling of texture first_layer offsets for 3D textures.Eric Anholt2018-12-071-5/+5
* v3d: Make an array for frag/vert texture state in the context.Eric Anholt2018-12-071-20/+2
* v3d: Put default vertex attribute values into the state uploader as well.Eric Anholt2018-12-071-6/+8
* v3d: Fix double-swapping of R/B on V3D 4.1Eric Anholt2018-11-151-2/+3
* v3d: Use the TLB R/B swapping instead of recompiles when available.Eric Anholt2018-11-011-3/+2
* v3d: Rename "configuration" and "config" in the XML to "cfg"Eric Anholt2018-07-301-4/+4
* v3d: s/colour/color in the XML.Eric Anholt2018-07-301-6/+6
* v3d: Add pack header support for f187 values.Eric Anholt2018-07-301-14/+4
* v3d: Move depth offset packet setup to CSO creation time.Eric Anholt2018-07-301-4/+17
* v3d: Stop using spaces in the names of our buffers.Eric Anholt2018-07-271-1/+1
* v3d: Respect a sampler view's first_layer field.Eric Anholt2018-07-201-1/+3
* v3d: Fix MRT blending with independent blending disabled.Eric Anholt2018-07-121-5/+10
* v3d: Fix leak of the default attributes BOs.Eric Anholt2018-07-051-1/+10
* v3d: Add proper support for GL_EXT_draw_buffers2's blending enables.Eric Anholt2018-07-051-11/+17
* v3d: Fix min vs mag determination when not doing mip filtering.Eric Anholt2018-06-201-2/+10
* v3d: Set the SO offsets correctly if we have to re-emit.Eric Anholt2018-06-181-1/+5
* v3d: Fix polygon offset for Z16 buffers.Eric Anholt2018-06-141-0/+1
* v3d: Use the right size for v3d 4.x TEXTURE_SHADER_STATE BO.Eric Anholt2018-06-141-2/+2
* v3d: Add static asserts for other packed packet sizes.Eric Anholt2018-06-141-0/+6
* v3d: Add support for glSampleMask / glSampleCoverage.Eric Anholt2018-05-171-1/+1
* v3d: Rename driver functions from vc5 to v3d.Eric Anholt2018-05-161-158/+158
* v3d: Rename the driver files from "vc5" to "v3d".Eric Anholt2018-05-161-0/+951