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src
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gallium
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drivers
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v3d
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v3dx_draw.c
Commit message (
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Author
Age
Files
Lines
*
v3d: Sync on last CS when non-compute stage uses resource written by CS
Jose Maria Casanova Crespo
2020-02-25
1
-8
/
+24
*
v3d: fix primitive queries for geometry shaders
Iago Toral Quiroga
2019-12-16
1
-6
/
+10
*
v3d: support rendering to multi-layered framebuffers
Iago Toral Quiroga
2019-12-16
1
-2
/
+17
*
v3d: don't try to render if shaders failed to compile
Iago Toral Quiroga
2019-12-16
1
-0
/
+29
*
v3d: add support for adjacency primitives
Iago Toral Quiroga
2019-12-16
1
-10
/
+32
*
v3d: compute appropriate VPM memory configuration for geometry shader workloads
Iago Toral Quiroga
2019-12-16
1
-24
/
+234
*
v3d: implement geometry shader instancing
Iago Toral Quiroga
2019-12-16
1
-3
/
+6
*
v3d: emit geometry shader state commands
Iago Toral Quiroga
2019-12-16
1
-2
/
+180
*
util: Move gallium's PIPE_FORMAT utils to /util/format/
Eric Anholt
2019-11-14
1
-1
/
+1
*
v3d: Add Compute Shader support
Eric Anholt
2019-10-18
1
-3
/
+177
*
v3d: add new flag dirty TMU cache at v3d_compiler
Iago Toral Quiroga
2019-10-18
1
-0
/
+5
*
v3d: trivial update to obsolete comment
Iago Toral Quiroga
2019-10-18
1
-2
/
+2
*
v3d: drop unused shader_rec_count member from context
Iago Toral
2019-10-15
1
-2
/
+0
*
v3d: fix TF primitive counts for resume without draw
Iago Toral Quiroga
2019-09-13
1
-0
/
+2
*
v3d: remove redundant update of queued draw calls
Iago Toral Quiroga
2019-09-13
1
-2
/
+0
*
v3d: do not automatically flush current job for SSBOs and shader images
Iago Toral Quiroga
2019-08-13
1
-9
/
+16
*
v3d: fix flushing of SSBOs and shader images
Iago Toral Quiroga
2019-08-13
1
-3
/
+9
*
v3d: use the GPU to record primitives written to transform feedback
Iago Toral Quiroga
2019-08-08
1
-16
/
+18
*
v3d: fix glDrawTransformFeedback{Instanced}()
Iago Toral Quiroga
2019-07-26
1
-2
/
+12
*
v3d: subclass pipe_streamout_output_target to record TF vertices written
Iago Toral Quiroga
2019-07-26
1
-0
/
+5
*
v3d: refactor v3d_tf_statistics_record slightly
Iago Toral Quiroga
2019-07-26
1
-7
/
+7
*
u_blitter: add a msaa parameter to util_blitter_clear
Pierre-Eric Pelloux-Prayer
2019-07-23
1
-1
/
+2
*
v3d: acquire scoreboard lock before first tlb read
Iago Toral Quiroga
2019-07-12
1
-0
/
+2
*
v3d: do not flush jobs that are synced with 'Wait for transform feedback'
Iago Toral Quiroga
2019-07-02
1
-11
/
+10
*
v3d: emit 'Wait for transform feedback' commands when needed
Iago Toral Quiroga
2019-07-02
1
-0
/
+120
*
v3d: flush jobs writing to vertex buffers used in the current draw call
Iago Toral Quiroga
2019-06-21
1
-0
/
+9
*
v3d: flush jobs reading from transform feedback output buffers
Iago Toral Quiroga
2019-06-21
1
-2
/
+24
*
v3d: don't emit point coordinates varyings if the FS doesn't read them
Iago Toral Quiroga
2019-06-07
1
-0
/
+5
*
v3d: Don't try to update the shadow texture for separate stencil.
Eric Anholt
2019-04-26
1
-1
/
+2
*
v3d: Apply the GFXH-930 workaround to the case where the VS loads attrs.
Eric Anholt
2019-04-26
1
-0
/
+15
*
v3d: Fill in the ignored segment size fields to appease new simulator.
Eric Anholt
2019-04-26
1
-2
/
+4
*
v3d: Add Compute Shader compilation support.
Eric Anholt
2019-04-12
1
-2
/
+2
*
v3d: Bump the maximum texture size to 4k for V3D 4.x.
Eric Anholt
2019-04-04
1
-1
/
+22
*
v3d: Stop tracking num_inputs for VPM loads.
Eric Anholt
2019-02-18
1
-1
/
+1
*
v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.
Eric Anholt
2019-02-18
1
-2
/
+7
*
v3d: Sync indirect draws on the last rendering.
Eric Anholt
2019-02-18
1
-2
/
+2
*
v3d: Avoid duplicating limits defines between gallium and v3d core.
Eric Anholt
2019-01-27
1
-1
/
+1
*
v3d: Rename gallium-local limits defines from VC5 to V3D.
Eric Anholt
2019-01-27
1
-3
/
+3
*
v3d: Add support for shader_image_load_store.
Eric Anholt
2019-01-14
1
-0
/
+13
*
v3d: Add SSBO/atomic counters support.
Eric Anholt
2019-01-14
1
-0
/
+11
*
v3d: Drop in a bunch of notes about performance improvement opportunities.
Eric Anholt
2018-12-14
1
-0
/
+9
*
v3d: Add support for draw indirect for GLES3.1.
Eric Anholt
2018-12-14
1
-2
/
+30
*
v3d: Add support for texturing from linear.
Eric Anholt
2018-12-14
1
-2
/
+6
*
v3d: Don't forget to flush writes to UBOs.
Eric Anholt
2018-12-07
1
-5
/
+13
*
v3d: Make an array for frag/vert texture state in the context.
Eric Anholt
2018-12-07
1
-9
/
+6
*
v3d: Put default vertex attribute values into the state uploader as well.
Eric Anholt
2018-12-07
1
-1
/
+2
*
v3d: Create a state uploader for packing our shaders together.
Eric Anholt
2018-12-07
1
-3
/
+6
*
v3d: Use combined input/output segments.
Eric Anholt
2018-12-07
1
-4
/
+7
*
v3d: Emit the VCM_CACHE_SIZE packet.
Eric Anholt
2018-08-06
1
-0
/
+7
*
v3d: Rename "configuration" and "config" in the XML to "cfg"
Eric Anholt
2018-07-30
1
-11
/
+15
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