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path: root/src/gallium/drivers/v3d/v3dx_draw.c
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* v3d: Sync on last CS when non-compute stage uses resource written by CSJose Maria Casanova Crespo2020-02-251-8/+24
* v3d: fix primitive queries for geometry shadersIago Toral Quiroga2019-12-161-6/+10
* v3d: support rendering to multi-layered framebuffersIago Toral Quiroga2019-12-161-2/+17
* v3d: don't try to render if shaders failed to compileIago Toral Quiroga2019-12-161-0/+29
* v3d: add support for adjacency primitivesIago Toral Quiroga2019-12-161-10/+32
* v3d: compute appropriate VPM memory configuration for geometry shader workloadsIago Toral Quiroga2019-12-161-24/+234
* v3d: implement geometry shader instancingIago Toral Quiroga2019-12-161-3/+6
* v3d: emit geometry shader state commandsIago Toral Quiroga2019-12-161-2/+180
* util: Move gallium's PIPE_FORMAT utils to /util/format/Eric Anholt2019-11-141-1/+1
* v3d: Add Compute Shader supportEric Anholt2019-10-181-3/+177
* v3d: add new flag dirty TMU cache at v3d_compilerIago Toral Quiroga2019-10-181-0/+5
* v3d: trivial update to obsolete commentIago Toral Quiroga2019-10-181-2/+2
* v3d: drop unused shader_rec_count member from contextIago Toral2019-10-151-2/+0
* v3d: fix TF primitive counts for resume without drawIago Toral Quiroga2019-09-131-0/+2
* v3d: remove redundant update of queued draw callsIago Toral Quiroga2019-09-131-2/+0
* v3d: do not automatically flush current job for SSBOs and shader imagesIago Toral Quiroga2019-08-131-9/+16
* v3d: fix flushing of SSBOs and shader imagesIago Toral Quiroga2019-08-131-3/+9
* v3d: use the GPU to record primitives written to transform feedbackIago Toral Quiroga2019-08-081-16/+18
* v3d: fix glDrawTransformFeedback{Instanced}()Iago Toral Quiroga2019-07-261-2/+12
* v3d: subclass pipe_streamout_output_target to record TF vertices writtenIago Toral Quiroga2019-07-261-0/+5
* v3d: refactor v3d_tf_statistics_record slightlyIago Toral Quiroga2019-07-261-7/+7
* u_blitter: add a msaa parameter to util_blitter_clearPierre-Eric Pelloux-Prayer2019-07-231-1/+2
* v3d: acquire scoreboard lock before first tlb readIago Toral Quiroga2019-07-121-0/+2
* v3d: do not flush jobs that are synced with 'Wait for transform feedback'Iago Toral Quiroga2019-07-021-11/+10
* v3d: emit 'Wait for transform feedback' commands when neededIago Toral Quiroga2019-07-021-0/+120
* v3d: flush jobs writing to vertex buffers used in the current draw callIago Toral Quiroga2019-06-211-0/+9
* v3d: flush jobs reading from transform feedback output buffersIago Toral Quiroga2019-06-211-2/+24
* v3d: don't emit point coordinates varyings if the FS doesn't read themIago Toral Quiroga2019-06-071-0/+5
* v3d: Don't try to update the shadow texture for separate stencil.Eric Anholt2019-04-261-1/+2
* v3d: Apply the GFXH-930 workaround to the case where the VS loads attrs.Eric Anholt2019-04-261-0/+15
* v3d: Fill in the ignored segment size fields to appease new simulator.Eric Anholt2019-04-261-2/+4
* v3d: Add Compute Shader compilation support.Eric Anholt2019-04-121-2/+2
* v3d: Bump the maximum texture size to 4k for V3D 4.x.Eric Anholt2019-04-041-1/+22
* v3d: Stop tracking num_inputs for VPM loads.Eric Anholt2019-02-181-1/+1
* v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.Eric Anholt2019-02-181-2/+7
* v3d: Sync indirect draws on the last rendering.Eric Anholt2019-02-181-2/+2
* v3d: Avoid duplicating limits defines between gallium and v3d core.Eric Anholt2019-01-271-1/+1
* v3d: Rename gallium-local limits defines from VC5 to V3D.Eric Anholt2019-01-271-3/+3
* v3d: Add support for shader_image_load_store.Eric Anholt2019-01-141-0/+13
* v3d: Add SSBO/atomic counters support.Eric Anholt2019-01-141-0/+11
* v3d: Drop in a bunch of notes about performance improvement opportunities.Eric Anholt2018-12-141-0/+9
* v3d: Add support for draw indirect for GLES3.1.Eric Anholt2018-12-141-2/+30
* v3d: Add support for texturing from linear.Eric Anholt2018-12-141-2/+6
* v3d: Don't forget to flush writes to UBOs.Eric Anholt2018-12-071-5/+13
* v3d: Make an array for frag/vert texture state in the context.Eric Anholt2018-12-071-9/+6
* v3d: Put default vertex attribute values into the state uploader as well.Eric Anholt2018-12-071-1/+2
* v3d: Create a state uploader for packing our shaders together.Eric Anholt2018-12-071-3/+6
* v3d: Use combined input/output segments.Eric Anholt2018-12-071-4/+7
* v3d: Emit the VCM_CACHE_SIZE packet.Eric Anholt2018-08-061-0/+7
* v3d: Rename "configuration" and "config" in the XML to "cfg"Eric Anholt2018-07-301-11/+15