| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
If you load S and clear Z or vice versa, the clear may get lost. Just
fall back to drawing a quad.
Fixes KHR-GLES3.packed_depth_stencil.verify_read_pixels.depth24_stencil8
|
|
|
|
|
| |
This fixes GPU hangs on 7278 in transform feedback tests such as
GTF-GLES3.gtf.GL3Tests.transform_feedback2.transform_feedback2_basic
|
|
|
|
|
| |
This fixes up their formatting for CLIF files and makes the code more
legible.
|
|
|
|
| |
Noticed while debugging a missing flush of rendering in the z32f_s8 case.
|
|
|
|
|
|
| |
This should fix TF across a glFlush() or TF pause/restart. Fixes
dEQP-GLES3.functional.transform_feedback.array.interleaved.lines.highp_float
and many, many others.
|
|
|
|
|
|
|
|
| |
The docs called this field "uses both center W and centroid W", but
actually it's "do you need center W even if varyings don't obviously call
for it?"
Fixes dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_w
|
|
|
|
|
|
|
|
|
| |
We need to have the RCL start with EZ enabled, since those undecided draws
had EZ enabled. But we do need to update from UNDECIDED to LT or GT as
necessary still.
Fixes many simulator assertion fails in deqp
fragment_ops/interaction/basic_shader/*
|
| |
|
|
|
|
| |
Fixes piglit vs-isnan-*.shader_test at the expense of gl-1.0-spot-light.
|
|
|
|
| |
This is the final step of the driver rename.
|
|
|