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path:
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src
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gallium
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drivers
/
v3d
/
v3dx_draw.c
Commit message (
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)
Author
Age
Files
Lines
*
v3d: Don't try to update the shadow texture for separate stencil.
Eric Anholt
2019-04-26
1
-1
/
+2
*
v3d: Apply the GFXH-930 workaround to the case where the VS loads attrs.
Eric Anholt
2019-04-26
1
-0
/
+15
*
v3d: Fill in the ignored segment size fields to appease new simulator.
Eric Anholt
2019-04-26
1
-2
/
+4
*
v3d: Add Compute Shader compilation support.
Eric Anholt
2019-04-12
1
-2
/
+2
*
v3d: Bump the maximum texture size to 4k for V3D 4.x.
Eric Anholt
2019-04-04
1
-1
/
+22
*
v3d: Stop tracking num_inputs for VPM loads.
Eric Anholt
2019-02-18
1
-1
/
+1
*
v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.
Eric Anholt
2019-02-18
1
-2
/
+7
*
v3d: Sync indirect draws on the last rendering.
Eric Anholt
2019-02-18
1
-2
/
+2
*
v3d: Avoid duplicating limits defines between gallium and v3d core.
Eric Anholt
2019-01-27
1
-1
/
+1
*
v3d: Rename gallium-local limits defines from VC5 to V3D.
Eric Anholt
2019-01-27
1
-3
/
+3
*
v3d: Add support for shader_image_load_store.
Eric Anholt
2019-01-14
1
-0
/
+13
*
v3d: Add SSBO/atomic counters support.
Eric Anholt
2019-01-14
1
-0
/
+11
*
v3d: Drop in a bunch of notes about performance improvement opportunities.
Eric Anholt
2018-12-14
1
-0
/
+9
*
v3d: Add support for draw indirect for GLES3.1.
Eric Anholt
2018-12-14
1
-2
/
+30
*
v3d: Add support for texturing from linear.
Eric Anholt
2018-12-14
1
-2
/
+6
*
v3d: Don't forget to flush writes to UBOs.
Eric Anholt
2018-12-07
1
-5
/
+13
*
v3d: Make an array for frag/vert texture state in the context.
Eric Anholt
2018-12-07
1
-9
/
+6
*
v3d: Put default vertex attribute values into the state uploader as well.
Eric Anholt
2018-12-07
1
-1
/
+2
*
v3d: Create a state uploader for packing our shaders together.
Eric Anholt
2018-12-07
1
-3
/
+6
*
v3d: Use combined input/output segments.
Eric Anholt
2018-12-07
1
-4
/
+7
*
v3d: Emit the VCM_CACHE_SIZE packet.
Eric Anholt
2018-08-06
1
-0
/
+7
*
v3d: Rename "configuration" and "config" in the XML to "cfg"
Eric Anholt
2018-07-30
1
-11
/
+15
*
v3d: Rename primitives to prims in the XML to match CLIF names.
Eric Anholt
2018-07-30
1
-4
/
+4
*
v3d: Block bin on render when doing vertex texturing.
Eric Anholt
2018-07-29
1
-0
/
+14
*
v3d: Stop using spaces in the names of our buffers.
Eric Anholt
2018-07-27
1
-1
/
+1
*
v3d: Avoid the GFXH-1461 workaround if we have only Z or only S.
Eric Anholt
2018-07-26
1
-4
/
+6
*
v3d: Rework the ordering of how we clear things.
Eric Anholt
2018-07-26
1
-31
/
+54
*
v3d: Only store buffers that have been written to.
Eric Anholt
2018-07-26
1
-3
/
+9
*
v3d: Track the buffers being loaded separately.
Eric Anholt
2018-07-26
1
-0
/
+3
*
v3d: Rename cleared/resolve to clear/store.
Eric Anholt
2018-07-26
1
-6
/
+6
*
v3d: Work around GFXH-1461 bug losing our Z/S clears.
Eric Anholt
2018-07-13
1
-0
/
+30
*
v3d: Emit a TF flush after each draw using TF.
Eric Anholt
2018-07-02
1
-0
/
+7
*
v3d: Convert a bunch of our "minus one" fields over to the new XML attr.
Eric Anholt
2018-06-27
1
-4
/
+7
*
v3d: Add missing reference to the separate stencil buffer.
Eric Anholt
2018-06-20
1
-11
/
+13
*
v3d: Set the SO offsets correctly if we have to re-emit.
Eric Anholt
2018-06-18
1
-0
/
+6
*
v3d: Fix shaders using pixel center W but no varyings.
Eric Anholt
2018-06-15
1
-1
/
+1
*
v3d: Don't set the first_ez_state to DISABLED if after only UNDECIDED draws.
Eric Anholt
2018-06-14
1
-1
/
+2
*
v3d: Add static asserts for other packed packet sizes.
Eric Anholt
2018-06-14
1
-0
/
+1
*
v3d: Enable NaN propagation in the VS and CS as well.
Eric Anholt
2018-05-17
1
-1
/
+3
*
v3d: Rename driver functions from vc5 to v3d.
Eric Anholt
2018-05-16
1
-132
/
+132
*
v3d: Rename the driver files from "vc5" to "v3d".
Eric Anholt
2018-05-16
1
-0
/
+714