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path: root/src/gallium/drivers/v3d/v3d_uniforms.c
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* v3d: handle writes to gl_Layer from geometry shadersIago Toral Quiroga2019-12-161-0/+8
* v3d: emit geometry shader state commandsIago Toral Quiroga2019-12-161-2/+2
* v3d: fix indirect BO allocation for uniformsIago Toral Quiroga2019-11-271-3/+8
* v3d: Add Compute Shader supportEric Anholt2019-10-181-2/+2
* v3d: flag dirty state when binding compute statesJose Maria Casanova Crespo2019-09-121-2/+4
* v3d: Add Compute Shader compilation support.Eric Anholt2019-04-121-0/+15
* v3d: Upload all of UBO[0] if any indirect load occurs.Eric Anholt2019-03-211-38/+19
* v3d: Move constant offsets to UBO addresses into the main uniform stream.Eric Anholt2019-03-211-2/+3
* v3d: Rename v3d_tmu_config_data to v3d_unit_data.Eric Anholt2019-03-211-4/+4
* v3d: Create separate sampler states for the various blend formats.Eric Anholt2019-01-271-1/+7
* v3d: Move the sampler state to the long-lived state uploader.Eric Anholt2019-01-271-1/+3
* v3d: Add support for shader_image_load_store.Eric Anholt2019-01-141-0/+68
* v3d: Add SSBO/atomic counters support.Eric Anholt2019-01-141-0/+20
* v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.Eric Anholt2018-12-141-1/+3
* v3d: Move uinfo->data[] dereference to the top of v3d_write_uniforms().Eric Anholt2018-12-141-15/+13
* v3d: Add support for texturing from linear.Eric Anholt2018-12-141-1/+1
* v3d: Add VIR dumping of TMU config p0/p1.Eric Anholt2018-12-071-14/+6
* v3d: Garbage collect unused uniforms code.Eric Anholt2018-12-071-88/+0
* v3d: Return the right gl_SampleMaskIn[] value.Eric Anholt2018-12-071-8/+0
* v3d: Make an array for frag/vert texture state in the context.Eric Anholt2018-12-071-2/+3
* v3d: Remove unused QUNIFORM_STENCIL left over from vc4.Eric Anholt2018-06-141-9/+0
* v3d: Add support for glSampleMask / glSampleCoverage.Eric Anholt2018-05-171-1/+1
* v3d: Rename driver functions from vc5 to v3d.Eric Anholt2018-05-161-57/+57
* v3d: Rename the driver files from "vc5" to "v3d".Eric Anholt2018-05-161-0/+489