aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/v3d/v3d_uniforms.c
Commit message (Expand)AuthorAgeFilesLines
* v3d: Create separate sampler states for the various blend formats.Eric Anholt2019-01-271-1/+7
* v3d: Move the sampler state to the long-lived state uploader.Eric Anholt2019-01-271-1/+3
* v3d: Add support for shader_image_load_store.Eric Anholt2019-01-141-0/+68
* v3d: Add SSBO/atomic counters support.Eric Anholt2019-01-141-0/+20
* v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.Eric Anholt2018-12-141-1/+3
* v3d: Move uinfo->data[] dereference to the top of v3d_write_uniforms().Eric Anholt2018-12-141-15/+13
* v3d: Add support for texturing from linear.Eric Anholt2018-12-141-1/+1
* v3d: Add VIR dumping of TMU config p0/p1.Eric Anholt2018-12-071-14/+6
* v3d: Garbage collect unused uniforms code.Eric Anholt2018-12-071-88/+0
* v3d: Return the right gl_SampleMaskIn[] value.Eric Anholt2018-12-071-8/+0
* v3d: Make an array for frag/vert texture state in the context.Eric Anholt2018-12-071-2/+3
* v3d: Remove unused QUNIFORM_STENCIL left over from vc4.Eric Anholt2018-06-141-9/+0
* v3d: Add support for glSampleMask / glSampleCoverage.Eric Anholt2018-05-171-1/+1
* v3d: Rename driver functions from vc5 to v3d.Eric Anholt2018-05-161-57/+57
* v3d: Rename the driver files from "vc5" to "v3d".Eric Anholt2018-05-161-0/+489