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path: root/src/gallium/drivers/v3d/v3d_context.h
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* v3d: do not flush jobs that are synced with 'Wait for transform feedback'Iago Toral Quiroga2019-07-021-1/+2
* v3d: keep track of resources written by transform feedbackIago Toral Quiroga2019-07-021-0/+2
* v3d: add a helper to check if transform feedback is enabledIago Toral Quiroga2019-06-211-0/+7
* v3d: add a helper function to flush jobs using a BOIago Toral Quiroga2019-06-181-0/+1
* v3d: Add Compute Shader compilation support.Eric Anholt2019-04-121-3/+8
* v3d: Add support for handling OOM signals from the simulator.Eric Anholt2019-04-041-0/+1
* drm-uapi: use local files, not system libdrmEric Engestrom2019-02-141-1/+1
* nir: Move V3D's "the shader was TGSI, ignore FS output types" flag to NIR.Eric Anholt2019-02-051-7/+0
* v3d: Create separate sampler states for the various blend formats.Eric Anholt2019-01-271-1/+34
* v3d: Move the sampler state to the long-lived state uploader.Eric Anholt2019-01-271-1/+2
* v3d: Drop maximum number of texture units down to 16.Eric Anholt2019-01-271-3/+3
* v3d: Avoid duplicating limits defines between gallium and v3d core.Eric Anholt2019-01-271-2/+3
* v3d: Rename gallium-local limits defines from VC5 to V3D.Eric Anholt2019-01-271-2/+2
* v3d: Add support for shader_image_load_store.Eric Anholt2019-01-141-0/+14
* v3d: Add SSBO/atomic counters support.Eric Anholt2019-01-141-0/+7
* v3d: Add support for flushing dirty TMU data at job end.Eric Anholt2019-01-141-0/+5
* v3d: Hook up perf_debug() output to GL_ARB_debug output as well.Eric Anholt2018-12-201-0/+2
* v3d: Wire up core pipe_debug_callbackRhys Kidd2018-12-201-0/+1
* v3d: Add support for texturing from linear.Eric Anholt2018-12-141-0/+6
* shader-packingEric Anholt2018-12-071-1/+2
* v3d: Don't forget to flush writes to UBOs.Eric Anholt2018-12-071-0/+3
* v3d: Make an array for frag/vert texture state in the context.Eric Anholt2018-12-071-4/+2
* v3d: Put default vertex attribute values into the state uploader as well.Eric Anholt2018-12-071-1/+2
* v3d: Create a state uploader for packing our shaders together.Eric Anholt2018-12-071-1/+10
* v3d: Use the TFU to do generatemipmap.Eric Anholt2018-12-071-1/+10
* v3d: Remove the special path for simulaton of the submit ioctl.Eric Anholt2018-11-021-3/+0
* v3d: Respect user-passed strides for BO imports.Eric Anholt2018-11-011-2/+1
* v3d: Stop clearing the OQ state at the end of the job.Eric Anholt2018-09-171-7/+0
* v3d: Always emit a TF disable at the start of drawing on V3D 4.x.Eric Anholt2018-09-171-2/+1
* v3d: Move depth offset packet setup to CSO creation time.Eric Anholt2018-07-301-15/+2
* v3d: Track the buffers being loaded separately.Eric Anholt2018-07-261-0/+4
* v3d: Rename cleared/resolve to clear/store.Eric Anholt2018-07-261-3/+3
* v3d: Implement noperspective varyings on V3D 4.x.Eric Anholt2018-07-091-0/+1
* v3d: Add proper support for GL_EXT_draw_buffers2's blending enables.Eric Anholt2018-07-051-1/+8
* v3d: Set the SO offsets correctly if we have to re-emit.Eric Anholt2018-06-181-0/+2
* v3d: Fix polygon offset for Z16 buffers.Eric Anholt2018-06-141-0/+5
* v3d: Fix the size of the packed attribute state.Eric Anholt2018-06-141-1/+1
* v3d: Remove some unused context fields from vc4.Eric Anholt2018-06-141-11/+0
* v3d: Add support for glSampleMask / glSampleCoverage.Eric Anholt2018-05-171-1/+1
* v3d: Rename driver functions from vc5 to v3d.Eric Anholt2018-05-161-105/+105
* v3d: Rename the driver files from "vc5" to "v3d".Eric Anholt2018-05-161-0/+565