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path:
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src
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gallium
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drivers
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v3d
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v3d_context.h
Commit message (
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Author
Age
Files
Lines
*
v3d: Sync on last CS when non-compute stage uses resource written by CS
Jose Maria Casanova Crespo
2020-02-25
1
-2
/
+10
*
v3d: fix primitive queries for geometry shaders
Iago Toral Quiroga
2019-12-16
1
-1
/
+1
*
v3d: support rendering to multi-layered framebuffers
Iago Toral Quiroga
2019-12-16
1
-0
/
+2
*
v3d: support transform feedback with geometry shaders
Iago Toral Quiroga
2019-12-16
1
-1
/
+2
*
v3d: add initial compiler plumbing for geometry shaders
Iago Toral Quiroga
2019-12-16
1
-12
/
+18
*
v3d: Add Compute Shader support
Eric Anholt
2019-10-18
1
-0
/
+3
*
v3d: drop unused shader_rec_count member from context
Iago Toral
2019-10-15
1
-1
/
+0
*
v3d: fix TF primitive counts for resume without draw
Iago Toral Quiroga
2019-09-13
1
-0
/
+6
*
v3d: flag dirty state when binding compute states
Jose Maria Casanova Crespo
2019-09-12
1
-33
/
+37
*
v3d: do not automatically flush current job for SSBOs and shader images
Iago Toral Quiroga
2019-08-13
1
-2
/
+20
*
v3d: use the GPU to record primitives written to transform feedback
Iago Toral Quiroga
2019-08-08
1
-0
/
+4
*
v3d: fix glDrawTransformFeedback{Instanced}()
Iago Toral Quiroga
2019-07-26
1
-0
/
+6
*
v3d: subclass pipe_streamout_output_target to record TF vertices written
Iago Toral Quiroga
2019-07-26
1
-0
/
+12
*
gallium: switch boolean -> bool at the interface definitions
Ilia Mirkin
2019-07-22
1
-7
/
+7
*
v3d: do not flush jobs that are synced with 'Wait for transform feedback'
Iago Toral Quiroga
2019-07-02
1
-1
/
+2
*
v3d: keep track of resources written by transform feedback
Iago Toral Quiroga
2019-07-02
1
-0
/
+2
*
v3d: add a helper to check if transform feedback is enabled
Iago Toral Quiroga
2019-06-21
1
-0
/
+7
*
v3d: add a helper function to flush jobs using a BO
Iago Toral Quiroga
2019-06-18
1
-0
/
+1
*
v3d: Add Compute Shader compilation support.
Eric Anholt
2019-04-12
1
-3
/
+8
*
v3d: Add support for handling OOM signals from the simulator.
Eric Anholt
2019-04-04
1
-0
/
+1
*
drm-uapi: use local files, not system libdrm
Eric Engestrom
2019-02-14
1
-1
/
+1
*
nir: Move V3D's "the shader was TGSI, ignore FS output types" flag to NIR.
Eric Anholt
2019-02-05
1
-7
/
+0
*
v3d: Create separate sampler states for the various blend formats.
Eric Anholt
2019-01-27
1
-1
/
+34
*
v3d: Move the sampler state to the long-lived state uploader.
Eric Anholt
2019-01-27
1
-1
/
+2
*
v3d: Drop maximum number of texture units down to 16.
Eric Anholt
2019-01-27
1
-3
/
+3
*
v3d: Avoid duplicating limits defines between gallium and v3d core.
Eric Anholt
2019-01-27
1
-2
/
+3
*
v3d: Rename gallium-local limits defines from VC5 to V3D.
Eric Anholt
2019-01-27
1
-2
/
+2
*
v3d: Add support for shader_image_load_store.
Eric Anholt
2019-01-14
1
-0
/
+14
*
v3d: Add SSBO/atomic counters support.
Eric Anholt
2019-01-14
1
-0
/
+7
*
v3d: Add support for flushing dirty TMU data at job end.
Eric Anholt
2019-01-14
1
-0
/
+5
*
v3d: Hook up perf_debug() output to GL_ARB_debug output as well.
Eric Anholt
2018-12-20
1
-0
/
+2
*
v3d: Wire up core pipe_debug_callback
Rhys Kidd
2018-12-20
1
-0
/
+1
*
v3d: Add support for texturing from linear.
Eric Anholt
2018-12-14
1
-0
/
+6
*
shader-packing
Eric Anholt
2018-12-07
1
-1
/
+2
*
v3d: Don't forget to flush writes to UBOs.
Eric Anholt
2018-12-07
1
-0
/
+3
*
v3d: Make an array for frag/vert texture state in the context.
Eric Anholt
2018-12-07
1
-4
/
+2
*
v3d: Put default vertex attribute values into the state uploader as well.
Eric Anholt
2018-12-07
1
-1
/
+2
*
v3d: Create a state uploader for packing our shaders together.
Eric Anholt
2018-12-07
1
-1
/
+10
*
v3d: Use the TFU to do generatemipmap.
Eric Anholt
2018-12-07
1
-1
/
+10
*
v3d: Remove the special path for simulaton of the submit ioctl.
Eric Anholt
2018-11-02
1
-3
/
+0
*
v3d: Respect user-passed strides for BO imports.
Eric Anholt
2018-11-01
1
-2
/
+1
*
v3d: Stop clearing the OQ state at the end of the job.
Eric Anholt
2018-09-17
1
-7
/
+0
*
v3d: Always emit a TF disable at the start of drawing on V3D 4.x.
Eric Anholt
2018-09-17
1
-2
/
+1
*
v3d: Move depth offset packet setup to CSO creation time.
Eric Anholt
2018-07-30
1
-15
/
+2
*
v3d: Track the buffers being loaded separately.
Eric Anholt
2018-07-26
1
-0
/
+4
*
v3d: Rename cleared/resolve to clear/store.
Eric Anholt
2018-07-26
1
-3
/
+3
*
v3d: Implement noperspective varyings on V3D 4.x.
Eric Anholt
2018-07-09
1
-0
/
+1
*
v3d: Add proper support for GL_EXT_draw_buffers2's blending enables.
Eric Anholt
2018-07-05
1
-1
/
+8
*
v3d: Set the SO offsets correctly if we have to re-emit.
Eric Anholt
2018-06-18
1
-0
/
+2
*
v3d: Fix polygon offset for Z16 buffers.
Eric Anholt
2018-06-14
1
-0
/
+5
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