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path: root/src/gallium/drivers/v3d/v3d_context.c
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* v3d: fix primitive queries for geometry shadersIago Toral Quiroga2019-12-161-1/+1
* v3d: only process glMemoryBarrier() for SSBOs and imagesIago Toral Quiroga2019-08-131-1/+7
* v3d: use the GPU to record primitives written to transform feedbackIago Toral Quiroga2019-08-081-0/+37
* gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits.Kenneth Graunke2019-03-191-0/+3
* v3d: Avoid duplicating limits defines between gallium and v3d core.Eric Anholt2019-01-271-0/+1
* v3d: Rename gallium-local limits defines from VC5 to V3D.Eric Anholt2019-01-271-1/+1
* v3d: Add SSBO/atomic counters support.Eric Anholt2019-01-141-0/+11
* v3d: Add support for requesting the sample offsets.Eric Anholt2018-12-301-0/+22
* v3d: Wire up core pipe_debug_callbackRhys Kidd2018-12-201-0/+13
* v3d: Create a state uploader for packing our shaders together.Eric Anholt2018-12-071-0/+6
* util: use C99 declaration in the for-loop hash_table_foreach() macroEric Engestrom2018-10-251-1/+0
* v3d: Rename cleared/resolve to clear/store.Eric Anholt2018-07-261-1/+1
* u_blitter: Add an option to draw the triangles using an index buffer.Eric Anholt2018-07-121-0/+1
* v3d: Rename driver functions from vc5 to v3d.Eric Anholt2018-05-161-56/+56
* v3d: Rename the driver files from "vc5" to "v3d".Eric Anholt2018-05-161-0/+183