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src
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gallium
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drivers
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swr
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swr_shader.cpp
Commit message (
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Author
Age
Files
Lines
*
swr: color interpolation is also supposed to get perspective division
Ilia Mirkin
2016-11-22
1
-2
/
+4
*
swr: add sprite coord enable mask to fs key
Ilia Mirkin
2016-11-22
1
-1
/
+2
*
swr: rework vert <-> frag shader linkage logic
Ilia Mirkin
2016-11-22
1
-43
/
+50
*
swr: only broadcast color0 value, not all color values
Ilia Mirkin
2016-11-22
1
-1
/
+2
*
swr: rework resource layout and surface setup
Ilia Mirkin
2016-11-22
1
-4
/
+24
*
swr: add support for upper-left fragcoord position
Ilia Mirkin
2016-11-15
1
-2
/
+8
*
swr: [rasterizer jitter] fixes for icc in vs2015 compat mode
Tim Rowley
2016-10-03
1
-0
/
+2
*
swr: [rasterizer] attribute swizzling and linkage
Tim Rowley
2016-07-20
1
-12
/
+0
*
swr: push/pop DEBUG macro around llvm includes
Tim Rowley
2016-06-23
1
-3
/
+7
*
swr: implement clipPlanes/clipVertex/clipDistance/cullDistance
Tim Rowley
2016-06-09
1
-0
/
+65
*
swr: fix provoking vertex
Tim Rowley
2016-06-07
1
-7
/
+5
*
swr: fix memory leaks from vs/fs compilation
Tim Rowley
2016-04-22
1
-17
/
+24
*
gallium/swr: Make flat shading tris work.
George Kyriazis
2016-04-13
1
-0
/
+4
*
swr: support samplers in vertex shaders
Tim Rowley
2016-04-12
1
-34
/
+64
*
gallium/swr: add OpenSWR driver
Tim Rowley
2016-03-02
1
-0
/
+591