| Commit message (Collapse) | Author | Age | Files | Lines |
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Trivial
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These changes were generated using python's `2to3` tool.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102852
Reported-by: Alex Granni <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Denotes availability of 64bit int atomic instructions
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Denotes native half precision float operations capability
v2: PIPE_CAP_HALFS -> PIPE_SHADER_CAP_FP16
fix indentation
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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To be able to properly distinguish between GL_ANY_SAMPLES_PASSED
and GL_ANY_SAMPLES_PASSED_CONSERVATIVE.
This patch goes through all drivers, having them treat the two
query types identically, except:
1. radeon incorrectly enabled conservative mode on
PIPE_QUERY_OCCLUSION_PREDICATE. We now do it correctly, only
on PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE.
2. st/mesa uses the new query type.
Fixes dEQP-GLES31.functional.fbo.no_attachments.*
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This patch aborts shader translation upon indirect indexing of temporary
register on non-vgpu10 device. This prevents non-supported feature
sending to the device.
Tested wth MTT-piglit, glretrace.
Reviewed-by: Brian Paul <[email protected]>
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The buffer bind flags can be promoted in svga_buffer_handle(), so
move the assertion after it. This has already been done for
vertex buffer in commit 6b4bf7e8be, but it misses the one for
index buffer.
Fixes assertion running WarThunder.
Reviewed-by: Neha Bhende <[email protected]>
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Minor performance improvement in avoiding binding the same shader resource
or the same vertex buffer for the same slot.
Tested with MTT glretrace.
v2: Per Brian's suggestion, add a helper function to do vertex buffer
comparision.
v3: Change the helper function to vertex_buffers_equal().
Reviewed-by: Brian Paul <[email protected]>
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Use MAX2() because sampleCount will be zero for non-MSAA surfaces.
No Piglit regressions.
Reviewed-by: Charmaine Lee <[email protected]>
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use COS+SIN instead.
Reviewed-by: Roland Scheidegger <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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use MUL+MAD+MOV instead.
Reviewed-by: Roland Scheidegger <[email protected]>
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use DP4 or DP3 + ADD.
Reviewed-by: Roland Scheidegger <[email protected]>
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use DP3 instead.
Reviewed-by: Roland Scheidegger <[email protected]>
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No Piglit regressions.
Reviewed-by: Charmaine Lee <[email protected]>
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Trivial.
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This can be used to guard support for EXT_memory_object and related
extensions.
v2: update gallium docs
v3 (Timothy Arceri):
- add cap to nv50
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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v2: rename cap to PIPE_CAP_QUERY_SO_OVERFLOW and be a bit more explicit
in the documentation
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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The device doesn't directly support this feature so we implement it with
additional shader code which sets the color output(s) w component to
1.0 (or max_int or max_uint).
Fixes 16 Piglit ext_framebuffer_multisample/*alpha-to-one* tests.
v2: only support unorm/float buffers, not int/uint, per Roland.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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When we forcibly write white to FS outputs (for XOR mode emulation)
we were using a temp register. But that's not really necessary.
This also fixes the case of writing white to multiple color buffers.
Subsequent changes will build on this.
Reviewed-by: Charmaine Lee <[email protected]>
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imm {128.0, -128.0, 2.0, 3.0} is used for lit instruction which
is not used very frequently. So allocate it only if lit instruction is used.
Tested with mtt piglit and mtt glretrace
v2: As per Charmaine's comment
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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This patch fixes the ordering of the constant indices for texcoord scale
factor and texture buffer size to match the order they were added to the
constant buffer in svga_get_extra_constants_common().
Tested with MTT piglit, glretrace.
Reviewed-by: Brian Paul <[email protected]>
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Sometimes, converting unnormalized coordinates to normalized
coordinates requires an epsilon value to produce the right texels with
nearest filtering. Adding 0.0001 to the coordinates when the min/mag
filter is nearest fixes the issue.
Fixes piglit test fbo-blit-scaled-linear
Tested with mtt-piglit, mtt-glretrace
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Skip 2x MSAA, for example, since it's seldom used and just bloats
the list of pixel formats.
Reviewed-by: Charmaine Lee <[email protected]>
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Connect fence_get_fd, fence_create_fd, and fence_server_sync.
Return PIPE_CAP_NATIVE_FENCE_FD capability based on what the
winsys reports
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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The new interfaces will be used to enable
EGL_ANDROID_native_fence_sync.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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The timeout parameter is required to implement
EGL_ANDROID_native_fence_sync.
v2
* Replaced default timeout from 0 to PIPE_TIMEOUT_INFINITE
* Add more documentation to the new timeout parameter
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Trivial.
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Trivial.
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Trivial.
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put the comment before the relevant code. Move declaration of
swizzle_tab var to where it's used.
Reviewed-by: Charmaine Lee <[email protected]>
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Commit bfe1e7737a76e3b046 changed how texture swizzles are set up.
This exposed a latent bug in the VMware driver: we were ignoring
the texture instruction's writemask when applying the 0 and 1
swizzle terms.
This wasn't caught by the Piglit texture swizzle test because it
only exercises fixed function (no write masking).
Fixes issues seen with ETQW apitrace.
CC: <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Neha Bhende <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Neha Bhende <[email protected]>
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And s/unsigned/enum tgsi_interpolate_loc/
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Neha Bhende <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Neha Bhende <[email protected]>
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Makes gdb debugging a little nicer.
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Neha Bhende <[email protected]>
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This query is supposed to return the max texture buffer size/width in
texels, not size in bytes. Divide by 16 (the largest format size) to
return texels.
Fixes Piglit arb_texture_buffer_object-max-size test.
Cc: [email protected]
Reviewed-by :Charmaine Lee <[email protected]>
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This fixes a regression in some piglit tests since commit 5e5d5f1a2eb.
I think I mis-resolved the merge conflict when cherry-picking that
commit to master.
Reviewed-by: Charmaine Lee <[email protected]>
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This fixes two regressions on HWv8:
Piglit gl-1.0-ortho-pos
Piglit/glean fbo
This was caused by commit c2b92dada076a "svga: clamp device line width
to at least 1 to fix HWv8 line stippling"
This also fixes two conform tests: Vertex Order and Polygon Face
No Piglit/conform changes with HWv9 or later.
VMware bug 1905053
Reviewed-by: Charmaine Lee <[email protected]>
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Current post install command relies on GALLIUM_TARGET_DRIVERS variable,
however variable needs to be initialized in src/gallium/Android.mk
in order that all enabled gallium drivers symlinks are correctly generated.
At the moment due to sorting of INC_DIRS and variable set with svga (vmwgfx)
only vmwgfx_dri.so and virtio_gpu_dri.so symlinks are generated.
Fixes: a3d98ca62f ("Android: use symlinks for driver loading")
Reviewed-by: Emil Velikov <[email protected]>
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svga_texture_device_format_has_alpha() is only intended to work for
texture resources, not buffer resources. This fixes a failed assertion
in the svga_texture() cast function when running texture buffer tests.
Also, add an assertion in svga_texture_device_format_has_alpha() to
catch the issue sooner.
Reviewed-by: Charmaine Lee <[email protected]>
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With change 8aba778fa2cd98a0b5a7429d3c5057778a0c808c we stopped binding
sampler objects for texture buffers. That broke our texture sample /
sampler view setup code.
Now, we loop over the max(num samplers, num sampler views) and handle
the sampler and view information separately. For texture buffers,
the sampler will be NULL but the sampler view non-null.
Reviewed-by: Charmaine Lee <[email protected]>
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The buffer binding flags aren't ensured until after the
svga_buffer_handle() call, so move the assertion after it.
Reviewed-by: Charmaine Lee <[email protected]>
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If a buffer is created/initialized with glNamedBufferData we will
have no target (GL_ARRAY_BUFFER, GL_UNIFORM_BUFFER, etc) so the
svga_buffer::bind_flags will be zero until we try to get the buffer
handle.
This patch initializes the svga_buffer::bind_flags field when it's
zero.
This fixes the Piglit arb_uniform_buffer_object-rendering-dsa test.
Note that there's still issues in this area that'll have to be
addressed in the future. For example, creating a buffer object
as GL_UNIFORM_BUFFER and later using it as a vertex buffer will
fail.
Reviewed-by: Charmaine Lee <[email protected]>
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