| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Marek Olšák <[email protected]>
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The device doesn't directly support this feature so we implement it with
additional shader code which sets the color output(s) w component to
1.0 (or max_int or max_uint).
Fixes 16 Piglit ext_framebuffer_multisample/*alpha-to-one* tests.
v2: only support unorm/float buffers, not int/uint, per Roland.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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When we forcibly write white to FS outputs (for XOR mode emulation)
we were using a temp register. But that's not really necessary.
This also fixes the case of writing white to multiple color buffers.
Subsequent changes will build on this.
Reviewed-by: Charmaine Lee <[email protected]>
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imm {128.0, -128.0, 2.0, 3.0} is used for lit instruction which
is not used very frequently. So allocate it only if lit instruction is used.
Tested with mtt piglit and mtt glretrace
v2: As per Charmaine's comment
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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This patch fixes the ordering of the constant indices for texcoord scale
factor and texture buffer size to match the order they were added to the
constant buffer in svga_get_extra_constants_common().
Tested with MTT piglit, glretrace.
Reviewed-by: Brian Paul <[email protected]>
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Sometimes, converting unnormalized coordinates to normalized
coordinates requires an epsilon value to produce the right texels with
nearest filtering. Adding 0.0001 to the coordinates when the min/mag
filter is nearest fixes the issue.
Fixes piglit test fbo-blit-scaled-linear
Tested with mtt-piglit, mtt-glretrace
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Skip 2x MSAA, for example, since it's seldom used and just bloats
the list of pixel formats.
Reviewed-by: Charmaine Lee <[email protected]>
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Connect fence_get_fd, fence_create_fd, and fence_server_sync.
Return PIPE_CAP_NATIVE_FENCE_FD capability based on what the
winsys reports
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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The new interfaces will be used to enable
EGL_ANDROID_native_fence_sync.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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The timeout parameter is required to implement
EGL_ANDROID_native_fence_sync.
v2
* Replaced default timeout from 0 to PIPE_TIMEOUT_INFINITE
* Add more documentation to the new timeout parameter
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Trivial.
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Trivial.
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Trivial.
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put the comment before the relevant code. Move declaration of
swizzle_tab var to where it's used.
Reviewed-by: Charmaine Lee <[email protected]>
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Commit bfe1e7737a76e3b046 changed how texture swizzles are set up.
This exposed a latent bug in the VMware driver: we were ignoring
the texture instruction's writemask when applying the 0 and 1
swizzle terms.
This wasn't caught by the Piglit texture swizzle test because it
only exercises fixed function (no write masking).
Fixes issues seen with ETQW apitrace.
CC: <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Neha Bhende <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Neha Bhende <[email protected]>
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And s/unsigned/enum tgsi_interpolate_loc/
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Neha Bhende <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Neha Bhende <[email protected]>
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Makes gdb debugging a little nicer.
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Neha Bhende <[email protected]>
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This query is supposed to return the max texture buffer size/width in
texels, not size in bytes. Divide by 16 (the largest format size) to
return texels.
Fixes Piglit arb_texture_buffer_object-max-size test.
Cc: [email protected]
Reviewed-by :Charmaine Lee <[email protected]>
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This fixes a regression in some piglit tests since commit 5e5d5f1a2eb.
I think I mis-resolved the merge conflict when cherry-picking that
commit to master.
Reviewed-by: Charmaine Lee <[email protected]>
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This fixes two regressions on HWv8:
Piglit gl-1.0-ortho-pos
Piglit/glean fbo
This was caused by commit c2b92dada076a "svga: clamp device line width
to at least 1 to fix HWv8 line stippling"
This also fixes two conform tests: Vertex Order and Polygon Face
No Piglit/conform changes with HWv9 or later.
VMware bug 1905053
Reviewed-by: Charmaine Lee <[email protected]>
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Current post install command relies on GALLIUM_TARGET_DRIVERS variable,
however variable needs to be initialized in src/gallium/Android.mk
in order that all enabled gallium drivers symlinks are correctly generated.
At the moment due to sorting of INC_DIRS and variable set with svga (vmwgfx)
only vmwgfx_dri.so and virtio_gpu_dri.so symlinks are generated.
Fixes: a3d98ca62f ("Android: use symlinks for driver loading")
Reviewed-by: Emil Velikov <[email protected]>
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svga_texture_device_format_has_alpha() is only intended to work for
texture resources, not buffer resources. This fixes a failed assertion
in the svga_texture() cast function when running texture buffer tests.
Also, add an assertion in svga_texture_device_format_has_alpha() to
catch the issue sooner.
Reviewed-by: Charmaine Lee <[email protected]>
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With change 8aba778fa2cd98a0b5a7429d3c5057778a0c808c we stopped binding
sampler objects for texture buffers. That broke our texture sample /
sampler view setup code.
Now, we loop over the max(num samplers, num sampler views) and handle
the sampler and view information separately. For texture buffers,
the sampler will be NULL but the sampler view non-null.
Reviewed-by: Charmaine Lee <[email protected]>
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The buffer binding flags aren't ensured until after the
svga_buffer_handle() call, so move the assertion after it.
Reviewed-by: Charmaine Lee <[email protected]>
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If a buffer is created/initialized with glNamedBufferData we will
have no target (GL_ARRAY_BUFFER, GL_UNIFORM_BUFFER, etc) so the
svga_buffer::bind_flags will be zero until we try to get the buffer
handle.
This patch initializes the svga_buffer::bind_flags field when it's
zero.
This fixes the Piglit arb_uniform_buffer_object-rendering-dsa test.
Note that there's still issues in this area that'll have to be
addressed in the future. For example, creating a buffer object
as GL_UNIFORM_BUFFER and later using it as a vertex buffer will
fail.
Reviewed-by: Charmaine Lee <[email protected]>
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The state tracker should never ask us to create a texture with invalid
dimensions / mipmap levels. Do some assertions to check that.
No Piglit regressions.
Reviewed-by: Charmaine Lee <[email protected]>
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To sync with in-house changes.
Reviewed-by: Neha Bhende <[email protected]>
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Trivial.
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Add mksstats for surface view emulation and also tighten the stat
CreateBackedView for the actual creation of backed view.
Reviewed-by: Brian Paul <[email protected]>
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In general, the functions which emit commands to the command buffer check
for failure and return a PIPE_ERROR_x code. It's up to the caller to
flush the buffer and retry the command.
But svga_set_stream_output() did its own flushing and the callers never
checked the return value (though, it would always be PIPE_OK) in practice.
This patch changes svga_set_stream_output() so that it does not call
svga_context_flush() when the buffer is full. And we update the callers
to check the return value as we do for other functions, like
svga_set_shader().
No Piglit regressions. Also tested w/ Nature demo.
Reviewed-by: Charmaine Lee <[email protected]>
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This patch fixes the total surface size in surface cache
to include array size as well.
Tested with MTT glretrace.
Reviewed-by: Brian Paul <[email protected]>
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piglit test ext_texture_array-gen-mipmap is fixed with this patch.
Tested with mtt piglit, glretrace, viewperf and conform. No regression.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This patch validates those sampler views with backing copy
of texture whose original copy has been updated since the
view is last validated.
This is done here at draw time because the texture binding might not
have modified, hence validation is not triggered at state update time,
and yet the texture might have been updated in another context, so
we need to re-validate the sampler view in order to update the backing
copy of the updated texture.
This fixes a rendering flickering issue with Photoshop running in
Linux VM with HWversion 11. The problem is Photoshop renders to texture A
in context X, and then bind texture A to context Y. The first time
when texture A is bound to context Y, cso calls pipe->set_sampler_views().
Validation of sampler views is done, rendering is fine.
But when texture A is rendered to again in context X, and rebound in
context Y, cso skips pipe->set_sampler_views() because texture A is already
bound in context Y. SVGA driver is not given a chance to re-validate
the texture binding, the backing copy of the texture is not updated,
and hence causes black image.
Tested with Photoshop, MTT glretrace, piglit.
Fixes VMware bug 1769103.
Reviewed-by: Jose Fonseca <[email protected]>
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Instead of having special driver loading logic for Android, create
symlinks to gallium_dri.so so we can use the standard loading logic.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
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Per Jose's suggestion, this patch cleans up format_cap_table to remove
the unnecessary default cap value for vgpu10 formats since those devcap values
can be retrieved from the device.
Tested with MTT conform, glretrace, piglit in HWv13 and HWv8.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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The default devcap for format SVGA3D_Z_D24S8_INT in HWv8 when its devcap is
not explicitly advertised should be set to zero to match the default value
in the device.
Tested with MTT piglit in HW version 8.
Reviewed-by: Neha Bhende <[email protected]>
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In cases where certain bind flags cannot be enabled together,
such as CONSTANT_BUFFER cannot be combined with any other flags,
a separate host surface will be created.
For example, if a stream output buffer is reused as a constant buffer,
two host surfaces will be created, one for stream output,
and another one for constant buffer. Data will be copied from the
stream output surface to the constant buffer surface.
Fixes piglit test ext_transform_feedback-immediate-reuse-index-buffer,
ext_transform_feedback-immediate-reuse-uniform-buffer
Tested with MTT piglit, MTT glretrace, Nature, NobelClinician Viewer, Tropics.
v2: Fix bind flags compatibility check as suggested by Brian.
v3: Use the list utility to maintain the buffer surface list.
v4: Use the SAFE rev of LIST_FOR_EACH_ENTRY
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Currently we unconditionally enable streamout bind flag at
buffer resource creation time. This is not necessary if the buffer
is never used as a streamout buffer. With this patch, we enable
streamout bind flag as indicated by the state tracker. If the buffer
is later bound to streamout and does not already has streamout bind
flag enabled, we will recreate the buffer with
the new set of bind flags. Buffer content will be copied
from the old buffer to the new one.
Tested with MTT piglit, Nature, Tropics, Lightsmark.
v2: Fix bind flags check as suggested by Brian.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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This is to prepare for more bind_flags optimization
in subsequent patches.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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This is to prepare for other bind_flags optimization
in subsequent patches.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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If the call fails we need to flush the command buffer and retry. In this
case, we were failing to unbind the GS which led to subsequent errors.
This fixes a bug replaying a Cinebench R15 apitrace in a Linux guest.
VMware bug 1894451
cc: [email protected]
Reviewed-by: Charmaine Lee <[email protected]>
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When surface_invalidate is called to invalidate a newly created surface
in svga_validate_surface_view(), it is possible that the command
buffer is already full, and in this case, currently, the associated wddm
winsys function will flush the command buffer and resend the invalidate
surface command. However, this can pre-maturely flush the command buffer
if there is still pending image updates to be patched.
To fix the problem, this patch will add a return status to the
surface_invalidate interface and if it returns FALSE, the caller will
call svga_context_flush() to do the proper context flush.
Note, we don't call svga_context_flush() if surface_invalidate()
fails when flushing the screen surface cache though, because it is
already in the process of context flush, all the image updates are already
patched, calling svga_context_flush() can trigger a deadlock.
So in this case, we call the winsys context flush interface directly
to flush the command buffer.
Fixes driver errors and graphics corruption running Tropics. VMware bug 1891975.
Also tested with MTT glretrace, piglit and various OpenGL apps such as
Heaven, CinebenchR15, NobelClinicianViewer, Lightsmark, GoogleEarth.
cc: [email protected]
Reviewed-by: Brian Paul <[email protected]>
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