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path: root/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
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* svga: add svga shader type in the shader variantCharmaine Lee2019-03-081-1/+1
* svga: Apply texcoord scale factors only if there is sampler viewNeha Bhende2018-09-201-1/+1
* svga: move variant->fs_shadow_compare_units assignmentBrian Paul2018-09-101-0/+2
* svga: check number of samples before emitting MSAA decls/opcodesBrian Paul2018-09-101-2/+14
* svga: allow TGSI_TEXTURE_CUBE_ARRAY in emit_tg4()Brian Paul2018-09-101-7/+2
* svga: fix depth and coverage mask output declarationCharmaine Lee2018-09-101-3/+5
* svga: fix 1-element cube map array issueBrian Paul2018-09-101-1/+2
* svga: fix swizzling for texture gatherCharmaine Lee2018-09-101-20/+33
* svga: fix starting index for system valuesCharmaine Lee2018-09-101-2/+9
* svga: implement support for GL_ARB_texture_query_lodBrian Paul2018-09-101-0/+26
* svga: Add support for arb_texture_gatherNeha Bhende2018-09-101-0/+48
* svga: add support for interpolation at sample positionBrian Paul2018-09-101-7/+21
* svga: clarify sys value -> input register mappingBrian Paul2018-09-101-0/+2
* svga: add support for FS sample mask outputBrian Paul2018-09-101-0/+41
* svga: add support for sample id, sample positionBrian Paul2018-09-101-2/+177
* svga: emit shader version as 4.0 or 4.1 depending on device supportBrian Paul2018-09-101-2/+5
* svga: restructure nested if's in emit_src_register()Brian Paul2018-09-101-20/+22
* svga: add support for shadow cubemap arrayCharmaine Lee2018-09-101-2/+47
* svga: add support for TXL2 opcodeCharmaine Lee2018-09-101-0/+46
* svga: encode sample count in resource declarationsBrian Paul2018-09-051-0/+1
* svga: simplify uses_flat_interp expression in emit_input_declarations()Brian Paul2018-03-231-1/+1
* svga: use enum tgsi_opcodeBrian Paul2018-03-231-4/+4
* svga: s/unsigned/boolean/ for a few local varsBrian Paul2018-03-021-6/+6
* svga: replaced 'unsigned' with proper enum types in shader codeBrian Paul2018-02-201-12/+21
* svga: s/unsigned/enum pipe_shader_type/Brian Paul2018-02-151-1/+1
* svga: use opcode local var to simplify some codeBrian Paul2018-01-311-4/+2
* svga: s/unsigned/VGPU10_OPCODE_TYPE/Brian Paul2018-01-311-10/+11
* svga: move variant->fs_shadow_compare_units assignmentBrian Paul2017-12-271-2/+2
* svga: use tgsi_util_get_shadow_ref_src_index() in a couple placeBrian Paul2017-12-261-22/+7
* svga: fix TGSI_TEXTURE_SHADOW1D coordinate selectionBrian Paul2017-12-261-3/+1
* svga: fix shadow comparison failuresBrian Paul2017-12-261-4/+8
* svga: s/unsigned/enum tgsi_texture_type/Brian Paul2017-11-151-5/+5
* svga: wrap long comments in svga_tgsi_vgpu10.cBrian Paul2017-10-031-4/+6
* svga: emit sampler constants only if sampler view existsCharmaine Lee2017-10-031-7/+12
* gallium: remove TGSI opcode SCSMarek Olšák2017-08-221-38/+0
* gallium: remove TGSI opcode BREAKCMarek Olšák2017-08-221-2/+0
* gallium: remove TGSI opcode XPDMarek Olšák2017-08-221-113/+0
* gallium: remove TGSI opcode DPHMarek Olšák2017-08-221-36/+0
* gallium: remove TGSI opcode DP2AMarek Olšák2017-08-221-51/+0
* svga: implement MSAA alpha_to_one featureBrian Paul2017-07-251-1/+51
* svga: rework the FS white fragments codeBrian Paul2017-07-251-27/+16
* svga: Limit number of immediates in shaderNeha Bhende2017-07-221-3/+5
* svga: fix constant indices for texcoord scale factors and texture buffer sizeCharmaine Lee2017-07-221-9/+6
* svga: fix unnormalized->normalized texture coordinate conversionNeha Bhende2017-07-221-3/+29
* svga: add comment about 'extra' constant locationsBrian Paul2017-07-171-1/+5
* svga: fix texture swizzle writemaskingBrian Paul2017-07-111-0/+2
* svga: s/unsigned/enum tgsi_texture_type/Brian Paul2017-07-111-3/+4
* svga: s/unsigned/enum tgsi_swizzleBrian Paul2017-07-111-4/+4
* svga: s/unsigned/enum tgsi_interpolate_mode/Brian Paul2017-07-111-1/+2
* svga: s/unsigned/enum tgsi_file_type/Brian Paul2017-07-111-7/+7