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path: root/src/gallium/drivers/svga/svga_tgsi.h
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* svga: s/unsigned/enum pipe_shader_type/Brian Paul2018-02-151-2/+3
* svga: pass context to svga_tgsi_vgpu9_translate()Brian Paul2015-10-161-1/+2
* svga: update driver for version 10 GPU interfaceBrian Paul2015-09-021-112/+13
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-3/+3
* svga: add VS code to set attribute W component to 1Brian Paul2014-04-171-0/+1
* svga: implement support for signed byte vertex attributesBrian Paul2014-04-171-0/+1
* svga: update shader code for GBSBrian Paul2014-02-141-0/+3
* svga: refactor some shader codeBrian Paul2014-02-031-3/+0
* svga: rename shader_result -> variantBrian Paul2014-01-231-10/+12
* svga: implement TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFSBrian Paul2014-01-211-0/+1
* svga: remove unused svga_shader::use_sm30 field, add commentsBrian Paul2012-08-081-1/+8
* svga: remove the special zero-stride vertex array codeBrian Paul2012-05-251-2/+0
* svga: fix varying var remapping for unused FS outputsBrian Paul2011-11-041-1/+1
* svga: implement generic variable index remappingBrian Paul2011-11-031-2/+25
* svga: implement texture swizzlingBrian Paul2011-09-231-0/+4
* svga: implement point sprite suppportBrian Paul2011-09-231-0/+2
* gallium: convert rasterizer state to use gl-style front/back conceptsKeith Whitwell2010-05-141-1/+1
* svga: better method for generating white fs color outputsKeith Whitwell2010-02-031-0/+1
* svga: Fix fs key size computation and key comparison.Michal Krol2010-01-071-3/+2
* svga: make texture_target a ubyte, not a bitfieldBrian Paul2010-01-061-1/+1
* Make sure we use only signed/unsigned ints with bitfields.Michal Krol2010-01-061-14/+12
* svga: Add svga driverJakob Bornecrantz2009-11-171-0/+139