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path:
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src
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gallium
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drivers
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svga
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svga_state_fs.c
Commit message (
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Author
Age
Files
Lines
*
util: Move gallium's PIPE_FORMAT utils to /util/format/
Eric Anholt
2019-11-14
1
-1
/
+1
*
svga: add svga shader type in the shader variant
Charmaine Lee
2019-03-08
1
-3
/
+3
*
svga: fix vgpu9 sprite coordinate bug
Brian Paul
2018-08-29
1
-4
/
+1
*
svga: replace gotos with else clauses
Brian Paul
2018-02-15
1
-10
/
+9
*
svga: call tgsi_scan_shader() for dummy shaders
Brian Paul
2018-02-15
1
-0
/
+4
*
svga: implement MSAA alpha_to_one feature
Brian Paul
2017-07-25
1
-0
/
+3
*
svga: rework the FS white fragments code
Brian Paul
2017-07-25
1
-6
/
+5
*
svga: disable rasterization if rasterizer_discard is set or FS undefined
Charmaine Lee
2017-04-07
1
-0
/
+21
*
svga: pass NULL to ureg_get_tokens()
Timothy Arceri
2017-03-05
1
-2
/
+1
*
svga: s/unsigned/enum pipe_shader_type/
Brian Paul
2016-08-29
1
-1
/
+1
*
svga: add guest statistic gathering interface
Charmaine Lee
2016-08-26
1
-4
/
+8
*
gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*
Marek Olšák
2016-04-22
1
-1
/
+1
*
svga: fix test for SVGA_NEW_STIPPLE
Brian Paul
2016-01-05
1
-0
/
+1
*
svga: pass context to svga_tgsi_vgpu9_translate()
Brian Paul
2015-10-16
1
-1
/
+2
*
svga: clean up the compile_vs/gs/fs() functions
Brian Paul
2015-09-10
1
-19
/
+10
*
svga: fix shader variant memory leak
Brian Paul
2015-09-10
1
-0
/
+3
*
svga: update driver for version 10 GPU interface
Brian Paul
2015-09-02
1
-134
/
+164
*
gallium: replace INLINE with inline
Ilia Mirkin
2015-07-21
1
-1
/
+1
*
tgsi: change tgsi_shader_info::properties to a one-dimensional array
Marek Olšák
2014-10-04
1
-1
/
+1
*
tgsi: remove some not so useful variables from tgsi_shader_info
Marek Olšák
2014-10-04
1
-1
/
+1
*
svga: Don't unnecessarily reemit BindGBShader commands v2
Thomas Hellstrom
2014-07-03
1
-8
/
+0
*
svga: use svga_shader_too_large() in compile_fs()
Brian Paul
2014-05-31
1
-3
/
+1
*
svga: replace sampler assertion with conditional
Brian Paul
2014-04-08
1
-4
/
+32
*
svga: update shader code for GBS
Brian Paul
2014-02-14
1
-11
/
+47
*
svga: check shader size against max command buffer size
Brian Paul
2014-02-03
1
-12
/
+48
*
svga: refactor some shader code
Brian Paul
2014-02-03
1
-14
/
+6
*
svga: assorted cleanups in shader code
Brian Paul
2014-01-23
1
-1
/
+0
*
svga: rename shader_result -> variant
Brian Paul
2014-01-23
1
-38
/
+45
*
svga: implement TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
Brian Paul
2014-01-21
1
-0
/
+8
*
svga: don't emit extraneous fs shadow code
Brian Paul
2013-12-13
1
-3
/
+38
*
svga: silence some MSVC signed/unsigned comparison warnings
Brian Paul
2012-10-16
1
-1
/
+1
*
svga: use dummy shaders when translation fails
Brian Paul
2012-02-23
1
-2
/
+48
*
svga: implement generic variable index remapping
Brian Paul
2011-11-03
1
-1
/
+2
*
svga: clean up return values and error codes
Brian Paul
2011-09-23
1
-11
/
+12
*
svga: implement texture swizzling
Brian Paul
2011-09-23
1
-0
/
+5
*
svga: check that we don't exceed input/ouput register limits
Brian Paul
2011-09-23
1
-1
/
+1
*
svga: implement point sprite suppport
Brian Paul
2011-09-23
1
-0
/
+9
*
svga: s/varient/variant/
Brian Paul
2010-12-16
1
-1
/
+1
*
gallium: convert rasterizer state to use gl-style front/back concepts
Keith Whitwell
2010-05-14
1
-2
/
+1
*
gallium: WIP: Introduce sampler views.
Michal Krol
2010-02-19
1
-4
/
+5
*
Merge branch 'gallium-embedded'
José Fonseca
2010-02-03
1
-1
/
+1
|
\
|
*
gallium: pipe/p_inlines.h -> util/u_inlines.h
José Fonseca
2010-02-02
1
-1
/
+1
*
|
svga: better method for generating white fs color outputs
Keith Whitwell
2010-02-03
1
-92
/
+34
|
/
*
Merge branch 'mesa_7_7_branch'
Jakob Bornecrantz
2010-01-14
1
-1
/
+3
|
\
|
*
svga: Fix compile_vs error code.
José Fonseca
2010-01-13
1
-1
/
+3
*
|
Merge branch 'mesa_7_7_branch'
Brian Paul
2010-01-08
1
-1
/
+1
|
\
|
|
*
svga: Silence uninitialized variable warning.
Vinson Lee
2010-01-06
1
-1
/
+1
*
|
svga: Fix fs key size computation and key comparison.
Michal Krol
2010-01-07
1
-2
/
+7
|
/
*
svga: Rebind shaders when tokens change.
José Fonseca
2010-01-05
1
-8
/
+5
*
svga: Use a shader id as low as possible.
José Fonseca
2010-01-03
1
-13
/
+31
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