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path: root/src/gallium/drivers/svga/svga_resource_texture.c
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* gallium: switch boolean -> bool at the interface definitionsIlia Mirkin2019-07-221-7/+7
* svga: Support ARB_buffer_storageThomas Hellstrom2019-06-201-0/+3
* svga: Add an environment variable to force coherent surface memoryThomas Hellstrom2019-05-171-22/+36
* svga: Set the rendered-to flag for dma transfers to surfacesThomas Hellstrom2019-05-171-0/+4
* svga: Avoid bouncing buffer data in malloced buffersThomas Hellstrom2019-05-021-1/+1
* svga: assorted whitespace and formatting fixesBrian Paul2019-02-261-9/+10
* svga: fix texture array layer index in transfer mapCharmaine Lee2018-09-201-66/+41
* svga: no dma on multisample surfaceCharmaine Lee2018-09-101-0/+7
* svga: enable MSAA for SM4_1 deviceBrian Paul2018-09-101-1/+2
* svga: add support for cubemap arrayCharmaine Lee2018-09-101-9/+26
* gallium: add storage_sample_count parameter into is_format_supportedMarek Olšák2018-07-311-0/+3
* gallium/u_upload_mgr: allow drivers to specify pipe_resource::flagsMarek Olšák2017-12-051-1/+1
* svga: if we get nr_samples==1, store nr_samples=0Brian Paul2017-10-031-4/+7
* drivers/svga, winsys/svga/drm: Thread through timeout for fence_finishSinclair Yeh2017-07-171-2/+2
* svga: don't call svga_texture_device_format_has_alpha() for PIPE_BUFFERBrian Paul2017-07-031-0/+3
* svga: add texture size/levels sanity check code in svga_texture_create()Brian Paul2017-06-301-0/+33
* svga: loop over box.depth for ReadBack_image on each sliceNeha Bhende2017-06-301-7/+8
* svga: pass tobind_flags to svga_buffer_handleCharmaine Lee2017-06-271-1/+1
* svga: Fix imported surface view creationThomas Hellstrom2017-06-071-0/+22
* svga: Add a more elaborate format compatibility determination v2Thomas Hellstrom2017-04-281-41/+17
* svga: cache the backing surface handle in the texture objectCharmaine Lee2017-04-261-0/+7
* svga: invalidate new surface before it is bound to a render target viewCharmaine Lee2016-11-031-1/+2
* Revert "svga: use untyped surface formats in most cases"Charmaine Lee2016-11-031-7/+4
* svga: add can_use_upload flagCharmaine Lee2016-11-031-29/+30
* svga: fix texture upload path conditionCharmaine Lee2016-11-031-30/+60
* svga: set rendered_to flag with texture uploaded using TransferFromBuffer com...Charmaine Lee2016-11-031-0/+4
* svga: set PIPE_BIND_DEPTH_STENCIL flag for new resources when possibleBrian Paul2016-09-231-1/+11
* svga: relax restriction of compressed formats for texture uploadCharmaine Lee2016-09-171-3/+22
* svga: use upload buffer for upload texture.Charmaine Lee2016-09-171-26/+232
* svga: refactor svga_texture_transfer_map/unmap functionsCharmaine Lee2016-09-171-217/+272
* svga: single sample surface can be created as non-multisamples surfaceCharmaine Lee2016-09-171-1/+3
* svga: split the num-resources-mapped hud to textures & buffersCharmaine Lee2016-09-171-1/+2
* svga: minor code simplification in svga_texture_transfer_unmap()Brian Paul2016-08-261-2/+1
* svga: reformat some expressions in svga_texture_transfer_map()Brian Paul2016-08-261-3/+3
* svga: remove duplicated variable in svga_texture_transfer_map()Brian Paul2016-08-261-1/+0
* svga: move some assignments in svga_texture_transfer_map()Brian Paul2016-08-261-4/+4
* svga: minor simplifications in svga_texture_transfer_map()Brian Paul2016-08-261-9/+9
* svga: add guest statistic gathering interfaceCharmaine Lee2016-08-261-10/+27
* svga: don't call os_get_time() when not needed by Gallium HUDBrian Paul2016-08-161-3/+2
* gallium: split transfer_inline_write into buffer and texture callbacksMarek Olšák2016-07-231-1/+0
* svga: set render target flag for snorm surfacesBrian Paul2016-06-301-0/+10
* svga: use untyped surface formats in most casesBrian Paul2016-06-301-4/+7
* svga: force direct map for transfering multiple slicesCharmaine Lee2016-06-281-15/+24
* svga: fix texture array update regressionCharmaine Lee2016-06-231-6/+27
* svga: allow copy box in svga_transfer_dma_band()Charmaine Lee2016-06-021-13/+20
* svga: try to flag surfaces for sampling, in addition to renderingBrian Paul2016-05-031-0/+11
* svga: mark the texture dirty for write transfer map onlyCharmaine Lee2016-04-251-2/+4
* svga: minimize surface flushCharmaine Lee2016-04-251-15/+56
* svga: add a few more resource updates HUD queryCharmaine Lee2016-03-211-0/+2
* svga: add new num-readbacks HUD queryCharmaine Lee2016-03-211-0/+2