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path: root/src/gallium/drivers/svga/svga_context.h
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* svga: move svga_mark_surfaces_dirty() prototype to svga_surface.hBrian Paul2016-11-031-10/+0
* svga: Add render_condition boolean flag in struct svga_contextNeha Bhende2016-11-031-0/+2
* svga: Implement the pipe clear_render_target functionality v2Thomas Hellstrom2016-11-031-1/+6
* svga: remove disable_shader debug variableBrian Paul2016-09-211-2/+0
* svga: use upload buffer for upload texture.Charmaine Lee2016-09-171-0/+1
* svga: split the num-resources-mapped hud to textures & buffersCharmaine Lee2016-09-171-2/+4
* svga: change svga hud defines to enumsCharmaine Lee2016-09-171-22/+25
* svga: reduce unmapping/remapping of the default constant bufferBrian Paul2016-09-171-0/+7
* svga: avoid emitting redundant SetShaderResource commandCharmaine Lee2016-08-261-1/+4
* svga: add a cleanup function to clean up sampler stateCharmaine Lee2016-08-261-0/+1
* svga: define svga_clear() in svga_init_clear_functions()Neha Bhende2016-08-261-9/+0
* svga: add svga_init_clear_functions()Neha Bhende2016-08-261-0/+1
* svga: add guest statistic gathering interfaceCharmaine Lee2016-08-261-0/+5
* svga: don't call os_get_time() when not needed by Gallium HUDBrian Paul2016-08-161-0/+15
* svga: additional comments for svga_hw_draw_state membersBrian Paul2016-08-161-4/+11
* svga: avoid emitting redundant DXSetRenderTargets commandCharmaine Lee2016-07-051-0/+4
* svga: fix vertex buffer references in the hw stateCharmaine Lee2016-06-231-2/+2
* svga: fix index buffer reference in the hw stateCharmaine Lee2016-06-231-1/+1
* svga: eliminiate unnecessary constant buffer updatesCharmaine Lee2016-04-251-0/+3
* svga: separate HUD counters for state objectsBrian Paul2016-04-251-1/+9
* svga: add a few more resource updates HUD queryCharmaine Lee2016-03-211-22/+30
* svga: add new num-readbacks HUD queryCharmaine Lee2016-03-211-7/+9
* svga: add new surface-write-flushes HUD queryBrian Paul2016-03-071-7/+9
* svga: add new flush-time HUD queryBrian Paul2016-03-071-7/+9
* svga: add new command-buffer-size HUD queryBrian Paul2016-03-041-7/+9
* svga: add num-generate-mipmap HUD queryCharmaine Lee2016-01-141-1/+3
* svga: change svga_hw_view_state::dirty to booleanBrian Paul2016-01-051-1/+1
* svga: avoid emitting redundant SetVertexBuffers() commandsBrian Paul2016-01-051-0/+5
* u_upload_mgr: pass alignment to u_upload_alloc manuallyMarek Olšák2016-01-021-0/+2
* svga: avoid emitting redundant SetSamplers() commandsBrian Paul2015-12-111-0/+3
* svga: avoid emitting redundant SetIndexBuffer commandsBrian Paul2015-12-111-0/+4
* svga: use the debug callback to report issues to the state trackerBrian Paul2015-12-071-0/+3
* svga: add num-bytes-uploaded HUD queryBrian Paul2015-11-201-6/+9
* svga: add new GALLIUM_HUD queriesNeha Bhende2015-10-161-7/+27
* svga: update driver for version 10 GPU interfaceBrian Paul2015-09-021-66/+184
* gallium: add flags parameter to pipe_screen::context_createMarek Olšák2015-08-261-1/+1
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-3/+3
* util: Move gallium's linked list to utilJason Ekstrand2015-05-081-1/+1
* svga: compute need_swvfetch in svga_create_vertex_elements_state()Brian Paul2014-04-171-0/+1
* svga: add VS code to set attribute W component to 1Brian Paul2014-04-171-0/+1
* svga: implement support for signed byte vertex attributesBrian Paul2014-04-171-0/+1
* svga: move translated vertex declaration types into svga_velems_stateBrian Paul2014-04-171-2/+1
* Revert "svga: add work-around for Sauerbraten Z fighting issue"Brian Paul2014-04-171-5/+0
* svga: add work-around for Sauerbraten Z fighting issueBrian Paul2014-03-261-0/+5
* svga: update shader code for GBSBrian Paul2014-02-141-0/+2
* svga: update constant buffer code for GBSBrian Paul2014-02-141-1/+6
* svga: add svga_have_gb_objects/dma() functionsBrian Paul2014-02-141-0/+14
* svga: refactor some shader codeBrian Paul2014-02-031-2/+1
* svga: rename shader_result -> variantBrian Paul2014-01-231-6/+9
* svga: expose HW smooth/stipple/wide linesBrian Paul2013-12-111-0/+1