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path:
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src
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gallium
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drivers
/
svga
/
svga_context.c
Commit message (
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)
Author
Age
Files
Lines
*
gallium: set pipe_context uploaders in drivers (v3)
Marek Olšák
2017-02-14
1
-0
/
+18
*
svga: whitespace / formatting clean-up in svga_context.c
Brian Paul
2016-11-03
1
-28
/
+34
*
svga: collect stats for time spent in svga_context_finish()
Brian Paul
2016-11-03
1
-0
/
+4
*
svga: Implement the pipe clear_render_target functionality v2
Thomas Hellstrom
2016-11-03
1
-0
/
+1
*
svga: remove disable_shader debug variable
Brian Paul
2016-09-21
1
-2
/
+0
*
svga: use upload buffer for upload texture.
Charmaine Lee
2016-09-17
1
-0
/
+5
*
svga: try to emit fewer buffer rebind commands
Brian Paul
2016-09-17
1
-0
/
+2
*
svga: reduce unmapping/remapping of the default constant buffer
Brian Paul
2016-09-17
1
-0
/
+13
*
svga: fix a texture readback bug
Brian Paul
2016-08-29
1
-0
/
+2
*
svga: move surface propagation code into new function
Brian Paul
2016-08-29
1
-11
/
+2
*
svga: avoid emitting redundant SetShaderResource command
Charmaine Lee
2016-08-26
1
-0
/
+2
*
svga: add a cleanup function to clean up sampler state
Charmaine Lee
2016-08-26
1
-11
/
+1
*
svga: avoid emitting redundant DXSetSamplers command
Charmaine Lee
2016-08-26
1
-0
/
+2
*
svga: define svga_clear() in svga_init_clear_functions()
Neha Bhende
2016-08-26
1
-1
/
+0
*
svga: add svga_init_clear_functions()
Neha Bhende
2016-08-26
1
-0
/
+1
*
svga: add guest statistic gathering interface
Charmaine Lee
2016-08-26
1
-0
/
+7
*
svga: don't call os_get_time() when not needed by Gallium HUD
Brian Paul
2016-08-16
1
-3
/
+2
*
gallium: add a pipe_context parameter to fence_finish
Marek Olšák
2016-08-10
1
-2
/
+2
*
svga: minor code simplification in svga_context_finish()
Brian Paul
2016-06-23
1
-1
/
+1
*
svga: fix vertex buffer references in the hw state
Charmaine Lee
2016-06-23
1
-0
/
+5
*
svga: s/Elements/ARRAY_SIZE/
Brian Paul
2016-04-25
1
-3
/
+3
*
svga: rebind index buffer
Charmaine Lee
2016-03-21
1
-0
/
+1
*
svga: add new flush-time HUD query
Brian Paul
2016-03-07
1
-0
/
+4
*
svga: add new command-buffer-size HUD query
Brian Paul
2016-03-04
1
-0
/
+3
*
u_upload_mgr: allow specifying PIPE_USAGE_* for the upload buffer
Marek Olšák
2016-01-02
1
-1
/
+2
*
u_upload_mgr: remove alignment parameter from u_upload_create
Marek Olšák
2016-01-02
1
-1
/
+0
*
u_upload_mgr: pass alignment to u_upload_alloc manually
Marek Olšák
2016-01-02
1
-1
/
+0
*
gallium/drivers: Sanitize NULL checks into canonical form
Edward O'Callaghan
2015-12-06
1
-2
/
+2
*
svga: add new GALLIUM_HUD queries
Neha Bhende
2015-10-16
1
-0
/
+2
*
svga: update driver for version 10 GPU interface
Brian Paul
2015-09-02
1
-34
/
+184
*
gallium: add flags parameter to pipe_screen::context_create
Marek Olšák
2015-08-26
1
-2
/
+2
*
Revert "svga: add work-around for Sauerbraten Z fighting issue"
Brian Paul
2014-04-17
1
-33
/
+0
*
svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create()
Brian Paul
2014-04-09
1
-2
/
+2
*
svga: add work-around for Sauerbraten Z fighting issue
Brian Paul
2014-03-26
1
-0
/
+33
*
svga: update shader code for GBS
Brian Paul
2014-02-14
1
-0
/
+4
*
svga: update constant buffer code for GBS
Brian Paul
2014-02-14
1
-2
/
+6
*
svga: refactor some shader code
Brian Paul
2014-02-03
1
-13
/
+6
*
svga: improve loops over color buffers
Brian Paul
2013-11-11
1
-1
/
+2
*
svga: remove user-space vertex/index buffer code
Brian Paul
2013-10-24
1
-33
/
+1
*
svga: implement blit
Marek Olšák
2012-09-30
1
-0
/
+2
*
gallium: remove unused winsys pointers in pipe_screen and pipe_context
Marek Olšák
2012-02-21
1
-1
/
+0
*
svga: Flush the hwtnl primitives before writing to buffers.
José Fonseca
2011-10-31
1
-0
/
+14
*
svga: Plug a fence leak
Thomas Hellstrom
2011-10-18
1
-3
/
+3
*
svga: clean up return values and error codes
Brian Paul
2011-09-23
1
-1
/
+1
*
gallium/svga: Make use of u_upload_flush().
Thomas Hellstrom
2011-07-01
1
-0
/
+8
*
svga: Rebind framebuffer and tss bindings strictly when necessary.
José Fonseca
2011-04-12
1
-19
/
+4
*
gallium: cleanup fence_signalled and fence_finish
Marek Olšák
2011-03-11
1
-1
/
+1
*
gallium: add timeout parameter to fence_finish
Marek Olšák
2011-03-08
1
-1
/
+2
*
svga: Ensure rendertargets and textures are always rebound at every command b...
José Fonseca
2011-02-24
1
-0
/
+16
*
svga: Ensure pending drawing commands other surface operations are emitted be...
José Fonseca
2011-02-18
1
-0
/
+25
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