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path: root/src/gallium/drivers/svga/include
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* svga: Add missing include guardsMichaƂ Janiszewski2018-10-301-0/+5
* svga: sync devcap name changes in svga3d_devcaps.hCharmaine Lee2018-09-101-4/+4
* svga: sync svga3d_types.h with upstream changesCharmaine Lee2018-09-101-10/+45
* svga: sync svga3d header filesCharmaine Lee2018-09-103-16/+98
* winsys/svga: Add support for new surface ioctl, multisample patternDeepak Rawat2018-09-102-0/+26
* svga: sync VGPU10ShaderTokens.h with upstream changesBrian Paul2018-09-101-17/+35
* svga: encode sample count in resource declarationsBrian Paul2018-09-051-0/+1
* svga/winsys: Add cap2 support in winsysNeha Bhende2018-09-051-2/+22
* svga: update device header files from upstreamBrian Paul2018-09-055-175/+558
* svga: s/Bool/SVGA3dBool/ in SVGA3dDevCapResultBrian Paul2018-01-251-3/+3
* svga: update a few surface format namesBrian Paul2017-06-302-8/+8
* svga: update the svga3d device header filesBrian Paul2015-09-0210-1020/+2206
* svga: add new version 10 device header filesBrian Paul2015-09-022-0/+2010
* gallium: replace INLINE with inlineIlia Mirkin2015-07-212-2/+2
* gallium/svga: Remove useless ARRAY_SIZE declarationAxel Davy2015-04-291-4/+0
* util/macros: Move DIV_ROUND_UP to util/macros.hAxel Davy2015-04-291-2/+0
* svga: Add a limit to the maximum surface sizeCharmaine Lee2014-08-122-3/+12
* svga: split / update svga3d header filesBrian Paul2014-02-1415-1965/+4807
* svga: check shader size against max command buffer sizeBrian Paul2014-02-031-0/+1
* svga: expose HW smooth/stipple/wide linesBrian Paul2013-12-111-2/+10
* svga: add, use SVGA3D_SURFACE_HINT_VOLUME flagBrian Paul2013-02-011-0/+1
* svga: fix typedef conflicts on HaikuAlexander von Gluck2012-01-241-0/+4
* svga: updated svga3d_reg.h to latest public versionBrian Paul2011-09-231-49/+144
* svga: define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES and update commentsBrian Paul2011-04-131-4/+12
* svga: Add header files for overlay supportJakob Bornecrantz2009-12-012-0/+290
* svga: Add svga driverJakob Bornecrantz2009-11-176-0/+3846