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path: root/src/gallium/drivers/softpipe/sp_state_derived.c
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* softpipe: check for SP_NEW_STIPPLE when building quad pipelineBrian Paul2014-10-311-0/+1
* softpipe: add layered rendering support.Dave Airlie2014-06-111-0/+6
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* softpipe: fix the regressionsZack Rusin2013-08-081-2/+0
* draw: inject frontface info into wireframe outputsZack Rusin2013-08-021-0/+2
* softpipe: draw_find_shader_output returns -1 on invalid outputsZack Rusin2013-05-301-1/+1
* draw: fixup draw_find_shader_outputZack Rusin2013-05-251-1/+1
* softpipe: don't use samplers with prebaked sampler and sampler_view stateRoland Scheidegger2013-03-111-7/+26
* softpipe/draw/tgsi: simplify driver/tgsi sampler interfaceRoland Scheidegger2013-02-281-2/+2
* softpipe: fix unreliable FS variant binding bugBrian Paul2012-12-191-0/+6
* llvmpipe: remove polygon stipple assertionBrian Paul2012-08-171-2/+0
* softpipe: consolidate sampler-related arraysBrian Paul2012-08-061-3/+3
* softpipe: combine vert/frag/geom texture caches in an arrayBrian Paul2012-08-061-38/+14
* softpipe: move var initialization to silence warningBrian Paul2012-01-241-2/+1
* gallium: introduce GLSL based interpolation rules. (v2)Dave Airlie2012-01-101-2/+8
* softpipe: try and use back color for a slot if color fails.Dave Airlie2011-12-221-0/+5
* softpipe: fix memory leaksMorgan Armand2011-11-071-1/+4
* softpipe: use the polygon stipple utility moduleBrian Paul2011-07-211-4/+74
* softpipe: implement fragment shader variantsBrian Paul2011-07-211-7/+47
* softpipe: added some null pointer checksBrian Paul2011-01-181-3/+3
* softpipe: s/tex_cache/fragment_tex_cache/Brian Paul2011-01-181-1/+1
* softpipe: s/varient/variantBrian Paul2010-12-161-1/+1
* gallium/softpipe/draw: support samplers in geometry shadersZack Rusin2010-06-111-0/+13
* Squashed commit of the following:Keith Whitwell2010-04-101-2/+2
* softpipe: remove unnecessary #includeBrian Paul2010-02-021-1/+0
* llvmpipe: fix (potentially) broken AA points, AA linesBrian Paul2010-02-021-1/+1
* gallium: add geometry shader support to galliumZack Rusin2009-12-251-5/+5
* sp: Implement separate vertex sampler state.Michal Krol2009-12-011-0/+13
* softpipe: Sanitise shader semantic and interpolator handling.Michal Krol2009-11-021-24/+10
* Merge branch 'softpipe-opt'Keith Whitwell2009-09-231-20/+62
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| * softpipe: disable a _debug_printf()Brian Paul2009-09-221-0/+2
| * softpipe: remove old prim_setup draw stageKeith Whitwell2009-08-231-15/+10
| * Merge branch 'tex-tilecache' into softpipe-optKeith Whitwell2009-08-231-3/+3
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| | * softpipe: split texture and surface tile cachesKeith Whitwell2009-08-181-1/+1
| * | softpipe: minor code refactoring to remove softpipe/tile cache dependenciesBrian Paul2009-08-211-1/+12
| * | softpipe: rework texture sampling codeKeith Whitwell2009-08-211-14/+4
| * | softpipe: allow the existing sampler routines to be hooked up directlyKeith Whitwell2009-08-201-1/+2
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| * softpipe: example fast paths for simple samplersKeith Whitwell2009-07-271-0/+1
| * softpipe: move all depth/stencil/alpha pixel processing into one stageKeith Whitwell2009-07-271-3/+1
| * softpipe: fix error in scissor state dependenciesKeith Whitwell2009-07-251-2/+10
| * softpipe: make some small steps to flush texture cache less frequentlyKeith Whitwell2009-07-221-0/+14
| * softpipe: remove backwards dependency from tilecache to softpipeKeith Whitwell2009-07-221-0/+22
* | softpipe: Respect input interpolators for the shader.Michal Krol2009-09-171-2/+19
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* gallium: fix the front face semanticsZack Rusin2009-07-011-0/+1
* gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul2008-08-241-1/+2
* remove usage of vertex_headerKeith Whitwell2008-04-101-11/+2
* gallium: use new framebuffer width, height fieldsBrian2008-03-201-2/+2
* gallium: added fb_width/height fields to softpipe contextBrian Paul2008-03-191-11/+2
* gallium: fix some compiler warningsKeith Whitwell2008-03-141-1/+3
* gallium: in softpipe_get_vertex_info() generate a vbuf vertex_info with real ...Brian2008-03-131-0/+12