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path: root/src/gallium/drivers/radeonsi
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* android: radeonsi/gfx10: generate gfx10_format_table.h (v2)Mauro Rossi2019-07-101-0/+16
* radeonsi/gfx10: enable primitive binning by defaultMarek Olšák2019-07-091-5/+7
* radeonsi/gfx10: implement primitive binningMarek Olšák2019-07-092-8/+127
* radeonsi: simplify primitive binning enablementMarek Olšák2019-07-091-4/+4
* radeonsi: set primitive binning tunables for dGPUsMarek Olšák2019-07-091-6/+11
* radeonsi: set FLUSH_ON_BINNING_TRANSITION when neededMarek Olšák2019-07-093-3/+15
* radeonsi/gfx10: use the new scan converter when binning is disabledMarek Olšák2019-07-093-4/+38
* radeonsi/gfx9: fix an oversight in primitive binning codeMarek Olšák2019-07-091-1/+1
* radeonsi: use BREAK_BATCH instead of FLUSH_DFSM when CB_TARGET_MASK changesMarek Olšák2019-07-091-2/+2
* radeonsi/gfx10: don't expose unimplemented PIPE_CAP_QUERY_SO_OVERFLOWMarek Olšák2019-07-091-1/+3
* radeonsi/gfx10: launch 2 compute waves per CU before going onto the next CUMarek Olšák2019-07-091-2/+9
* radeonsi/gfx10: set more registers and fieldsMarek Olšák2019-07-091-0/+12
* radeonsi/gfx10: enable LATE_ALLOC_GSMarek Olšák2019-07-091-6/+23
* radeonsi/gfx10: set HS/GS/CS.WGP_MODEMarek Olšák2019-07-092-0/+4
* radeonsi/gfx10: set GE_PC_ALLOCMarek Olšák2019-07-091-0/+11
* radeonsi/gfx10: enable 1D texturesMarek Olšák2019-07-092-9/+8
* radeonsi/gfx10: enable image stores with DCCMarek Olšák2019-07-094-11/+10
* radeonsi/gfx10: no need to invalidate L2 for framebuffer -> texture coherencyMarek Olšák2019-07-091-2/+8
* radeonsi/gfx10: support pixel shaders without exportsMarek Olšák2019-07-091-1/+8
* radeonsi/gfx10: enable vertex shaders without param space allocationMarek Olšák2019-07-091-2/+7
* radeonsi: update DCC settings from PALMarek Olšák2019-07-091-9/+4
* radeonsi: reorder shader IO indices for better IO space usage for tess and GSMarek Olšák2019-07-091-18/+22
* radeonsi: decrease maximum supported GENERIC varying index from 42 to 31Marek Olšák2019-07-091-1/+1
* radeonsi: cosmetic cleanup in si_shader_io_get_unique_indexMarek Olšák2019-07-091-2/+2
* radeonsi: fix and clean up shader_type passingMarek Olšák2019-07-097-60/+71
* radeonsi: enable RB+ for pixel shaders with no/non-contiguous color outputsMarek Olšák2019-07-091-1/+14
* radeonsi: don't set READ_ONLY for const_uploader to fix bindless texture hangsMarek Olšák2019-07-091-3/+1
* radeonsi: Expose support for 10-bit VP9 decodePratik Vishwakarma2019-07-091-0/+5
* radeonsi: update function name in commentTimothy Arceri2019-07-091-1/+1
* radeonsi/nir: Use NIR barycentric intrinsicsConnor Abbott2019-07-082-69/+135
* radeonsi/nir: Delete unreachable codeConnor Abbott2019-07-081-11/+0
* ac: select the GFX ring when halting waves with UMR on GFX10Samuel Pitoiset2019-07-081-1/+1
* ac: destroy passes in ac_destroy_llvm_compilerMarek Olšák2019-07-041-2/+0
* ac: only set ac_dlc in ac_llvm_build.cMarek Olšák2019-07-041-6/+4
* ac: replace glc,slc with cache_policy for loadsMarek Olšák2019-07-043-18/+15
* ac: replace glc,slc with cache_policy for storesMarek Olšák2019-07-043-21/+18
* radeonsi: Fix some warnings.Bas Nieuwenhuizen2019-07-042-2/+2
* radeonsi/gfx10: fix legacy GSMarek Olšák2019-07-031-1/+4
* radeonsi/gfx10: disable clear stateNicolai Hähnle2019-07-032-8/+5
* radeonsi/gfx10: disable DPBBNicolai Hähnle2019-07-031-0/+5
* radeonsi/gfx10: disable SDMANicolai Hähnle2019-07-031-0/+2
* radeonsi: determine the rasterization primitive type accurately (v2)Marek Olšák2019-07-034-8/+38
* radeonsi/gfx10: consolidate & improve input_prim determination for NGGMarek Olšák2019-07-033-8/+21
* ac: rework ac_build_waitcnt for gfx10Marek Olšák2019-07-032-9/+8
* radeonsi/gfx10: implement si_shader_vsMarek Olšák2019-07-033-20/+30
* radeonsi/gfx10: unpack GS invocation IDMarek Olšák2019-07-031-4/+11
* radeonsi/gfx10: jump over the shader query atomic if the queries are disabledMarek Olšák2019-07-033-0/+12
* radeonsi/gfx10: cosmetic changesMarek Olšák2019-07-035-24/+26
* radeonsi/gfx10: set cache control registersMarek Olšák2019-07-031-0/+19
* radeonsi/gfx10: export correct PrimitiveID from NGG vertex shadersMarek Olšák2019-07-038-11/+71