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path: root/src/gallium/drivers/radeonsi
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* radeonsi: don't forget to add HTILE to the buffer list for texturingMarek Olšák2017-01-201-6/+13
* radeonsi: fix texture gather on stencil texturesNicolai Hähnle2017-01-201-2/+16
* radeonsi: Always leave poly_offset in a valid stateZachary Michaels2017-01-201-1/+3
* radeonsi: determine in advance which VBOs should be added to the buffer listMarek Olšák2017-01-183-4/+11
* radeonsi: use fewer pointer dereferences in upload_vertex_buffer_descriptorsMarek Olšák2017-01-181-8/+9
* radeonsi: reject invalid vertex buffer indices at state creationMarek Olšák2017-01-182-5/+6
* radeonsi: use a global dirty mask for shader pointersMarek Olšák2017-01-184-41/+51
* radeonsi: use a bitmask-based loop in si_decompress_texturesMarek Olšák2017-01-183-7/+31
* radeonsi: skip an unnecessary mutex lock for L2 prefetchesMarek Olšák2017-01-181-5/+7
* radeonsi: si_cp_dma_prepare is a no-op for L2 prefetchesMarek Olšák2017-01-182-5/+12
* radeonsi: add SI_CPDMA_SKIP_BO_LIST_UPDATEMarek Olšák2017-01-182-10/+15
* radeonsi: use the correct target machine when building shader variantsMarek Olšák2017-01-182-14/+29
* radeonsi: move shader pipe context state into a separate structureMarek Olšák2017-01-182-14/+22
* android: ac/debug: move sid_tables.h generation and IB decode to amd/commonMauro Rossi2017-01-181-12/+3
* android: radeonsi: fix LLVMInitializeAMDGPU* functions declarationMauro Rossi2017-01-181-0/+2
* radeonsi: for the tess barrier, only use emit_waitcnt on SI and LLVM 3.9+Marek Olšák2017-01-171-2/+5
* gallium: add flags parameter to texture barrierIlia Mirkin2017-01-161-1/+1
* gallium: add PIPE_CAP_TGSI_FS_FBFETCHIlia Mirkin2017-01-161-0/+1
* radeonsi: fix R600_DEBUG=nooptvariantNicolai Hähnle2017-01-161-1/+1
* radeonsi: implement GL_FIXED vertex formatMarek Olšák2017-01-163-7/+20
* radeonsi: implement 32-bit SNORM/UNORM/SSCALED/USCALED vertex formatsMarek Olšák2017-01-163-18/+90
* radeonsi: make fix_fetch 64-bitMarek Olšák2017-01-165-9/+9
* radeonsi: replace si_shader_context::soa by bld_baseSamuel Pitoiset2017-01-133-82/+78
* radeonsi: replace ctx->soa.outputs by ctx->outputsSamuel Pitoiset2017-01-132-23/+26
* radeonsi: move si_shader_context::soa::addr to si_shader_contextSamuel Pitoiset2017-01-133-11/+12
* radeonsi: allocate the array of immediates dynamicallySamuel Pitoiset2017-01-133-13/+24
* radeonsi: remove unused si_prepare_cube_coordsNicolai Hähnle2017-01-132-200/+0
* amd/common: unify cube map coordinate handling between radeonsi and radvNicolai Hähnle2017-01-133-1/+11
* radeonsi: only touch first three coordinates in si_prepare_cube_coordsNicolai Hähnle2017-01-131-12/+1
* radeonsi: remove unused si_llvm_cube_to_2d_coordsNicolai Hähnle2017-01-131-28/+0
* radeonsi: restrict cube map derivative computations to the correct planeNicolai Hähnle2017-01-131-23/+107
* radeonsi: communicate cube map coordinates more explicitlyNicolai Hähnle2017-01-131-33/+43
* ac/debug: move .gitignore for sid_tables.h tooGrazvydas Ignotas2017-01-131-1/+0
* ac, radeonsi: automake: add missing builddir includeEmil Velikov2017-01-121-0/+1
* radeonsi: num_records is in units of stride for swizzled buffers even on VINicolai Hähnle2017-01-121-2/+0
* ac/debug: Dump indirect buffers.Bas Nieuwenhuizen2017-01-091-3/+6
* ac/debug: Move IB decode to common code.Bas Nieuwenhuizen2017-01-093-332/+15
* ac/debug: Move sid_tables.h generation to common code.Bas Nieuwenhuizen2017-01-093-308/+1
* radeonsi: fix the Witcher 2 black transitionsMarek Olšák2017-01-091-2/+13
* radeonsi: set si_shader_context::input_decls for ranged decls correctlyMarek Olšák2017-01-091-1/+4
* radeonsi: cleanly communicate whether si_shader_dump should check R600_DEBUGMarek Olšák2017-01-095-13/+15
* radeonsi: add TC L2 prefetch for shaders and VBO descriptorsMarek Olšák2017-01-063-1/+50
* radeonsi: add CP DMA flags for greater control over synchronizationMarek Olšák2017-01-063-16/+31
* radeonsi: cleanly communicate which CP DMA packet is firstMarek Olšák2017-01-061-11/+21
* radeonsi: add HUD queries for cache flush statsMarek Olšák2017-01-061-0/+5
* radeonsi: don't count fast clears and prefetches into CP DMA statsMarek Olšák2017-01-061-2/+6
* radeonsi: don't wait for compute shaders in texture_barrierMarek Olšák2017-01-061-2/+1
* radeonsi: assume that a TES without POSITION precedes GSMarek Olšák2017-01-061-1/+2
* radeonsi: unduplicate VS color export codeMarek Olšák2017-01-061-9/+2
* radeonsi: clean up more HAVE_LLVM #ifdefsMarek Olšák2017-01-061-8/+11